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Paint the Town (OOC)


Raveled

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Posted

So it is. Okay.

Blue Jay

Move Action: Acrobatic Bluff. Skill Mastery makes it DC 25. Speed Freak's opposed Will save, vs DC 25. (1d20+6=11) So he's flat-footed, now.

Standard Action: Punch 'em, with full Power Attack. Blue Jay's melee attack check w/ +5 Power Attack, vs Speed Freak's flat-footed Def. DC 25 Tou (1d20+10=14) Oh that's just barely.

Speed Freak 2's Toughness save, vs DC 25. (1d20+8=10) Whelp. He's down.

We are now out of combat rounds, folks.

  • 1 month later...
Posted

You didn't forget that this existed, did you?

Tona will try and use her Track to follow the big guy's trail.

(22:34:20) System: Raveled rolls 1d20 and gets (6)+15=21.
Anyone have a problem with that kind of roll working? Base DC is 10; seems good enough to me.
Posted

Kit can bamf Blod back home to grab her sword and get back easy enough. Just needs shadows (hence turning out the lights), so they'd probably wind up in Cerys' closet.

  • 2 weeks later...
  • 2 weeks later...
Posted

Is there anybody in there who's big and burly, but doesn't look armed? Or at least doesn't look armed? Preferably in the middle of a conversation, or the center of attention. Sam may have a horrible, horrible idea.

Posted

Most of them are muscular to one degree or another. Everyone is armed with at least a pistol. There are some folks talking, some folks watching TV, some folks playing with their phones.

Posted

Sorry, both I and Sam tend towards plans more complicated than, 'kick down the door and start kicking ass.' ^^U

Anyways, the plan. Drop Cerys and Mali in shadows about the room as desired, taking 10 on Stealth all the while (result of 27). Once everyone's in position, I'll pull Emotion Control: Hatred to make someone really, REALLY mad at what's on the TV.

Edit: Though for hilarious, I could whip out the offensive end of her Morph to make someone look like a schoolgirl instead... That'd be distracting.

Posted

Like I said. Thinking really hard. I'll have plenty to write about, but Sam's mostly gonna be standing up there with the psychic standard pose of looking like she simultaneously has both a severe migraine and the worst constipation of her life.

Posted

The gang-bangers will be using the Thug archetype in the core book, pg 229. Thugs' Ini. (1d20+1=3) Hahaha.

MYSTERY's Ini (1d20+10=25) Who is it? It's a myyyyyyyystery.

Initiative

25 MYSTERY -- Who knows? -- GM. Or is it?

24 Crimson Tiger -- Uninjured -- HPx2

23 Blue Jay -- Bruisex1 -- HPx2

13 Kit -- Bruisex1 -- HPx1

10 Blod -- Bruisex1 -- HPx2

3 Thug 1 -- Uninjured -- Minion

3 Thug 2 -- Uninjured -- Minion

3 Thug 3 -- Uninjured -- Minion

3 Thug 4 -- Uninjured -- Minion

3 Thug 5 -- Uninjured -- Minion

3 Thug 6 -- Uninjured -- Minion

3 Thug 7 -- Uninjured -- Minion

3 Thug 8 -- Uninjured -- Minion

3 Thug 9 -- Uninjured -- Minion

3 Thug 10 -- Uninjured -- Minion

3 Thug 11 -- Uninjured -- Minion

Yes, we're keeping the HP and damage totals from the last fight. Wee, continuity!

Crimson Tiger's up first.


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