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Sanctuary: Panacea (OOC)


Supercape

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Posted

It sure does...he is bound and helpless!

Do you want to shift that?

Also: He is snared. That means you could do a coup de Grace. Alternatively as your action he does get the bonus of cover. But even so, its pretty easy to hit...

Hm. Won't shift. But Autofire should kick in at least.

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Posted

Well, what's sauce for the goose is sauce for the gander, right? Where by goose I mean "Grue" and by gander I mean "Grue's android double." Stesha will attempt a snare on the Android Captain (she can do this without loosing the snare on the Captain.) The combination of circumstance bonuses and penalties Cape and I talked about in chat works out to a net +4. Which is not enough!

Spending an HP to try again!

...And missed by one. Dammit.

Posted

I make that HP reroll 13? +7 for attack, and then +5 situational bonus makes 25? or am I missing something? (his Defence is +14, or 24).

Incidentally, snare is an instant lasting effect - you are quite able to shift to another power in the array and the snare will remain intact. In fact, it must stay intact, unless you have reversible feat and use a free action to untangle!

Also, you have a move action I think?

Posted

She's nauseated and at -1 to all rolls, which makes the +5 bonus a +4 and the 24 fall just short of the mark.

And she does have Reversible as a feat, not that she'd want to at this point! Move action is going to be to try and shepherd the children back towards the exit, getting them out of danger as much as she can.

Posted

Sickened, I think, rather than Nauseated, which is a -2 penalty bringing her down to 23, and a 24 would hit :(

On the plus side, discount that HP loss for heroically looking after the kiddies and post away...

Posted

Drama!

The Andriod Captain starts exterminating! :Dalek:

Shooting at Scraps! The [reprogrammed] villain!

1d20+14=33 And thats a critical on the poor boy! so a DC 30 Toughness save!

Dum dum daaaah!

1d20+2=21 The poor boy done good! he is Injured, Bruised and Dazed!

Which means Giain Knighht is up again!

Posted

More o' this, because why not:

Ranged Attack Rolls vs. Three Grue (3-target autofire blast; -3 multi-target penalty, +2 All-Out Attack) (1d20 + 12 - 3 + 2=29, 1d20 + 12 - 3 + 2=16, 1d20 + 12 - 3 + 2=23)

's a hit, miss, hit, I believe; DC27 Tou saves for the ones hit.

GK isn't keen on people taking shots at kids, though. He'll surge for another standard action, combining it with a move action for Create Object - making a wall between the assorted villains and the folks making their way toward the exit. So as not to block Fleur off completely, there's one doorway in it, right behind GK, off-set from the exit itself (so that Scraps isn't gonna take any more shots!).

Posted

:facepalm: yeah, thanks for that!

Ok, so The Grue Captain is up again!

Fearing Giain Knight's powers, he will use a mental paralyse on the earth-manipulator! its a DC 23 will check please!

For his move action, he will command the mutant underlings to take a horrible step...to release Pandora!!!

Will move on to round 4 once Fox gives Will Save.

Posted

Yeah, I thought that the two boxes were completely encased in rock and that's why Fleur was able to begin clearing the air and use her plant powers.

  • 2 weeks later...
Posted

Round 4

24 - Gabriel - 2 HP - Bruised x2

23 - Fleur - 3 HP - Nauseated, Bruised

19 - Andriod Captain - Unharmed

14 - Giain Knight - 1 HP - Unharmed

5 - Grue Captain - Bruised, Staggered, Bound (Helpless)

5 - Grue Mutant 1 - Bruised x3, Shaken

5 - Grue Mutant 2 - Bruised x2

5 - Grue Mutant 4 - Bruised x2

5 - Grue Mutant 5 - Shaken

5 - Grue Mutant 6 - unharmed

5 - Grue Mutant 7 - unharmed

5 - Grue Mutant 8 - unharmed

Misc: STone covering capsules: Injured x1

Gabs is up again!

Posted

That Captain needs to be quiet.

Free Action: Power Attack for 2. Attack bonus is 10, Save DC is 29 base.

Standard Action: Ranged Blast against Grue Captain

12. EDIT: This hits a Defense of 5, so. DC 32 Toughness.

Posted

Gabriel 2 HP

Thats a +3 autofire bonus for DC 32

He is already bruised so -1

1d20+15=29 (-1 for bruise) and its a good roll! still a fail by 4, so another bruise!

Post away.

EDIT: Edits made from chat as decided not to reroll for a helpless opponent!

Posted

Captain down and out, but we still have the andriod captain on his involuntary crusade!

And he is taking a blast at Electra!

(20:58:04) System: Supercape rolls 1d20 and gets (4)=4. is a miss, even with his +14 attack bonus!

Meaning Giain Knight is up!


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