Raveled Posted October 23, 2012 Author Posted October 23, 2012 Suit's Toughness save, vs DC 26. (1d20+8=9) And down he goes. Kit is up next.
Blue Rose Posted October 23, 2012 Posted October 23, 2012 I was before Mali. Gave Cerys +2. It's Tona then Cerys now.
Raveled Posted October 23, 2012 Author Posted October 23, 2012 So it is. Okay. Blue Jay Move Action: Acrobatic Bluff. Skill Mastery makes it DC 25. Speed Freak's opposed Will save, vs DC 25. (1d20+6=11) So he's flat-footed, now. Standard Action: Punch 'em, with full Power Attack. Blue Jay's melee attack check w/ +5 Power Attack, vs Speed Freak's flat-footed Def. DC 25 Tou (1d20+10=14) Oh that's just barely. Speed Freak 2's Toughness save, vs DC 25. (1d20+8=10) Whelp. He's down. We are now out of combat rounds, folks.
Raveled Posted November 30, 2012 Author Posted November 30, 2012 You didn't forget that this existed, did you? Tona will try and use her Track to follow the big guy's trail. (22:34:20) System: Raveled rolls 1d20 and gets (6)+15=21. Anyone have a problem with that kind of roll working? Base DC is 10; seems good enough to me.
Blue Rose Posted November 30, 2012 Posted November 30, 2012 Big guy barreling down street. A combination of, "Where did big guy go?" and following knocked down random stuff in his wake seems good enough to me.
Blue Rose Posted December 6, 2012 Posted December 6, 2012 Kit can bamf Blod back home to grab her sword and get back easy enough. Just needs shadows (hence turning out the lights), so they'd probably wind up in Cerys' closet.
Blue Rose Posted December 8, 2012 Posted December 8, 2012 Diplomacy to convince the guy to not make a will save, and/or to cough up some information. 1d20+15=22 (That includes a +4 from Attractive.) Failing that, it's a DC17 Will save against Emotion Control: Hope.
Blue Rose Posted December 9, 2012 Posted December 9, 2012 Bluff to convince the guy not to resist, taking 10 for 27 total (with +4 from Attractive). Stun 7 (Sleep), requiring eye contact, and distracting. DC17 Will.
Blue Rose Posted January 6, 2013 Posted January 6, 2013 Is there anybody in there who's big and burly, but doesn't look armed? Or at least doesn't look armed? Preferably in the middle of a conversation, or the center of attention. Sam may have a horrible, horrible idea.
Raveled Posted January 6, 2013 Author Posted January 6, 2013 Most of them are muscular to one degree or another. Everyone is armed with at least a pistol. There are some folks talking, some folks watching TV, some folks playing with their phones.
Blue Rose Posted January 6, 2013 Posted January 6, 2013 Sorry, both I and Sam tend towards plans more complicated than, 'kick down the door and start kicking ass.' ^^U Anyways, the plan. Drop Cerys and Mali in shadows about the room as desired, taking 10 on Stealth all the while (result of 27). Once everyone's in position, I'll pull Emotion Control: Hatred to make someone really, REALLY mad at what's on the TV. Edit: Though for hilarious, I could whip out the offensive end of her Morph to make someone look like a schoolgirl instead... That'd be distracting.
Blue Rose Posted January 7, 2013 Posted January 7, 2013 Tiff, TK, either of you gonna take the teleporting option before I start breaking peoples' brains?
Blue Rose Posted January 12, 2013 Posted January 12, 2013 Tiff, Rav, any issues it I move things forward with the illusions, and decree Tona to have broken the glass?
Raveled Posted January 14, 2013 Author Posted January 14, 2013 If we're going to be hurting people, time for Initiatives. Blue Jay's Ini. (1d20+15=23)
Tiffany Korta Posted January 14, 2013 Posted January 14, 2013 Blodeuwedd's Initiative 1d20+5=10, she not slow it's a carefully considered action .
Blue Rose Posted January 14, 2013 Posted January 14, 2013 1d20+5=13 Not that I'm going to be doing much the next few turns. *Sits there and thinks REALLY hard.*
Raveled Posted January 15, 2013 Author Posted January 15, 2013 Illusions won't be able to react to anything (like, say, getting shot) without instructions.
Blue Rose Posted January 15, 2013 Posted January 15, 2013 Like I said. Thinking really hard. I'll have plenty to write about, but Sam's mostly gonna be standing up there with the psychic standard pose of looking like she simultaneously has both a severe migraine and the worst constipation of her life.
Raveled Posted January 16, 2013 Author Posted January 16, 2013 The gang-bangers will be using the Thug archetype in the core book, pg 229. Thugs' Ini. (1d20+1=3) Hahaha. MYSTERY's Ini (1d20+10=25) Who is it? It's a myyyyyyyystery. Initiative 25 MYSTERY -- Who knows? -- GM. Or is it? 24 Crimson Tiger -- Uninjured -- HPx2 23 Blue Jay -- Bruisex1 -- HPx2 13 Kit -- Bruisex1 -- HPx1 10 Blod -- Bruisex1 -- HPx2 3 Thug 1 -- Uninjured -- Minion 3 Thug 2 -- Uninjured -- Minion 3 Thug 3 -- Uninjured -- Minion 3 Thug 4 -- Uninjured -- Minion 3 Thug 5 -- Uninjured -- Minion 3 Thug 6 -- Uninjured -- Minion 3 Thug 7 -- Uninjured -- Minion 3 Thug 8 -- Uninjured -- Minion 3 Thug 9 -- Uninjured -- Minion 3 Thug 10 -- Uninjured -- Minion 3 Thug 11 -- Uninjured -- Minion Yes, we're keeping the HP and damage totals from the last fight. Wee, continuity! Crimson Tiger's up first.
Thunder King Posted January 16, 2013 Posted January 16, 2013 Gonna start out with Stealth; 22 with Skill Mastery
Raveled Posted January 16, 2013 Author Posted January 16, 2013 The Thug archetype doesn't actually have any Notice, so he certainly can't beat that roll.
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