KnightDisciple Posted October 29, 2012 Posted October 29, 2012 It sure does...he is bound and helpless! Do you want to shift that? Also: He is snared. That means you could do a coup de Grace. Alternatively as your action he does get the bonus of cover. But even so, its pretty easy to hit... Hm. Won't shift. But Autofire should kick in at least.
Supercape Posted October 29, 2012 Author Posted October 29, 2012 It does indeed, at full whack. That means a DC 32 Toughness save! 1d20+15=17 and he does not fare well at all! Fail by 15. Bruised, Dazed, Staggered! Meaning Fleur is up again!
Electra Posted November 1, 2012 Posted November 1, 2012 Well, what's sauce for the goose is sauce for the gander, right? Where by goose I mean "Grue" and by gander I mean "Grue's android double." Stesha will attempt a snare on the Android Captain (she can do this without loosing the snare on the Captain.) The combination of circumstance bonuses and penalties Cape and I talked about in chat works out to a net +4. Which is not enough! Spending an HP to try again! ...And missed by one. Dammit.
Supercape Posted November 1, 2012 Author Posted November 1, 2012 I make that HP reroll 13? +7 for attack, and then +5 situational bonus makes 25? or am I missing something? (his Defence is +14, or 24). Incidentally, snare is an instant lasting effect - you are quite able to shift to another power in the array and the snare will remain intact. In fact, it must stay intact, unless you have reversible feat and use a free action to untangle! Also, you have a move action I think?
Electra Posted November 1, 2012 Posted November 1, 2012 She's nauseated and at -1 to all rolls, which makes the +5 bonus a +4 and the 24 fall just short of the mark. And she does have Reversible as a feat, not that she'd want to at this point! Move action is going to be to try and shepherd the children back towards the exit, getting them out of danger as much as she can.
Supercape Posted November 1, 2012 Author Posted November 1, 2012 Sickened, I think, rather than Nauseated, which is a -2 penalty bringing her down to 23, and a 24 would hit On the plus side, discount that HP loss for heroically looking after the kiddies and post away...
Supercape Posted November 3, 2012 Author Posted November 3, 2012 Drama! The Andriod Captain starts exterminating! :Dalek: Shooting at Scraps! The [reprogrammed] villain! 1d20+14=33 And thats a critical on the poor boy! so a DC 30 Toughness save! Dum dum daaaah! 1d20+2=21 The poor boy done good! he is Injured, Bruised and Dazed! Which means Giain Knighht is up again!
Fox Posted November 3, 2012 Posted November 3, 2012 More o' this, because why not: Ranged Attack Rolls vs. Three Grue (3-target autofire blast; -3 multi-target penalty, +2 All-Out Attack) (1d20 + 12 - 3 + 2=29, 1d20 + 12 - 3 + 2=16, 1d20 + 12 - 3 + 2=23) 's a hit, miss, hit, I believe; DC27 Tou saves for the ones hit. GK isn't keen on people taking shots at kids, though. He'll surge for another standard action, combining it with a move action for Create Object - making a wall between the assorted villains and the folks making their way toward the exit. So as not to block Fleur off completely, there's one doorway in it, right behind GK, off-set from the exit itself (so that Scraps isn't gonna take any more shots!).
Supercape Posted November 3, 2012 Author Posted November 3, 2012 Surging to save a kid? No HP needed, sir! Which Grue are you targetting with autofire?
Fox Posted November 3, 2012 Posted November 3, 2012 D'oh, forgot that bit! 1, 2, 4, same as last round, since they're hurt already anyway.
Supercape Posted November 3, 2012 Author Posted November 3, 2012 Done. Again, rolling without bruises first! 1d20+8=15, 1d20+8=27, 1d20+8=20 with bruises, that translates to 13, 26, and 19. Against DC 27, that translates to: Bruised and Dazed [Grue 1], Bruised [Grue 2], and Bruised and Dazed [Grue 4] You also have a move action, if yo wish to take it.
Fox Posted November 3, 2012 Posted November 3, 2012 No, s'why he had to surge - GK's Create Object is a Full-Round Action.
Supercape Posted November 4, 2012 Author Posted November 4, 2012 :facepalm: yeah, thanks for that! Ok, so The Grue Captain is up again! Fearing Giain Knight's powers, he will use a mental paralyse on the earth-manipulator! its a DC 23 will check please! For his move action, he will command the mutant underlings to take a horrible step...to release Pandora!!! Will move on to round 4 once Fox gives Will Save.
KnightDisciple Posted November 4, 2012 Posted November 4, 2012 I'm at friends house for the evening, but didn't GK put both capsules in stone? Did that go away? If not wouldn't they need to get rid of the rock first?
Electra Posted November 4, 2012 Posted November 4, 2012 Yeah, I thought that the two boxes were completely encased in rock and that's why Fleur was able to begin clearing the air and use her plant powers.
Supercape Posted November 4, 2012 Author Posted November 4, 2012 Yep! I forgot that with the long break. I will edit when less tired!
Fox Posted November 4, 2012 Posted November 4, 2012 Will Save vs. Paralyze, DC23 (1d20 + 9=14) I'm...just gonna have to reroll that, then! Will Save REROLL vs. Paralyze, DC23 (1d20 + 9=13) +10 is 23, which is JUST enough! Whew.
Supercape Posted November 15, 2012 Author Posted November 15, 2012 ok I have edited! the Rock is extremely tough, but how was Grue to know that? Toughness 18! Grue 3 is KO, Grue 1 and 4 are Dazed, so its 5 Grue smashing up the Rock. They can hardly miss, so I will just roll unshifted attacks. Their damage is +8 so DC 23. Fox I will take the liberty of rolling for your structure I hope thats ok. 1d20+18=19, 1d20+18=27, 1d20+18=32, 1d20+18=27, 1d20+18=37 1 Injury only!
Supercape Posted November 15, 2012 Author Posted November 15, 2012 Round 4 24 - Gabriel - 2 HP - Bruised x2 23 - Fleur - 3 HP - Nauseated, Bruised 19 - Andriod Captain - Unharmed 14 - Giain Knight - 1 HP - Unharmed 5 - Grue Captain - Bruised, Staggered, Bound (Helpless) 5 - Grue Mutant 1 - Bruised x3, Shaken 5 - Grue Mutant 2 - Bruised x2 5 - Grue Mutant 4 - Bruised x2 5 - Grue Mutant 5 - Shaken 5 - Grue Mutant 6 - unharmed 5 - Grue Mutant 7 - unharmed 5 - Grue Mutant 8 - unharmed Misc: STone covering capsules: Injured x1 Gabs is up again!
KnightDisciple Posted November 15, 2012 Posted November 15, 2012 That Captain needs to be quiet. Free Action: Power Attack for 2. Attack bonus is 10, Save DC is 29 base. Standard Action: Ranged Blast against Grue Captain 12. EDIT: This hits a Defense of 5, so. DC 32 Toughness.
Supercape Posted November 15, 2012 Author Posted November 15, 2012 Gabriel 2 HP Thats a +3 autofire bonus for DC 32 He is already bruised so -1 1d20+15=29 (-1 for bruise) and its a good roll! still a fail by 4, so another bruise! Post away. EDIT: Edits made from chat as decided not to reroll for a helpless opponent!
Electra Posted November 23, 2012 Posted November 23, 2012 That Grue Captain is causing all kinds of trouble even though he's bound and helpless. He has to go. Dimensional pocket on the Grue Captain! A 19 on the attack. Move action will be to move to Scraps and begin tending to him.
Supercape Posted November 25, 2012 Author Posted November 25, 2012 He cant defend against that, so post away Electra.
Supercape Posted November 29, 2012 Author Posted November 29, 2012 Captain down and out, but we still have the andriod captain on his involuntary crusade! And he is taking a blast at Electra! (20:58:04) System: Supercape rolls 1d20 and gets (4)=4. is a miss, even with his +14 attack bonus! Meaning Giain Knight is up!
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