Avenger Assembled Posted September 24, 2012 Posted September 24, 2012 Citizen backs off a step and tries his heat vision as a full-round action. DC 27 Tou save for the bad lady.
trollthumper Posted October 1, 2012 Author Posted October 1, 2012 And she gets blasted into splinters. Gremlin 1: 20, Unharmed, 0 HP Citizen: 15, Injured x1, 2 HP Temperance: 14, Bruised x1, 0 HP Gremlin 2: 12, Injured x1, 0 HP Gremlin 3: 9, Unharmed, 0 HP Temperance's turn. She decides to hit Gremlin 2 with a Snare. And funny enough, the Marchesa got hit so hard those Gremlins went down to PL5 Minions, so she takes 10 to hit. It hits, and the Gremlin is Bound. Gremlin 1: 20, Unharmed, 0 HP Citizen: 15, Injured x1, 2 HP Temperance: 14, Bruised x1, 0 HP Gremlin 2: 12, Injured x1, Bound, 0 HP Gremlin 3: 9, Unharmed, 0 HP Gremlin 2 tries to break his prison with a DC20 Toughness attack. The Snare holds. Gremlin 3 tries to strike at Temperance, and hits. DC20 Toughness save, and she's Bruised and Dazed. Gremlin 1: 20, Unharmed, 0 HP Citizen: 15, Injured x1, 2 HP Temperance: 14, Bruised x2, Dazed (Gremlin 3's Action), 0 HP Gremlin 2: 12, Injured x1, Bound, 0 HP Gremlin 3: 9, Unharmed, 0 HP Top of the round, and Gremlin 1 is up. He goes for Temperance, and misses. Citizen is up next.
Avenger Assembled Posted October 2, 2012 Posted October 2, 2012 Let's call this a straightforward punch. 19 Whew! DC 23 tou save for Gremlin 1.
trollthumper Posted October 5, 2012 Author Posted October 5, 2012 And Gremlin 1 goes boom. Citizen: 15, Injured x1, 2 HP Temperance: 14, Bruised x2, Dazed (Gremlin 3's Action), 0 HP Gremlin 2: 12, Injured x1, Bound, 0 HP Gremlin 3: 9, Unharmed, 0 HP Temperance is still Dazed, so she does nothing. The Gremlin is Bound, and it tries to break the Snare. The Snare holds. Gremlin 3 tries to hit Citizen. It misses. Citizen is up next.
Avenger Assembled Posted October 5, 2012 Posted October 5, 2012 Citizen punches Gremlin 3. 12 And misses! I'll HP that 22 with the HP. DC28 Tou save for Gremlin 3.
trollthumper Posted October 8, 2012 Author Posted October 8, 2012 Well, there's no way for the Gremlin to save against that, so he dead. Citizen: 15, Injured x1, 2 HP Temperance: 14, Bruised x2, 0 HP Gremlin 2: 12, Injured x1, Bound, 0 HP Temperance's Dazed wore off last round, so she takes 10 to hit Gremlin 2. That's an 18 versus a Defense DC of 15, so +1 from Autofire gives her a DC24 TOU save. And it's in pieces. We are out of rounds. Time now for flirting!
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