Raveled Posted July 14, 2012 Share Posted July 14, 2012 OOC for this thread, where the Silver Spider, Bee-Keeper III, and Starlight certainly will not encounter nefarious villains. No sir, no how. Link to comment
SpicyWaffle Posted July 15, 2012 Share Posted July 15, 2012 Just here for the history lesson. Honest! Nope, not prepared for a climactic battle within blast radius of priceless artifacts in the least. Link to comment
Raveled Posted July 29, 2012 Author Share Posted July 29, 2012 Zuth, want to get a post in for the Spider? Link to comment
SpicyWaffle Posted July 31, 2012 Share Posted July 31, 2012 Baxter'll wait until Sirocco is suitably distracted before moving all-out towards someplace away from prying eyes. Probably the bathroom, or a janitor's closet or something of the ilk where he can change into the Bee-Keeper Armor without giving away his identity. Link to comment
Raveled Posted August 4, 2012 Author Share Posted August 4, 2012 Can I get Initiative rolls from everybody before we go any further? For the record the bad guys are a micromagnetokinetic, Hooded Menace, and a light-based speedster. Starlight's Ini. (1d20+7=13) Ricochet's Ini. (1d20+1=3) HM's Ini. (1d20+3=8) Sirocco's Ini. (1d20+6=8) Well those suck. Link to comment
SpicyWaffle Posted August 5, 2012 Share Posted August 5, 2012 Bee-Keeper III's Initiative: 1d20+6 → [9,6] = (15) Link to comment
Azuth65 Posted August 7, 2012 Share Posted August 7, 2012 1d20+9=28 to unlock the door. 1d20+9=10 for initiative. Link to comment
Raveled Posted August 7, 2012 Author Share Posted August 7, 2012 Initiative Order 15 - Bee-Keeper -- Uninjured -- HPx5 13 - Starlight -- Uninjured -- HPx5 10 - Silver Spider -- Uninjured -- HPx2 8 - Siroccoro -- Uninjured -- GM 8 - Hooded Menace -- Uninjured -- GM 3 - Ricochet -- Uninjured -- GM Everyone gets a HP for their secret identity. Zuth, Spider's up first. Link to comment
SpicyWaffle Posted August 8, 2012 Share Posted August 8, 2012 Since Baxter's transformation into the Bee-Keeper Armor is a full-round action, he'll be sitting this round out. But next time! Oh, yes. The stinging is a'comin'. Link to comment
Raveled Posted August 8, 2012 Author Share Posted August 8, 2012 Ironclad will Grapple with Sirocco. Best thing to do with speedsters, slow 'em down! Starlight's ranged attack check, vs Sirocco's Def. Grapple (1d20+10=27) That will hit. Starlight's grapple check. (1d20+17=35) Nice. Sirocco's opposed grapple check. (1d20+7=10) Nope. He is now Bound and Helpless. Link to comment
Azuth65 Posted August 12, 2012 Share Posted August 12, 2012 Step one, change. Step two, ? Step three, web shoot the closest person. 1d20+8=20 Step four, profit. Link to comment
Raveled Posted August 12, 2012 Author Share Posted August 12, 2012 Well there's a couple folks that are near. There's Sirocco, who is currently already Helpless, and then there's Hooded Menace, who hasn't actually done anything yet. Link to comment
Azuth65 Posted August 14, 2012 Share Posted August 14, 2012 In that case, instead of spraying first and asking questions never, Silver'll just ready herself for when he does something worth being covered Weaponized Epoxy Binding... Link to comment
Raveled Posted August 18, 2012 Author Share Posted August 18, 2012 Sirocco Free Action: Switch Array to Insubstantial. Standard Action: Activate Insubstantial. Move Action: Float out of the grapple. Hooded Menace Standard Action: Smash the case. Move Action: Grab a jar. Free Action: Yell to Sirocco. That will trigger Spider's Ready action, so now she can attack. Link to comment
Raveled Posted August 18, 2012 Author Share Posted August 18, 2012 Ricochet Free Action: Switch array to Bombardment Standard Action: Attack Silver Spider. Ricochet's ranged attack check, vs Spider's Def. DC 25 Tou + Autofire (1d20+10=20) One point over Def, so DC 26 Tou. After that is Starlight. Starlight Free Action: Switch array to Blast. Standard Action: Attack Hooded Menace. Starlight's ranged attack check, vs HM's Def. DC 25 Tou (1d20+10=13) Miss. Initiative Order 15 - Bee-Keeper -- Uninjured -- HPx5 13 - Starlight -- Uninjured -- HPx5 8 - Siroccoro -- Insubstantial, Uninjured -- GM 8 - Hooded Menace -- Uninjured -- GM 10 - Silver Spider -- Uninjured -- HPx2 3 - Ricochet -- Uninjured -- GM Bee-Keeper's up next. Link to comment
SpicyWaffle Posted August 19, 2012 Share Posted August 19, 2012 Alright, so... Move Action: Fly back to the scene! Specifically, Baxter'll interpose himself between the unconscious guards and... well, everyone else to the best of his ability. Standard Action: Bee-Keeper holds his initiative until he can figure out who's friendly (and, thus, otherwise treat everyone as foes). Link to comment
Azuth65 Posted August 20, 2012 Share Posted August 20, 2012 Ricochet Free Action: Switch array to Bombardment Standard Action: Attack Silver Spider. Ricochet's ranged attack check, vs Spider's Def. DC 25 Tou + Autofire (1d20+10=20) One point over Def, so DC 26 Tou. 1d20+8=11 Yeah, I'm not being knocked out in round one . HP use, 1d20+8=12+10=22. Bruised. Link to comment
Raveled Posted August 20, 2012 Author Share Posted August 20, 2012 Starlight Standard Action: Attacking Hooded Menace using +5 Accurate Attack. Starlight's ranged attack check w/ +5 Accurate Attack, vs Hooded Menace's Def. DC 20 Tou. (1d20+15=25) Hits. HM's Vulnerability means that's actually a DC 22 Tou. Hooded Menace's Toughness save, vs DC 22. (1d20+10=20) Bruise x1. Sirocco Free Action: Drop Insub. Free Action: Switch array to Strike AP. Standard Action: Attack! It's Targetted and Selective AoE. He'll hit the security guards, along with Bee-Keeper and Starlight. Sirocco's melee attack check, vs Def. DC 25 Tou. (1d20+12=30) Yikes. That will most certainly hit. Starlight's Toughness save, vs DC 25. (1d20+10=18) Daze, no thank you. Rerolling. Starlight's Toughness save, vs DC 25. Reroll. (1d20+10=19) Minimum of 21. I'll take a Bruise. Hooded Menace Free Action: Elongation his Additional Limbs. Standard Attack: Striking Starlight with all his many, many limbs. Hooded Menace's melee attack check, vs Starlight's Def. DC 25 Tou + Autofire (1d20+10=14) Nope. And for the record, it wouldn't have gotten through Starlight's Impervious Toughness, anyway. Silver Spider is up next! Link to comment
Azuth65 Posted August 20, 2012 Share Posted August 20, 2012 Move action: Acrobatic bluff. 1d20+10=16, well that sucked. Standard action: Dazzle on Ricochet 1d20+8=20..., damn. Link to comment
Raveled Posted August 20, 2012 Author Share Posted August 20, 2012 Ricochet can beat that without rolling, and that Dazzle misses her. Sorry. Link to comment
SpicyWaffle Posted August 21, 2012 Share Posted August 21, 2012 Oh, man. Okay, so, that puts Bee-Keeper at the end of the initiative for the roundd since he held it. Everyone else has gone, so let's get this train wreck moving... Bee-Keeper's First Round Actions (Cont'd) Spend a Hero Point to use Ultimate Toughness, since that attack from Sirocco seems implausible for Bee-Keeper to succeed on naturally; total Toughness Save result is 30 (HP Remaining: 4) Using Extra Effort to Surge and get another Standard Action (Remaining Actions: Two Standard Actions); Bee-Keeper III becomes Fatigued at the beginning of his next turn. Utilizing All-Out Attack (-5 Defense/+5 Attack) and Power Attack (-5 Attack/+5 Damage); Total Shift is -5 Defense/+5 Damage.Standard Action #1: All-Out Power Attack Blast 10 vs. Sirocco - 1d20+10 → [15,10] = (25); DC30 ToughnessStandard Action #2: All-Out Power Attack Blast 10 vs. Sirocco - 1d20+10 → [11,10] = (21); DC30 Toughness This would put Bee-Keeper at the top of the initiative for the next round, if I'm still following correctly. I'll wait and see how this pans out though before his next course of action. Link to comment
Raveled Posted August 21, 2012 Author Share Posted August 21, 2012 Actually Ricochet still needs to act. Link to comment
SpicyWaffle Posted August 21, 2012 Share Posted August 21, 2012 Whoops! My mistake. Guess I'll just hold off on that then till' after Ricochet's turn, then follow through. Link to comment
Raveled Posted August 21, 2012 Author Share Posted August 21, 2012 Sirocco's Toughness save, vs DC 30. (1d20+8=15) Well then. That is exactly unconscious. Ricochet Standard Action: Since it worked so well the first time, attack Silver Spider again! Ricochet's ranged attack check, vs Silver Spider's Def. DC 25 Tou + Autofire (1d20+10=21) That's 3 points beyond Spider's Def, so DC 26 Tou. Waffle, since Bee-Keeper used the Delay action, his new spot in the Initiative order would be where he acted, right at the end. He wouldn't get to act right after himself. It doesn't make much difference in the long run (since he was at the top of the Ini order before) but you should know how the rules work. Also, I made a mistake: Spider should be going before HM, not after. Initiative Order 13 - Starlight -- Bruisex1 -- HPx4 8 - Siroccoro -- Unconscious -- GM 10 - Silver Spider -- Bruisex1 -- HPx1 8 - Hooded Menace -- Bruisex1 -- GM 3 - Ricochet -- Uninjured -- GM 15 - Bee-Keeper -- Fatigue -- HPx4 Okay, Starlight is up. Time to keep the heat on HM. Starlight Standard Action: Starlight's ranged attack check, vs Hooded Menace's Def. DC 25 Tou (1d20+10=11) Yikes, that won't hit. Link to comment
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