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Behold the Hunters(OOC)


Ari

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Posted

Hm. Good point. Make that a minute and a half Moving All-Out to get up the flights and to the scene of the incident. EDIT: 'DOWN' the flights, our Foe is not the kind to fly through windows.

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Posted

The incident takes place in the Public Access level, which is 11 floors down. Most of the time is spent just getting past the security doors and making sure the intruder doesn't slip past them. There are only a few doors, and they each only take about eight seconds each, but they do add up. If they had no impediments whatsoever, it'd be around a few seconds for both of them to get down there.

Posted

Right, okay, security doors does make sense, they wouldn't just let her run down unimpeded, it is a secure facility and it's not like she can go through the walls (which after Kimber's last visit they might of seen to fix that). Anyway, when she gets down there, what does she see and is there any knowledge checks or stuff?

Posted

Just to be clear, there's no attack happening yet. But Security Man rightly expects one to happen soon.

This is set before Ghost Girl's check-up at the Lab, so I don't think that would be as difficult now as then. But yeah! Alright, what the pair see when they get down there is a guard checking another, unconscious guard. In preparation for the GM post, feel free to make a Sense Motive and/or Notice roll.

Posted

Okay. Neither notice anything physically amiss about the guy, but he's obviously not telling the truth, or at least not all of it.

  • 2 weeks later...
  • 2 weeks later...
Posted

Alright, guard will grab the nearby medic and try to hostage his way out of a sticky situation.

KoS preliminary attempt to talk him down: 15. Well, doesn't make the guy start shooting, but following attempts increase the DC by 3 each.

Posted

Now then, another Diplomacy check, opposed by the clone's Diplomacy. King of Suits: 28....Huh! Clone: 3. Okay, now I just need to make it really, really convincing.

  • 1 month later...
Posted

Alright, for both of us a Stealth and Notice roll, DC for the Notice is 20. KoS, he takes 10 with Skill Mastery for a result of 25. Notice roll: 28. Okay then.

Posted

Alright! Both of them hear and feel the soft click and fresh draft of another door opening, and Catalyst sees the tell-tale form of a roughly humanoid figure coming into the room.

Hunter's Notice roll vs. DC25: 20. Almost! KoS and Catalyst remain hidden in the darkness.

Posted

King of Suits makes a Bluff roll to try and Trick Hunter into attack a place several feet away from he and Catalyst: 28! Hunter's opposing Sense Motive roll: 20. Succeeded.

Posted

We're basically at the end here, and that first one only missed by 2, so feel free to re-roll if you want!

KoS will attack with a razor card to try and knock the gun out of his hand. A ranged Disarm attempt, so -4 to his Attack roll: 21. -4 makes it 17, hits. Strength roll: 5. Reroll(1HP)!: 12. +10 makes it 22. DC22 Strength roll: 20. His is disarmed. His gun goes flying out of his hands, and it will take a full-round for him to get it back, IF he passes the Search check. KoS moves away from Hunter, answering Catalyst.

Hunter searches for his gun, DC25: 30. Welp!

Round 2.

Catalyst: Unharmed, 2HP

King of Suits: Unharmed, 1HP

Hunter: Unharmed-GM


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