Heridfel Posted March 7, 2008 Author Posted March 7, 2008 And the corresponding OOC thread. I'm just setting the scene so far. The rest of you have to tell me where you are, starting out.
Heridfel Posted March 7, 2008 Posted March 7, 2008 And the corresponding OOC thread. I'm just setting the scene so far. The rest of you have to tell me where you are, starting out.
nareik123 Posted March 7, 2008 Posted March 7, 2008 I assume Imposter would have disguised me, as only realised my possession only works on animals. So that would mean I would be outside, waiting for the whatever it is to be stolen. Remember guys, Dryad is pure melee character, don't be afraid to yell for backup. (Villaims like showing up others!)
nareik123 Posted March 7, 2008 Posted March 7, 2008 I assume Imposter would have disguised me, as only realised my possession only works on animals. So that would mean I would be outside, waiting for the whatever it is to be stolen. Remember guys, Dryad is pure melee character, don't be afraid to yell for backup. (Villaims like showing up others!)
CollateralKid Posted March 7, 2008 Posted March 7, 2008 Imposter could disguise you with a +15 bonus (until he needs it of course so don't count on it for too long) leaving a +18 for himself. Is it possible for Imposter to make a gather information check ahead of time to find out who the museum curator is? Maybe get a picture of him from newspapers or something?
CollateralKid Posted March 7, 2008 Posted March 7, 2008 Imposter could disguise you with a +15 bonus (until he needs it of course so don't count on it for too long) leaving a +18 for himself. Is it possible for Imposter to make a gather information check ahead of time to find out who the museum curator is? Maybe get a picture of him from newspapers or something?
CollateralKid Posted March 7, 2008 Posted March 7, 2008 Also here is the roll for Collateral's Master Plan which he will use later. Master Plan (1d20+2=20)
CollateralKid Posted March 7, 2008 Posted March 7, 2008 Also here is the roll for Collateral's Master Plan which he will use later. Master Plan (1d20+2=20)
Heridfel Posted March 8, 2008 Author Posted March 8, 2008 Master Plan roll noted. You can make a Gather Information check to find information on the curator, but there are no recent photographs of him in the news to be found. Nareik, please make OOC comments in this thread, rather than at the end of your posts. That message was going to every villain, correct?
Heridfel Posted March 8, 2008 Author Posted March 8, 2008 Master Plan roll noted. You can make a Gather Information check to find information on the curator, but there are no recent photographs of him in the news to be found. Nareik, please make OOC comments in this thread, rather than at the end of your posts. That message was going to every villain, correct?
Heridfel Posted March 9, 2008 Author Posted March 9, 2008 Between the glass and the double doors, the people can't hear one another through them. There'd have to be a very pressing reason for them to open the doors rather than call the police if there's trouble, given that they've been targeted with so many thefts in the last half-year. If you find (or create a reason), you'll get them to open the doors, but also will draw a lot of attention to what you're doing.
Heridfel Posted March 9, 2008 Author Posted March 9, 2008 Between the glass and the double doors, the people can't hear one another through them. There'd have to be a very pressing reason for them to open the doors rather than call the police if there's trouble, given that they've been targeted with so many thefts in the last half-year. If you find (or create a reason), you'll get them to open the doors, but also will draw a lot of attention to what you're doing.
MBCE Posted March 9, 2008 Posted March 9, 2008 I have a quick couple of questions. First off, for rolls, is there any tag that you want us to use? I used [TBoNTB-S] for my stealth roll. The next point is Ghost's concealment. It works against machines,but how would it affect teh walkie talkie that Collateral gave him? I would think he would be able to hear from it, but not send messages unless he lowered his concealment. Is that okay?
MBCE Posted March 9, 2008 Posted March 9, 2008 I have a quick couple of questions. First off, for rolls, is there any tag that you want us to use? I used [TBoNTB-S] for my stealth roll. The next point is Ghost's concealment. It works against machines,but how would it affect teh walkie talkie that Collateral gave him? I would think he would be able to hear from it, but not send messages unless he lowered his concealment. Is that okay?
Heridfel Posted March 9, 2008 Author Posted March 9, 2008 I'm pretty loose with the tags. As long as it's clear that you're making the rolls for this thread, you could call it "Ghost To Be...", or what you used, or plenty of other things. With a name like Ghost, though, you'll need a tag, or I'll see a bunch of ghosts from D&D making rolls with yours. Hmm. I'm trying to figure out if the Concealment would work that way. Given your descriptors, the machines are malfunctioning, and therefore, nothing about the communicator should work. However, you don't have a linked Nullify, and descriptors can't actually make a power do things that it otherwise wouldn't do. I'll say that the communicator still receives properly, but can't transmit (even things other than the Ghost making noise). You're knocking out that whole capability.
Heridfel Posted March 9, 2008 Author Posted March 9, 2008 I'm pretty loose with the tags. As long as it's clear that you're making the rolls for this thread, you could call it "Ghost To Be...", or what you used, or plenty of other things. With a name like Ghost, though, you'll need a tag, or I'll see a bunch of ghosts from D&D making rolls with yours. Hmm. I'm trying to figure out if the Concealment would work that way. Given your descriptors, the machines are malfunctioning, and therefore, nothing about the communicator should work. However, you don't have a linked Nullify, and descriptors can't actually make a power do things that it otherwise wouldn't do. I'll say that the communicator still receives properly, but can't transmit (even things other than the Ghost making noise). You're knocking out that whole capability.
Heritage Posted March 12, 2008 Posted March 12, 2008 I will describe what the inside of the dimensional pocket looks like once someone enters it. ;)
Heritage Posted March 12, 2008 Posted March 12, 2008 I will describe what the inside of the dimensional pocket looks like once someone enters it. ;)
Heridfel Posted March 12, 2008 Author Posted March 12, 2008 The Ghost doesn't see any guards in the loading area from his position. Also, CollateralKid, I forgot to ask: Does your Master Plan affect only one of the groups, or both of them? Is it related to "if we run into combat" or "how to get inside the museum unnoticed"? Let me know.
Heridfel Posted March 12, 2008 Author Posted March 12, 2008 The Ghost doesn't see any guards in the loading area from his position. Also, CollateralKid, I forgot to ask: Does your Master Plan affect only one of the groups, or both of them? Is it related to "if we run into combat" or "how to get inside the museum unnoticed"? Let me know.
CollateralKid Posted March 12, 2008 Posted March 12, 2008 It should effect the entire group as far as i know. And it takes place whenever i decide to implement it either out of combat or in combat, it gives bonuses to skill bonuses and attack rolls.
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