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Blod in the Air (OOC)


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Posted

Move Action up to the nearest Avian Guard, Accurate Attacking(+3 Attack -3 Damage): 21. DC23 Toughness save!

Move-by-Action down the hall.

  • 3 weeks later...
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Posted

Toughness Save : 1d20+5=13, so Dazed and Bruised.

His friend will fire his deadly Steam Gun at Heraldo. For the Gun I'm using the following

Blast 6 (60ft range, Extra : Penetrating) [18PP]

His Attack Roll 1d20+5=22, so a DC 21 Toughness save please.

After the Lord Steam is up.

Posted

Quick thing about Penetration. Penetrating basically works to remove ranks of Impervious, and you have to buy up individual ranks of Penetrating. For example, Strike 4 with Penetrating 4 would turn Impervious 8 into Impervious 4. This would turn a previously impregnably-protected character...preganble, I guess. Anyway, I say we run with what you're doing here anyway ;) , because it would be awfully dull if Heraldo wasn't in danger besides from the impending explosion of doom. DC21 Toughness save: 15. Bruised and Dazed!

Posted

Well he can't quite reach there in one move action...

So he will move most of the way there, and for his standard action do a full defence, adding +4 to his defence for next round.

Posted

Blodeuwedd will move up 30ft and throw a brace of knives at the standing Avian 1d20+7=21, so the Avians toughness save is 1d20+5=19 so that's a Bruise.

So that takes us back round to the top

21 El Heraldo, dazed & bruised, 6 hp

17 Avians (minions), bruised x 1, dazed & bruised x 1

9 Lord Steam, unharmed, 3 hp (full defense)

7 Blodeuwedd, unharmed, 3 hp

Heraldo next.

Posted

I don't suppose I could buy off the Daze with a Hero Point? If so, doing that and Moving(reluctantly, despite how Blodeuwedd & Lord Steam are so far taking names) over to the docking port. Standard Action to take up Defensive Stance(+4 to Defense).

  • 2 weeks later...
Posted

I keep forgetting that these are meant to be minions, so I'll spend a hp for take-down and take 10 to finish up the two in the corridor.

Unless Subito want to bravely take on the Airlock guard were out of combat for a bit.

Posted

Well, Subito is pretty sure they're in a hurry, but he doesn't want to risk hurting their ship, so he'll wait for the others first.

  • 2 weeks later...
Posted

So, I dont know if Steam can repair the cannon he just dismantled, but here are some rolls if it is possible!

1d20+15=21 for Craft (Mechanics)

and

1d20+15=23 for Knowledge (Tech)

Ill throw in an HP if need be. I fancy Lord Steam marching around with a massive Steam cannon!

Posted

I don't want to ruin such wonder rolls, and they'll be enough to fix the weapons. But I also much point out there are several perfectly serviceable Steam Cannons just lying there...

Posted

Unless anyone has anything else to say, we're go back into rounds. For ease we'll keep the same rolls.

21 El Heraldo, bruised, 6 hp

17 Avian, unharmed

9 Lord Steam, unharmed, 3 hp (full defense)

7 Blodeuwedd, unharmed, 3 hp

Posted

"I have nothing to say right now! Just thought I'd let you guys know."

Free Action to open up the hatch, Move Action up to the Avian, Standard Action to All-Out Power Attack (+2 Damage, -2 Defense): 23. That should hit, and if so DC28 Toughness save for him.

Posted

Eh, feel free to Fiat the Staggered down to a Bruise or something. Ideally brains should beat this brawn, not just more brawn!


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