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Just Another Night at the Vampire Club [OOC]


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Vittorio takes a -6 to his Will save, and goes down under the psychic assault. So Etain moves onto the next target, and she hits. The Vampire Necromancer takes a -5 to their Will save and also goes down. As they are not minions, that's where it ends.

Nick Cimitiere: 26, Unharmed, 4 HP

Vampire Warlock 1: 22, Injured x1, 0 HP

Rene: 22, Unharmed, 2 HP

Vampire Warlock 2: 10, Injured x1, Dazed (Nick's Action), Staggered, 0 HP

Etain: 9, Bruised x1, 0 HP

Top of the round. Nick decides enough is enough, and uses Poltergeist's Rage again. DC22 Reflex save to halve down to DC34 Opposed Grapple; DC40 otherwise. Both of them just miss it. Vampire Warlock 1 switched over to Stun last time, so they don't have Move Object up, which means their Grapple is at a +6. Which means they're Bound. Vampire Warlock 2 has had it up for some time, but still is Bound.

Nick Cimitiere: 26, Unharmed, 4 HP

Vampire Warlock 1: 22, Injured x1, Bound, 0 HP

Rene: 22, Unharmed, 2 HP

Vampire Warlock 2: 10, Injured x1, Bound, Staggered, 0 HP

Etain: 9, Bruised x1, 0 HP

At this point, the combat's gone on for a fair chunk. Would you two be okay with the two Warlocks surrendering?

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  • 3 weeks later...

Certainly! Etain realizes that ghosts usually get bound to buildings by emotional connections - either because it's a beloved place to them, or something absolutely horrible happened to them. It's not necessarily common for a ghost to get stuck to a place by ritual, but if an exorcism would work for driving out demons, it might work for driving out ghosts. 

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That will definitely provide some cover. Lenore responds by denying the advantage, reaching into her VP pool, and dropping Obscure (audio, visual) 6 (250 ft, Extras: Selective Attack) [24 PP] + Concealment 4 (all vision) (8 PP), meaning she has concealment for normal visual, normal hearing, and magic sight. Nick decides to respond by just trying to talk for this round. Hey, it worked for the vampires -- eventually.

 

Rene is up next. 

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All right, then. As Etain doesn't have the Challenge (Combat Diplomacy) Feat, that'll be a -10 to the roll - which still beats the Aid Another DC of 10, so Nick will get a +2. And Nick will spend an HP for Combat Diplomacy, and he gets a 27. So that's 29 total, which will knock the Hostile Lenore to Indifferent. 

 

 

Etain: 20, Bruised x2, 0 HP

Lenore: 16, Unharmed, Indifferent, 0 HP

Nick Cimitiere: 14, Unharmed, 3 HP

Rene de Saens: 10, Bruised x1, 0 HP

 

Rene is up next, if he wishes to aid the talks. 

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