Avenger Assembled Posted December 4, 2012 Share Posted December 4, 2012 Tou vs 24 31 Nice Link to comment
Gizmo Posted December 8, 2012 Share Posted December 8, 2012 Midnight Free Action: Midnight mist. Move Action: Auto-DC 30 Demoralize on one Spartoi. Standard Action: Escrima Stick attack; Inspire 5, Power Attack 5, Sneak Attack 2. (1d20+14=32) That's a DC 30 Toughness Save. If that takes down the first minion: Takedown Attack: Escrima Stick attack; Inspire 5, Power Attack 5, Sneak Attack 2. (1d20+14=31) Let me know how that goes and if there are any other minions close enough to step to. Link to comment
trollthumper Posted December 10, 2012 Author Share Posted December 10, 2012 The two Spartoi fall to bones under the blows. And there should be some more to step in towards. Edge: Seized Initiative, Unharmed, 2 HP Jason: 28, Unharmed, Disarmed, 0 HP Spartoi [8]: 19, Unharmed, 0 HP Wander: 18, Unharmed, 2 HP Midnight: 16, Unharmed, 4 HP Medea: 16, Bruised x1, 0 HP Cannonade: 10, Unharmed, 3 HP Medea unleashes her Emotion Control Cone, using Despair and aiming for the two Spartoi in front of her as well as Jason. That's a DC22 Reflex save, DC22 Will save for all of them. Jason completely evades the burst, the Spartoi don't. As for their Will saves, they are overcome and helpless. Edge: Seized Initiative, Unharmed, 2 HP Jason: 28, Unharmed, Disarmed, 0 HP Spartoi [8]: 19, Unharmed, Helpless [2], 0 HP Wander: 18, Unharmed, 2 HP Midnight: 16, Unharmed, 4 HP Medea: 16, Bruised x1, 0 HP Cannonade: 10, Unharmed, 3 HP Cannonade is up next, and he goes for the Spartoi. The first one's hit, and the Spartoi needs to make a DC26 Toughness save. The Spartoi fails, so Cannonade gets to take advantage of Takedown Attack. The second attack hits, and this one actually makes the Toughness save. Oh well. Edge: Seized Initiative, Unharmed, 2 HP Jason: 28, Unharmed, Disarmed, 0 HP Spartoi [7]: 19, Unharmed, Helpless [2], 0 HP Wander: 18, Unharmed, 2 HP Midnight: 16, Unharmed, 4 HP Medea: 16, Bruised x1, 0 HP Cannonade: 10, Unharmed, 3 HP Top of the round. Edge is up next. Link to comment
Gizmo Posted December 10, 2012 Share Posted December 10, 2012 It occurs to me that Midnight can take 10 against the minions and they can't pass the DC 30 Toughness save, so he'll knock another two out via Takedown Attack. Link to comment
trollthumper Posted December 14, 2012 Author Share Posted December 14, 2012 Yup. Edge: Seized Initiative, Unharmed, 2 HP Jason: 28, Unharmed, Disarmed, 0 HP Spartoi [5]: 19, Unharmed, Helpless [2], 0 HP Wander: 18, Unharmed, 2 HP Midnight: 16, Unharmed, 4 HP Medea: 16, Bruised x1, 0 HP Cannonade: 10, Unharmed, 3 HP Edge is up next. Link to comment
Avenger Assembled Posted December 14, 2012 Share Posted December 14, 2012 Edge grabs Jason and throws him into the ceiling, then lets go to send him falling straight down to where he was standing. 34 Grapple with HP: 43 Better! DC 30 Tou save for hitting the ceiling; your call on the fall. Link to comment
trollthumper Posted December 15, 2012 Author Share Posted December 15, 2012 Jason attempts to resist... and hits the roof. He takes a Bruise from that, then falls to the floor... and the cavern is about 100 ft. high, so that's a DC25 TOU save following that. Which he makes. Edge: Seized Initiative, Unharmed, 2 HP Jason: 28, Bruised x1, Disarmed, 0 HP Spartoi [5]: 19, Unharmed, Helpless [2], 0 HP Wander: 18, Unharmed, 2 HP Midnight: 16, Unharmed, 4 HP Medea: 16, Bruised x1, 0 HP Cannonade: 10, Unharmed, 3 HP Jason's turn, and he attempts to go hand-to-hand with Wander once he picks himself up as a Move Action. He uses a -2/+2 Power Attack, and crits. That's a DC32 TOU save for Wander. Likewise, he rolls to Regen his Bruised, and succeeds. The Spartoi go next, at least those who are still able to act... which is three of them. One fires on Midnight, one on Cannonade, one on Medea. Midnight and Medea manage to evade, while Cannonade gets hit... but takes nothing, thanks to Impervious Toughness. Edge: Seized Initiative, Unharmed, 2 HP Jason: 28, Unharmed, Disarmed, 0 HP Spartoi [5]: 19, Unharmed, Helpless [2], 0 HP Wander: 18, Unharmed, 2 HP Midnight: 16, Unharmed, 4 HP Medea: 16, Bruised x1, 0 HP Cannonade: 10, Unharmed, 3 HP Wander is up next. Link to comment
Electra Posted December 15, 2012 Share Posted December 15, 2012 Wander missed by 9, so she's bruised and dazed. She'll shake the daze with HP on her action. On her action, her Regeneration should take care of the Bruise as well, leaving her unharmed. Since Jason is already in melee range, she'll use her move action for a fast acrobatic bluff, skill mastery gives a DC 27 to avoid flatfooted. Standard Action for a regular attack with bat. And it's a critical hit, a 32. DC 32 toughness save with the crit, plus any potential bonus from her autofire. Link to comment
trollthumper Posted December 20, 2012 Author Share Posted December 20, 2012 That's a +3 with his Defense of +16, so... DC35. He takes a Bruise and is Dazed. Edge: Seized Initiative, Unharmed, 2 HP Jason: 28, Bruised x1, Disarmed, Dazed (Wander's Action), 0 HP Spartoi [5]: 19, Unharmed, Helpless [2], 0 HP Wander: 18, Unharmed, 2 HP Midnight: 16, Unharmed, 4 HP Medea: 16, Bruised x1, 0 HP Cannonade: 10, Unharmed, 3 HP Midnight is up next. Link to comment
Gizmo Posted December 29, 2012 Share Posted December 29, 2012 Midnight II Free Action: Configure Gadgets: Paralyze 10 (Extras: Alternate Save [Fortitude, +0]) [20PP] (shock sticks)Move Action: Auto-DC 30 Demoralize against Jason. Extra Effort: Surge. Move Action: Move to flank Jason with Wander. Standard Action: Paralyze vs. Jason; Sneak Attack 2. (1d20+14=30) That should be a DC 22 Fort Save, potentially at a penalty from the Demoralize. Link to comment
trollthumper Posted January 3, 2013 Author Share Posted January 3, 2013 Jason is Demoralized, and slowed as well. Edge: Seized Initiative, Unharmed, 2 HP Jason: 28, Bruised x1, Disarmed, Dazed (Wander's Action), Demoralized, Slowed, 0 HP Spartoi [5]: 19, Unharmed, Helpless [2], 0 HP Wander: 18, Unharmed, 2 HP Midnight: 16, Unharmed, 4 HP Medea: 16, Bruised x1, 0 HP Cannonade: 10, Unharmed, 3 HP Medea then decides to take out a huge chunk of the ceiling, but just enough that there's a good chance it'll hit Jason and no one else. She's studious like that. Or she just blows it all up and misses him entirely. Cannonade, meanwhile, goes to town on the Spartoi. He hits one, and... damnit. Well, better luck next time. Edge: Seized Initiative, Unharmed, 2 HP Jason: 28, Bruised x1, Disarmed, Dazed (Wander's Action), Demoralized, Slowed, 0 HP Spartoi [5]: 19, Unharmed, Helpless [2], 0 HP Wander: 18, Unharmed, 2 HP Midnight: 16, Unharmed, 4 HP Medea: 16, Bruised x1, 0 HP Cannonade: 10, Unharmed, 3 HP Edge is up next. Link to comment
Avenger Assembled Posted January 9, 2013 Share Posted January 9, 2013 Mark is going to take a full-round action to Inspire the others. Link to comment
trollthumper Posted January 10, 2013 Author Share Posted January 10, 2013 So noted. Edge: Seized Initiative, Unharmed, 1 HP Jason: 28, Bruised x1, Disarmed, Dazed (Wander's Action), Demoralized, Slowed, 0 HP Spartoi [5]: 19, Unharmed, Helpless [2], 0 HP Wander: 18, Unharmed, Inspired +5, 2 HP Midnight: 16, Unharmed, Inspired +5, 4 HP Medea: 16, Bruised x1, Inspired +5, 0 HP Cannonade: 10, Unharmed, Inspired +5, 3 HP Jason is still Dazed, so the Spartoi go after Midnight, Medea, and Cannonade, each one going for a -5/+5 Power Attack. It misses Midnight, strikes Medea, and strikes Cannonade... whose Impervious soaks it. Medea takes another Bruise against the DC24 Toughness save. Edge: Seized Initiative, Unharmed, 1 HP Jason: 28, Bruised x1, Disarmed, Demoralized, Slowed, 0 HP Spartoi [5]: 19, Unharmed, Helpless [2], 0 HP Wander: 18, Unharmed, Inspired +5, 2 HP Midnight: 16, Unharmed, Inspired +5, 4 HP Medea: 16, Bruised x2, Inspired +5, 0 HP Cannonade: 10, Unharmed, Inspired +5, 3 HP Wander is up next. Link to comment
Electra Posted January 10, 2013 Share Posted January 10, 2013 For Reference: (13:45:50) trollthumper: Disarmed means he's just fighting with his fists.(13:45:56) trollthumper: Dazed means he's not acting.(13:46:04) trollthumper: Demoralized means -2 to saves and checks.(13:46:11) trollthumper: Slowed means -1 to Defense and Attack... I believe.(13:46:41) Gizmo: And Reflex saves!(13:47:49) Gizmo: So, -3 Toughness, -2 Fortitude, -3 Reflex, -2 Will, -2 Skill Checks(13:48:13) Raveled: -1 Def and -1 Att, too. Wander is seriously tired of this guy, so let's use the old acrobat smack to try and put him down for the count. Move Action: Improved Acrobatic Bluff, Skill Mastered and Inspired for 32 Standard Action: Fully shifted power attack, inspired. 1d20+12=25. DC 32 toughness save plus whatever autofire might give her. Link to comment
trollthumper Posted January 11, 2013 Author Share Posted January 11, 2013 Jason falls for it, and gets hit with... hmm. +6 from Autofire. So, DC38. And Jason goes flying. I'd argue that since he's out of the game, the Spartoi collapse as well. So, we're out of rounds. Link to comment
Recommended Posts