Tiffany Korta Posted July 28, 2012 Author Posted July 28, 2012 For convince sake everything is now being spoken in French, unless noted otherwise.
Supercape Posted July 28, 2012 Posted July 28, 2012 Zut Alors! Merci! L'onion Rings! L'toweur Eiffel!
Supercape Posted July 28, 2012 Posted July 28, 2012 Player Name:Rene DeSaens (As young man) Power Level: 6 (90/90PP) Trade-Offs: +2 / -2 Damage, +2 Defense / -2 Toughness Description: Rene as a young man is a fit male, thin and of average build in good shape from a life outdoors and military activities. His hair is a dark brown, clean shaven, and he is considered rather beautiful as a young man. Personality & Motivation: As a young man, Rene is idealistic and artistic, having a rather poetic soul. He supports the enlightenment and social movements towards greater justice in France, but is exposed to the horrors too (which make him cynical in later life). He has gleaned some understanding of basic magic from his studies, and has an inkling of the dark forces in the world, something he wishes to fight. Powers & Tactics: At this stage, Rene is a capable soldier and will act this way, a man of action and directness that he loses later in life. That said, he will use cunning and strategy when possible. Complications: Eager: Rene is passionate about liberty, politics, and indeed art. Abilities: 2 + 4 + 6 + 2 + 12 + 4 = 30PP Strength: 12 (+1) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 12 (+1) Wisdom: 22 (+6) Charisma: 14 (+2) Combat: 16 + 16 = 32PP Initiative: +5 Attack: +8 Grapple: +9 Defense: +8, +4 Flat-Footed Knockback: -2 Saving Throws: 2 + 2 + 2 = 6PP Toughness: +4 (+3 Con, +1 Leather Armour) Fortitude: +5 (+3 Con, +2) Reflex: +4 (+2 Dex, +2) Will: +8 (+6 Wis, +2) Skills: 48R = 12PP Bluff 4 (+6) Craft (Artistic) 8 (+9) Knowledge (Arcane)6 (+7) Knowledge (Art) 4 (+5) Knowledge (History) 4 (+5) Knowledge (Tactics) 2 (+3) Handle Animal 2 (+4) Languages 4 (English, French [Native], Latin, German, Spanish) Notice 4 (+10) Ride 4 (+6) Stealth 4 (+6) Survival 2 (+8) Feats: 9PP Attractive Equipment 4 Improved Initiative 1 Luck 1 Ritualist Smooth Bore Rifle (Blast 4) [8EP] Flintlock (Blast 3) [6EP] Rapier (Strike 3, Mighty, Improved Critical 1) [5 EP] Leather Armour (Protection 1) [1 EP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage Sword Touch DC 19 Toughness Damage Flintlock Touch DC 18 Toughness Damage Musket-Rifle Touch DC 19 Toughness Damage Totals: Abilities (30) + Combat (32) + Saving Throws (6) + Skills (12) + Feats (9) + Powers (0) - Drawbacks (0) = 90/90 Power Points
Supercape Posted July 28, 2012 Posted July 28, 2012 Posted Rene at PL 6. I guess the equipment may not be something he necessarily has at this stage (as a 17 year old near-man) but he would be able to get! Let me know if this is OK.
Tiffany Korta Posted July 30, 2012 Author Posted July 30, 2012 A Knowledge (History) roll DC 10 to know the significance of Domremy. Domremy in Lorraine was the birth place of Jeanne d'Arc (of Joan of Arc if you prefer)
Supercape Posted July 30, 2012 Posted July 30, 2012 1d20+5=6 Pfaah! Nerves getting the better of him.
Tiffany Korta Posted August 20, 2012 Author Posted August 20, 2012 Your call here. Either Rene can attempt to be sneaky and follow Constance, or I can just cut to the next morning.
Supercape Posted August 20, 2012 Posted August 20, 2012 I think he will play cautious and sleep! Cut to next day!
Tiffany Korta Posted October 3, 2012 Author Posted October 3, 2012 The Countess is more than she seems! She has Emotion Control (love) 6, though it's more loyality than love. So I need a Will save DC 16 from Rene. You can choose to deliberately fail of cause, the plot will work either way...
Supercape Posted October 3, 2012 Posted October 3, 2012 Lets go with deliberate fail cos that is cool! I'll leave it to you re: HP award for that!
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