Supercape Posted August 1, 2012 Share Posted August 1, 2012 OOC for this thread. Revenant clashes with her creator again. (This thread is largely designed for Tiffany Korta and Revenant, please discuss with TK in first instance if you are interested in joining, then with me!) Link to comment
Tiffany Korta Posted August 4, 2012 Share Posted August 4, 2012 Revenant flicking through the book to see if she can find a reference to something similar. She's got all night so I'll Take 20 on her Knowledge (Arcane) for a total of 24. If that doesn't help she'll hit the street to search for info on this new drug. Taking my time again so a 18 on Gather Info and 26 on Streetwise as needed. The many advantages of not needing to sleep . Link to comment
Supercape Posted August 4, 2012 Author Share Posted August 4, 2012 The many advantages of not needing to sleep . Indeed! I will post results! Link to comment
Supercape Posted September 20, 2012 Author Share Posted September 20, 2012 Just for the fun of it, lets see how impress the Matre'd! Give me a raw CHA roll, with +4 for attractive feat. Link to comment
Tiffany Korta Posted September 20, 2012 Share Posted September 20, 2012 Revenants pure Charm 1d20+3+4=20 Link to comment
Supercape Posted September 23, 2012 Author Share Posted September 23, 2012 Does Rev have any sense of taste? if so, throw me a notice roll DC 20 - otherwise, an HP for having no taste (hurr hurr) as a complication! Link to comment
Tiffany Korta Posted September 23, 2012 Share Posted September 23, 2012 Well she doesn't have no taste, but it is severely reduced so she can only detect strong flavours. If that counts I'll take the HP. Link to comment
Supercape Posted September 23, 2012 Author Share Posted September 23, 2012 Revenant 2 HP Link to comment
Supercape Posted September 23, 2012 Author Share Posted September 23, 2012 And now, a sense motive roll DC 10 please! Wessex is acutely anxious, not himself DC 20 He is showing signs of drug intoxication Link to comment
Tiffany Korta Posted September 23, 2012 Share Posted September 23, 2012 Sense Motive 1d20+8=22, her lawyer senses to the rescue . Link to comment
Supercape Posted September 23, 2012 Author Share Posted September 23, 2012 Cool, post away! Link to comment
Supercape Posted October 5, 2012 Author Share Posted October 5, 2012 a cha roll and a notice roll please Link to comment
Tiffany Korta Posted October 5, 2012 Share Posted October 5, 2012 My Charisma Roll 1d20+3+4=17, and my notice 1d20+11=31. Yeah she really paying attention today! Link to comment
Supercape Posted October 11, 2012 Author Share Posted October 11, 2012 And for the next complication of being a frightening zombie grabbing an innocent doctor... Revenant 3 HP For that, the security forces and cops will be generally hostile / suspicious of your undead self! Link to comment
Supercape Posted October 31, 2012 Author Share Posted October 31, 2012 Ok lets have some initiatives... 1d20+3=7 Security Guards STR 14, CON 12, other stats 10. Pertinent skills: Notice 4(+4), Diplomacy 4(+4), Sense Motive 4(+4), Intimidate 4(+4). Feats: Improved Pin. Attack +3, Defence +2, Fort +3, Reflex +1, Will +1 1d20+0=13 Wessex: 1d20=19 (but currently engrossed and not acting) Link to comment
Tiffany Korta Posted November 2, 2012 Share Posted November 2, 2012 Initiative 1d20+6=17 Link to comment
Tiffany Korta Posted November 3, 2012 Share Posted November 3, 2012 I could move normally to the spot, but this is much cooler On hitting the ground I'd like to do a Groundstrike. That's a 100ft area, DC 12 Reflex save to half the effect of a trip save against 1d20+12=28. Link to comment
Supercape Posted November 3, 2012 Author Share Posted November 3, 2012 Actually good news, its a DC 20 Reflex Save (its based off your Strength bonus, not your Super Strength Bonus!) Im going to say all the general bystanders get tripped - including Wessex and the Security Guards (I cant really be bothered to do all the rolls). The vampires get a chance however...1d20+5=17, 1d20+5=24 and one makes it. They have higher Strength, a bonus of +6, so their resistance rolls are: 1d20+6=19, 1d20+6=9 so, they both get tripped! Link to comment
Supercape Posted November 3, 2012 Author Share Posted November 3, 2012 And for the Vampires Action, one will get up and move to Wessex The other will get up and throw a punch at Revenant! 1d20+8=19 which is a miss! Link to comment
Supercape Posted November 3, 2012 Author Share Posted November 3, 2012 Round 2 Wessex 19 - Not acting! 17 - Revenant - 3 HP - Unharmed 13 - Security Guards - Tripped 7 - Vampirres [2] - Unharmed Link to comment
Tiffany Korta Posted November 29, 2012 Share Posted November 29, 2012 Spend a HP to get Interpose ready for there attack on Wessex. Then an unarmed attack on the Vampire who attacked me 1d20+12=21, not sure if it hits but if it does that would be the normal DC 27 Toughness save. Link to comment
Supercape Posted November 29, 2012 Author Share Posted November 29, 2012 It does indeed! (21:12:54) System: Supercape rolls 1d20 and gets (13)=13 +6 Toughness bonus = 19, not enough and as its a minion, as discussed in chat, Disabled. The other vampire is going to flee! Link to comment
Supercape Posted December 4, 2012 Author Share Posted December 4, 2012 gimme an intimidate roll. DC 5 for basic info, DC 10/15/20 for more! Link to comment
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