Ari Posted August 4, 2012 Share Posted August 4, 2012 OOC thread for this thread. Blodeuwedd and Myrmidon, together at last! Link to comment
Semi-Autogyro Posted August 7, 2012 Share Posted August 7, 2012 Myrmidon is now using Imperceptor Armor - Concealment 8 (Visual, Auditory, Radar) (PFs: Close Range, Challenge [Accelerated Stealth]) + Super-Movement 2 (Trackless) [20 PP] 20/25 pp of Tech Augmentation in use. Link to comment
Ari Posted August 7, 2012 Author Share Posted August 7, 2012 Notice check for both of you, please. DC20. Link to comment
Semi-Autogyro Posted August 7, 2012 Share Posted August 7, 2012 Auto DC 20 Notice w/ Skill Mastery. :D Link to comment
Tiffany Korta Posted August 7, 2012 Share Posted August 7, 2012 More or less the same but with a total of 22. Hey we're good at this ! Link to comment
Ari Posted August 7, 2012 Author Share Posted August 7, 2012 So good! You both see surveillance cameras set in the fluorescent lights on the ceiling and walls, one every four feet or so(the hallway is around 16ft. long). Link to comment
Semi-Autogyro Posted August 8, 2012 Share Posted August 8, 2012 Skill Mastery on a Stealth Check, for a total of 29. Then followed by another SM notice check (total 20) to look for cameras and the escape hatch in the elevator when/if it comes. Link to comment
Ari Posted August 8, 2012 Author Share Posted August 8, 2012 Surprisingly, Myrmidon can't see any security systems in the elevator. Apparently Whoever made this place thought the hallway was all the preliminary precautions they needed. More ominously, he can't see any kind of escape hatch accessible from the inside. Link to comment
Tiffany Korta Posted August 8, 2012 Share Posted August 8, 2012 Same as Myrmidon, but Stealth's 28 (with Concealment) and again Notice is 22. Link to comment
Tiffany Korta Posted August 12, 2012 Share Posted August 12, 2012 Blod going to climb up and see if she can spot any kind of trapdoor. Link to comment
Ari Posted August 12, 2012 Author Share Posted August 12, 2012 You find the maintenance hatch pretty easily by touch, it's wholly invisible in the mirror-finish metal box though. Only its hinges and a tiny crevice give any clue it's there. Link to comment
Tiffany Korta Posted August 14, 2012 Share Posted August 14, 2012 k, going to check the hatch for the latch and any security devices. I'll take 20, for er 20 in Search. Link to comment
Ari Posted August 14, 2012 Author Share Posted August 14, 2012 Success. No such countermeasures are found. A simple sliding latch secures the door to the elevator. Link to comment
Semi-Autogyro Posted August 16, 2012 Share Posted August 16, 2012 Taking 10 on a search check of the area. Looking for things like ladders, people sized vents, etc. Total of a 20 Search. If that doesn't hold he'll go ahead and take 20. Link to comment
Ari Posted August 16, 2012 Author Share Posted August 16, 2012 There is a ladder in a slightly recessed channel at a diagonal to the elevator that runs up and down the elevator shaft. About every twenty feet there is a vent that could be crawled into by an average adult human, with a little room to spare. So far there have been three of them. Link to comment
Semi-Autogyro Posted August 18, 2012 Share Posted August 18, 2012 Making a whisper comm-link for Blod. Encrypted Whisper Commlink (PFs: Insidious, Subtle) [2 PP] 22/25 pp of Tech Augmentation in use. Link to comment
Ari Posted August 23, 2012 Author Share Posted August 23, 2012 All Notice, Search and tech-based methods of detection reveal nothing in the vents whatsoever. Stealth rolls, please! Link to comment
Semi-Autogyro Posted August 24, 2012 Share Posted August 24, 2012 I'll just keep it moving along with Skill Mastery on Stealth for a total of 29. Johns' pretty confident with his armor that he'll remain undectected. Link to comment
Tiffany Korta Posted August 24, 2012 Share Posted August 24, 2012 Same here for Blod. Skill Mastery for a total of 29. Link to comment
Ari Posted August 24, 2012 Author Share Posted August 24, 2012 That wins everything! You pass by the guards in the hallways and rooms the vent leads around without alerting them. GM post up shortly. Link to comment
Ari Posted August 25, 2012 Author Share Posted August 25, 2012 In accordance with a conversation in Chat, lethal force is permitted on SHADOW clones encountered here. Please don't get graphic, unnecessary though that request is. (19:15:55) Semi-Autogyro: (whispers) Hey Ari, I have something we need to discuss in the ants thread. Would you be opposed to Myrmidon using lethal damage on the SHADOW troopers? (19:17:21) Arichamus: (whispers to Semi-Autogyro) Let's hear the reason first. (19:19:44) Semi-Autogyro: (whispers) Well, due to his history with SHADOW he knows that they are little more than programmed meat puppets. They aren't human. They blindly follow orders, with no fear of their termination. Myrmidon doens't quantify them free-willed beings. (19:21:23) Semi-Autogyro: (whispers) Can't make them surrender either, the'll self-terminate to prevent interrogation. (19:22:26) Arichamus: (whispers to Semi-Autogyro) Alright, that sounds very reasonable to me. I'll post OOC to keep it on record that it's open season on SHADOW Clones not named John Smith. Link to comment
Ari Posted September 4, 2012 Author Share Posted September 4, 2012 Alright, two things here. One, I'm going to go out on a limb and assume you guys are going to take ten on your Stealth rolls to follow without being seen? Second, Semi wants to know what Myrmidon would know about the kind of magic used by SHADOW folks, which is a good question. The book just says 'ancient Teutonic magic', which could mean a lot. I'm going to go with his focus being a ritualistic brand of sorcery based on runes, maybe with some Hermetic philosophy along for the ride with his original Egyptian beliefs. As a result, the Quaestor here has similar interests. The finer details are of course lost on John. Link to comment
Tiffany Korta Posted September 5, 2012 Share Posted September 5, 2012 k, Blod plan is activate her concealment, drop down stealthy and sneak up behind the two. When the chance come up she try and grab and render one of them unconscious. How that will pan out however... Cloak gives Total Concealment and I'll take 10, from Skill Mastery, for a total Stealth of 29. Link to comment
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