Thunder King Posted January 17, 2013 Share Posted January 17, 2013 19 on the attack roll Gonna go ahead and make a full power attack here, if it hits, (he should be flat footed), that's a DC26 TOU save. Link to comment
Raveled Posted January 18, 2013 Author Share Posted January 18, 2013 Door guard cannot possible make that, so he's down. Link to comment
Raveled Posted January 18, 2013 Author Share Posted January 18, 2013 Minion 11 is down. Blue Jay is up. Blue Jay Free Action: Switch Bow Array to Arrow Against the Crowd. Standard Action: Arrowarrowarrowarrow. Taking 10 for the attack, DC 20 Tou for, hm, let's say 3 guys. Thugs' Toughness save, vs DC 20 (1d20+3=8, 1d20+3=20, 1d20+3=13) One comes out of it. Kit is up. Link to comment
Blue Rose Posted January 18, 2013 Share Posted January 18, 2013 Maintain illusion. DC16 Will save on interacting. And I reckon this is a bluff, sans Attractive. Take 10 for a result of 23. Link to comment
Raveled Posted January 22, 2013 Author Share Posted January 22, 2013 They can't make that. They still believe the illusions! Kit's IC post, then Blod is up. Link to comment
Blue Rose Posted January 22, 2013 Share Posted January 22, 2013 Already did. Kit's and Jay's are just out of order. Link to comment
Raveled Posted January 22, 2013 Author Share Posted January 22, 2013 Then it's straight to Blod! Link to comment
Tiffany Korta Posted January 28, 2013 Share Posted January 28, 2013 As Crimson Tiger took the door guard out I'll drop down beside her draw Dyrnwyn and get ready to rush the room. Link to comment
Raveled Posted January 30, 2013 Author Share Posted January 30, 2013 (22:38:30) System: Raveled rolls 1d11 and gets (8)=8. 8 panic and run off. Woop woop woop! Remaining four keep shootin' the Freedom League. Thugs' Will save vs DC 16. (1d20=7, 1d20=17) One of 'em gets it! Time for a reveal and another Intiative roll! Berserker's Ini (1d20+6=14) Initiative 25 Dr. Smythe -- Who knows? -- GM. Or is it? 24 Crimson Tiger -- Uninjured -- HPx2 23 Blue Jay -- Bruisex1 -- HPx2 14 Berserker -- Uninjured -- GM 13 Kit -- Bruisex1 -- HPx1 10 Blod -- Bruisex1 -- HPx2 3 Thug 1 -- Gone -- Minion 3 Thug 2 -- Gone -- Minion Crimson Tiger's up as soon as the IC post goes up. Link to comment
Thunder King Posted January 30, 2013 Share Posted January 30, 2013 Mali's gonna charge the big guy, 26 attack roll, fully shifted power attack DC26 TOU save Link to comment
Raveled Posted January 30, 2013 Author Share Posted January 30, 2013 Berserker's Toughness save, vs DC 26. (1d20+12=21) Daze + Bruise. Link to comment
Blue Rose Posted January 31, 2013 Share Posted January 31, 2013 Berserker should have totally yelled, "I HAVE FURY!" Link to comment
Raveled Posted January 31, 2013 Author Share Posted January 31, 2013 Blue Jay Standard Action: Arrow Against the Crowd against both remaining mooks. Blue Jay's ranged attack check, vs Thugs' Def. DC 20 Tou (1d20+15=16) Rerolling that. Blue Jay's ranged attack check, vs Thugs' Def. DC 20 Tou (1d20+15=24) Le sigh. Final check of 34, which certainly hits. Thugs' Toughness save, vs DC 20. (1d20+3=7, 1d20+3=21) Whelp, they're down. Berserker He's Dazed! Oh noes! Kit is up. Link to comment
Blue Rose Posted February 2, 2013 Share Posted February 2, 2013 Teleport, taking Tona. Taking 10 on Stealth for 27, not that the big guy is exactly free to do much to them. Link to comment
Tiffany Korta Posted February 3, 2013 Share Posted February 3, 2013 Move Action: Close on Berserker Standard Action: Attack Berserker 1d20+10=16, hrm probably not good enough a HP for a reroll 1d20+10=14 so that'll be a 24. If it hits its a DC 25 Toughness roll. Link to comment
Raveled Posted February 3, 2013 Author Share Posted February 3, 2013 Berserker's Toughness save, vs DC 24. (1d20+11=22)Bruisex2. Buuuuuuuut. Berserker's Regeneration check (1d20+8=17) So! Initiative 25 Dr. Smythe -- Uninjured -- GM 24 Crimson Tiger -- Uninjured -- HPx2 23 Blue Jay -- Bruisex1 -- HPx1 14 Berserker -- Bruisex1 + Daze (24) -- GM 13 Kit -- Bruisex1 -- HPx1 10 Blod -- Bruisex1 -- HPx1 Smythe's Notice check. (1d20+8=27) One. Point. Off. Tiger's up next. Link to comment
Thunder King Posted February 6, 2013 Share Posted February 6, 2013 Acrobatic bluff with skill mastery; 25 If that succeeds or not, I'll decide my next course of action Link to comment
Raveled Posted February 6, 2013 Author Share Posted February 6, 2013 Berserker's Sense Motive check, vs DC 25 (1d20+10=26) He's on to your wily games! Link to comment
Thunder King Posted February 6, 2013 Share Posted February 6, 2013 22? Hmm...I'll reroll 25? Better That's a DC24 TOU save if it hits Link to comment
Raveled Posted February 6, 2013 Author Share Posted February 6, 2013 Berserker's Toughness save vs DC 24. (1d20+11=13) Daze refreshes + Staggered. Link to comment
Raveled Posted February 6, 2013 Author Share Posted February 6, 2013 Berserker's Recovery check, vs DC 10. (1d20+8=16) That's Staggered (the worst condition) down. Blue Jay Move Action: Drop down the hole. Standard Action: Disarm action. Blue Jay's ranged attack check, vs Smythe's flat-footed Def. DC 20 + Autofire (1d20+15=31) That will hit, and full Autofire means it's a check of 25. Smythe only has a Str of 10 so she can't make the check. The box goes bouncing, wee! Kit's up. Link to comment
Blue Rose Posted February 7, 2013 Share Posted February 7, 2013 Teleport onto the boat. Take 10 on Stealth again for 27. Link to comment
Tiffany Korta Posted February 11, 2013 Share Posted February 11, 2013 Another attack from Dyrnwyn 1d20+10=27, so a DC 25 Toughness save. Link to comment
Raveled Posted February 11, 2013 Author Share Posted February 11, 2013 Berserker's Toughness save, vs DC 25. (1d20+11=18) Daze (Again!) + Bruisex2. Kit's up. Link to comment
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