Raveled Posted September 14, 2012 Author Posted September 14, 2012 Jay's up next. Blue Jay Move Action: Try to escape from the grapple. Blue Jay's Escape Artist check to escape grapple. (1d20+15=29) Bruiser can beat that without rolling. Bruiser Standard Action: Throws Tona into a wall. DC 30 Toughness check. Blue Jay's Toughness save, vs D 30. (1d20+9=21) Le sigh. Rerolling that. Blue Jay's Toughness save, vs D 30. Reroll (1d20+9=21) ... You have got to be kidding me. Initiative 34 -- Speed Freak 1 -- Asleep -- GM 25 -- Speed Freak 2 -- Uninjured -- GM 24 -- Suit -- Bruisex1 -- GM 23 -- Kit -- Uninjured -- HPx2 22 -- Crimson Tiger -- Uninjured -- HPx3 21 -- Blue Jay -- Bruisex1 + Daze (11) -- HPx2 11 -- Bruiser -- Escaped! -- GM 9 -- Blodeuwedd -- Bruisex1 -- HPx2 Blod is Dazed and one of the Freaks is down. Freak 2 moves over to Kit. Speed Freak 2 Move Action: Move to Kit. Standard Action: Attack! ATATATATATATATA! Speed Freak 2's melee attack check, vs Kit's Def. DC 25 Tou + Autofire (1d20+10=19) That just barely hits. DC 25 Tou. Suit is up next. Suit Move Action: Fast Taunt. DC 27 Bluff/Will/Sense Motive check to resist going flat-footed. Standard Action: Attack w/ +5/-5 Power Attack vs. Crimson Tiger. Suit's melee attack check, vs Crimson Tiger's Def. DC 25 Tou (1d20+10=26) Owch. That'll hit without the Feint. If Kit's not downed by the attack, she'll be up next.
Blue Rose Posted September 14, 2012 Posted September 14, 2012 Hoo boy. Toughness: 1d20+5=9 Crap. Reroll. 1d20+5=12 +10 makes 22. Bruised. Move action to get to the shadows, standard action to teleport over to Tona.
Thunder King Posted September 18, 2012 Posted September 18, 2012 Burning an HP to ignore his miss chance (as per the Blind-Fight feat)... and a 30 should hit right?
Raveled Posted September 19, 2012 Author Posted September 19, 2012 Suit's Toughness save, vs DC 21. (1d20+8=25) Aces the Toughness save.
Raveled Posted September 19, 2012 Author Posted September 19, 2012 After Tiger comes Blue Jay, who is still Dazed. That means it's Blod's turn to act!
Tiffany Korta Posted September 21, 2012 Posted September 21, 2012 Attack Roll 1d20+9=29 yay! I'll take the +5 so he'll need a 23 Toughness Save.
Raveled Posted September 21, 2012 Author Posted September 21, 2012 Speed Freak's Toughness save, vs DC 23. (1d20+10=17) Daze + Bruisex1!
Raveled Posted September 23, 2012 Author Posted September 23, 2012 Initiative 34 -- Speed Freak 1 -- Asleep -- GM 25 -- Speed Freak 2 -- Bruisex1 + Daze (9) -- GM 24 -- Suit -- Bruisex1 -- GM 23 -- Kit -- Bruisex1 -- HPx1 22 -- Crimson Tiger -- Uninjured -- HPx2 21 -- Blue Jay -- Bruisex1 -- HPx2 11 -- Bruiser -- Escaped! -- GM 9 -- Blodeuwedd -- Bruisex1 -- HPx2 Suit Move Action: Feint. Skill Mastery makes that a DC 27 Will, Bluff, or Sense Motive to resist. Standard Action: Punchy punchy. Suit's melee attack check, vs Crimson Tiger's Def. DC 20 Tou (1d20+15=29) That should hit.
Blue Rose Posted September 25, 2012 Posted September 25, 2012 DC17 Subtle emotion control. Going for the despair one (AFB at the moment).
Raveled Posted September 25, 2012 Author Posted September 25, 2012 Suit's Will save, vs DC 17. (1d20+7=23) Well he blew that one out of the water, didn't he? Tiger's up next.
Blue Rose Posted September 25, 2012 Posted September 25, 2012 Clearly, he doesn't love his mom enough.
Raveled Posted September 28, 2012 Author Posted September 28, 2012 Suit's opposed Acrobatics check, vs DC 32. (1d20+18=31) Just enough. Hit away!
Thunder King Posted September 28, 2012 Posted September 28, 2012 Damage shifting for three, so DC24 TOU save got him!
Raveled Posted September 28, 2012 Author Posted September 28, 2012 Suit's Toughness save, vs DC 24. (1d20+8=12) That is Staggered + Dazed. Jay'll be up next. That's a post for tomorrow, though.
Raveled Posted September 28, 2012 Author Posted September 28, 2012 Blue Jay Move Action: Stand up. Standard Action: CHAAAAAARGE the remaining Speed Freak. With all things being equal, using full Power Attack on that, as well. Blue Jay's melee attack check w/ Charge & +5 Power Attack, vs Speed Freak's Def. DC 25 Tou (1d20+12=15) Though even without Power Attack that wouldn't've hit. Blod's up next.
Tiffany Korta Posted October 3, 2012 Posted October 3, 2012 Another simple Attack roll 1d20+9=27, I don't think she like this guy . Um a straight forwards DC 18 toughness save this time.
Raveled Posted October 5, 2012 Author Posted October 5, 2012 Speed Freak 2's Toughness save, vs DC 18. (1d20+9=17) Bruisex2 Initiative 34 -- Speed Freak 1 -- Asleep -- GM 25 -- Speed Freak 2 -- Bruisex2 -- GM 24 -- Suit -- Bruisex1 + Staggered + Dazed (22)-- GM 23 -- Kit -- Bruisex1 -- HPx1 22 -- Crimson Tiger -- Uninjured -- HPx2 21 -- Blue Jay -- Bruisex1 -- HPx2 11 -- Bruiser -- Escaped! -- GM 9 -- Blodeuwedd -- Bruisex1 -- HPx2 Speed Freak Free Action: Switching to the Area AP on his Zoom Array. Standard Action: He'll punch both Blod and Blue. Speed Freak 2's melee attack check, vs Def. DC 25 Tou (1d20+10=28) o.o Yikes. Blue Jay's Toughness save, vs DC 25. (1d20+8=12) That... is very much not good. Rerolling that. Blue Jay's Toughness save, vs DC 25. Reroll (1d20+8=15) +10, so 25 means she juuuuust makes it.
Tiffany Korta Posted October 5, 2012 Posted October 5, 2012 Blod's toughness save 1d20+8-1=21, not brilliant, but not bad, I'll take another bruise for now.
Blue Rose Posted October 6, 2012 Posted October 6, 2012 Aid Another to Cerys' next attack. Result versus DC 10 of enough. She gets +2 on her next attack. 1d20+12=30
Thunder King Posted October 23, 2012 Posted October 23, 2012 Okay, fast acrobatic bluff; 32! good roll! How i attack depends on whether or not he falls for that.
Raveled Posted October 23, 2012 Author Posted October 23, 2012 Suit's Sense Motive check, vs Crimson Tiger's Feint. DC 32. (1d20+11=18) He is flat-footed!
Thunder King Posted October 23, 2012 Posted October 23, 2012 Total power attack shift! Got a 26! That's a DC26 TOU save! Burning a hero point to make sure she doesn't have to roll a miss chance! (unless that power doesn't apply anymore, which, yeah, ignore that statement)
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