Avenger Assembled Posted July 22, 2012 Share Posted July 22, 2012 Gabriel, Gaian Knight, Fleur de Joie, and maybe other people deal with some bad stuff, man. (I don't want to give it away!) Also, the first two guys join the Freedom League. Link to comment
Avenger Assembled Posted July 30, 2012 Author Share Posted July 30, 2012 Gimmie some initiative. (We'll be using field battle rules to speed things up) Link to comment
Fox Posted July 30, 2012 Share Posted July 30, 2012 Initiative Roll (1d20 + 0=14) Surprisingly good for Mr. Moves-Like-A-Rock. Link to comment
Avenger Assembled Posted July 30, 2012 Author Share Posted July 30, 2012 Using the field battle rules for 30 Omegadrones: 13 The mystery guest in the ship will _not_ be rolling initiative. These guys should go down pretty OK. Attack: +6 DMG: +10 DEF: +7 TOU: +6 Init: +6 Gabriel: 21 GK: 14 Fleur de Joie: 13 Bowman will not be rolling; he is an NPC and will be looking impressive while the PCs do all the actual work. (Besides, this should be a short fight) Gabriel is up. The crash site is close enough for all of you to reach with a move action. Link to comment
Avenger Assembled Posted July 30, 2012 Author Share Posted July 30, 2012 Field Battle Damage Toughness Saving Throw... Effect Succeeds No Effect Fails Disrupted Fails by 5 or more Shaken + Disrupted Fails by 10 or more Staggered + Disrupted + Disabled Fails by 15 or more Destroyed • Powers that inflict damage are assumed to do their normal damage against the force as a whole, even if the power does not normally affect an area. The wielder is assumed to be making multiple attacks with that power during the battle round. Damaging powers with the Area extra inflict +2 damage to a force, with each Progression feat increasing this bonus by +1, but the total additional damage from Area and Progression cannot exceed the force modifier (since the damage effectively encompasses the entire force at that point). • Non-damaging powers that do not normally affect an area have a negligible effect on a force in battle. The character can only use such powers if they have the Area extra and sufficient Progression to encompass the entire force. So a character with the Mind Control power, for example, could not attempt to Mind Control an entire force unless he possessed sufficient area for the power to affect the entire force. The GM can allow these powers to operate normally at the individual scale, they just don’t have much influence on the outcome of unit-level conflicts. • A particularly spectacular or destructive use of powers may impose a modifier to a force’s morale checks at the GM’s discretion, either a penalty for an enemy force of a bonus (rallying the troops) for an allied force. • Impervious Toughness is compared against the force’s total damage (including force modifier) before determining whether or not the character has to make a Toughness saving throw against the force’s attack. This is one of the advantages of larger forces: they can overcome—through superior numbers and firepower—Impervious Toughness that would render a target immune to the attacks of a smaller force. So, for example, a character with Impervious Toughness 10 can ignore the damage of a platoon of green troops (+9 damage total) but not that of a trained Link to comment
KnightDisciple Posted July 30, 2012 Share Posted July 30, 2012 Gabriel's going to set off his Area Dazzle smack dab in the middle of the Omegadrones; it's Selective, so it will only affect the Drones (in case anyone inside the ship could get hit by it, they won't!). That's a DC 22 Reflex then Fort save. Link to comment
Avenger Assembled Posted July 30, 2012 Author Share Posted July 30, 2012 25 Ugh, they just pass the Reflex save even with the area boost: Gabriel is able to take out a few with his Dazzle, but not enough to appreciably slow down the horde. GK is up as soon as Gabriel posts. Link to comment
Fox Posted July 30, 2012 Share Posted July 30, 2012 GK'll go ahead and area attack, 'cos why not. He'll also take to the air, though he's sticking closer to Bowman and Fleur for now. Pulled from GK's sheet, to spare some looking up of things: Blast 11 (1,100ft Max Range; Extras: Area [General, Shapeable], Feats: Indirect 2, Progression [Area] 2 [55 5ft cubes], Variable Descriptor [bludgeoning, Piercing, Slashing]) [38PP] Link to comment
Avenger Assembled Posted July 30, 2012 Author Share Posted July 30, 2012 I'll say the Reflex DC for half is DC 23 26 Ouch! Tou vs 21 9 Nice. OK, the drone force is staggered, disrupted, and disabled: most of them are smashed to pieces by that attack, and the tiny number that remain will be easy pickings for these powerful heroes. The drones cannot act; though a few are attacking the ship still, they look far less threatening. Fleur is up. Link to comment
KnightDisciple Posted July 30, 2012 Share Posted July 30, 2012 Right, so with Fleur having gone and combat being done, Gabe's gonna move closer to the ship and turn on his Comm array. He'll talk to the people inside, and with his powers if they use speech at all he'll be understood. EDIT: Oh, right. Skill Mastery for auto-30 on Diplomacy. Link to comment
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