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High Towers (OOC)


Supercape

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Meaning...

Round 1

46 - Towers - Unharmed

19 - Glow - Unharmed - 4 HP

19 - Police - Unharmed

17 - Silver Spider - Unharmed - 4 HP

8 - Entourage*

*Effectively only the second body guard and his lawyer will have the wits and will to act.

Towers will sprint forward, overrunning the cops and Jennifer, and out of the building.

The overrun attack is essentially a trip attack, with +5 to opposed roll for using speed 5.

First he will also trip up Bill and Ted. He can take 10 to automatically hit them, and then use his opposed overrun rolls of 1d20+15=35, 1d20+15=18 which are essentially unresisted. Onto the floor with them!

Them, courtesy of his improved overrun feat, and Attack roll for trip on Jennifer...1d20+12=30 should hit! and its opposed rolls time....

Towers has +6 for his DEX, +5 for his Speed, and +4 from Improved Trip feat. He also has Improved throw, and will dictate that Jennifer has to oppose his trip with her strength. 1d20+15=28 oppose that!

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It is an interesting question, and not one that is made explicit in the books. However, it has been clarified on Atomic Think Tank here (go down to Improved Throw feat). Acrobatics effectively replaces Dexterity for the purposes of trip resistance, and since Improved throw makes you choose between them, it seems reasonably clear that you would have to resist with Strength. Here is further clarification.

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A free action, and flying after him? Towers has speed 5, moving at 250 mph / or 1500 feet per round. So last round with his accelerated movement he whipped away 3000 feet!

Glow travelling at, I presume, top speed? - Flight 4, or 100mph, or 600 feet per move action, or 1200 feet, so losing ground...

Silver Spider is up, but on her behind!

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Azuth - question about the changing rooms - its ok to clip on your devices but changing costume too would take longer!

Anyway ill post for NPCs then

Round 2

46 - Towers - Unharmed [moved 3000']

19 - Glow - Unharmed - 3 HP [Moved 1200']

19 - Police - Unharmed

17 - Silver Spider - Unharmed - 4 HP

8 - Entourage

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