SpicyWaffle Posted August 3, 2012 Author Posted August 3, 2012 Baxter'll Take 10 on his Bluff Check (Total: 20) to try and convince the pair of Thugs to let him inside. Thug #1 Sense Motive Check +0 = 1d20+0 → [6,0] = (6) Thug #2 Sense Motive Check +0 = 1d20+0 → [17,0] = (17)
SpicyWaffle Posted August 9, 2012 Author Posted August 9, 2012 Thug #1 tries to wail on Baxter while his friend holds him in place (Attack +2 vs. DC 12): 1d20+2 → [13,2] = (15) Baxter's Toughness Save +2 vs. DC 17: 1d20+2 → [19,2] = (21)
SpicyWaffle Posted August 9, 2012 Author Posted August 9, 2012 Using a Hero Point (3 Remaining) for Baxter to take advantage of Beginner's Luck, gaining a +5 bonus on Escape Artist Thug #2's Grapple Check to Restrain Baxter +4: 1d20+4 → [17,4] = (21) Baxter's Escape Artist Check +2 (+5 Beginner's Luck): 1d20+2 → [14,2] = (16) + 5 = (21) Hrm... in light of them being mooks, I guess Baxter ought to be successful in this tie.
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