Supercape Posted August 4, 2012 Share Posted August 4, 2012 OOC Thread for this! El Heraldo and Young Brittania escort the villanous Lorenzo Vile and the Chains of Lemuria back to the present day! but how???? Link to comment
Tiffany Korta Posted August 9, 2012 Share Posted August 9, 2012 Using my Healing to give him a +8 to fight the poison. Also I'll spend a HP to get Medicine 5 from Beginners Luck. I'll take 10 to get 17 on general medical care. Link to comment
Supercape Posted August 9, 2012 Author Share Posted August 9, 2012 Ill fluff this a bit: Lets just do an opposed roll Poison Rank 5 vs Healing Rank 8 He will certainly get better, this is just to see if you can rid him of the toxin completely. 1d20+5=18 Resilient poison! Young Brittania - 1 HP Your Medicine skill will get him on the road to recovery next day as per your roll! (Giving him +7 on all recovery checks!) Link to comment
Tiffany Korta Posted August 11, 2012 Share Posted August 11, 2012 Healing Roll 1d20+8=18. This poison might be tough, but just as tough! Link to comment
Ari Posted August 12, 2012 Share Posted August 12, 2012 Ungagging Vile, as pointed out by SC. Link to comment
Supercape Posted August 12, 2012 Author Share Posted August 12, 2012 Ungag a sorcerer? let his snake tounged spells loose? Woe betide ye, sir! Mind Control DC 10, Sense Dependent (Auditory) Effect! So Reflex DC 20 to clamp your ears shut, and if that fails Will DC 20 or mind controlled! NB: I have statted up Vile for previous threads. I have made a few minor adjustments to his abilities for this thread as a) I noticed a few conceptual flaws and Deprived of his chains, he needed a slight boost. There is nothing serious here, he remains at PL 10 (less, defensively) but just to let you know if there are any errors compared to the previous thread. I don't think there are, but still... Link to comment
Ari Posted August 13, 2012 Share Posted August 13, 2012 ...Father of Hell... DC20 Reflex save: 24! Yee! Link to comment
Supercape Posted August 13, 2012 Author Share Posted August 13, 2012 A funky escape. Let me know if you guys have a plan of action, probably the next morning. Otherwise I can cut to the next morning with interesting stuff...! Link to comment
Supercape Posted October 2, 2012 Author Share Posted October 2, 2012 Survival, Knowledge (Life Sciences), and Notice Rolls from y'all please! El Heraldo gets a +2 Situational bonus to his Notice Roll due to Enhanced hearing. Link to comment
Ari Posted October 3, 2012 Share Posted October 3, 2012 Survival: 20. Go stab yourself Invisible Castle, right in the organ of veneration. Knowledge(Life Sciences): 9. Notice: 15. Link to comment
Tiffany Korta Posted October 3, 2012 Share Posted October 3, 2012 Survival : 1d20+2=8 Knowledge (Life Sciences) : 1d20+4=20 Notice : 1d20+10=26 Link to comment
Supercape Posted October 3, 2012 Author Share Posted October 3, 2012 YB is getting bitten by insects, leeches, and poisonous plants / frogs etc. Two effects, both fairly minor: A poison equal to Nauseate 5, and a disease equal to Drain CON 5. As the disease is a "disease" extra, it wont kick in right now, and she won't even notice it. YB is no expert on botany, but some of the species here look, at the very least exotic. This is not your regular swamp. Meanwhile, YB spots some filthy figure following them... Link to comment
Tiffany Korta Posted October 4, 2012 Share Posted October 4, 2012 Fort saves against the Disease and Poison 1d20+9=19, 1d20+9=23. The swamp won't beat me! Link to comment
Tiffany Korta Posted October 5, 2012 Share Posted October 5, 2012 I'd like to drop a Dazzle 4 on our mysterious stalker. She'll also use her healing power on the bites, but as she doesn't know how serious it could be it'll just be to cover heal up the bites themselves. Link to comment
Supercape Posted October 5, 2012 Author Share Posted October 5, 2012 He is low PL - no point dragging this out, so Ill just say the Dazzle hits and works! Link to comment
Tiffany Korta Posted October 16, 2012 Share Posted October 16, 2012 Spend a HP to stunt Super-Movement (Temporal) from my Light Control (Teleport). If you want I can try and work it all out, but I'm sure I've got enough to get the "distance" I need. Link to comment
Supercape Posted October 20, 2012 Author Share Posted October 20, 2012 Young Britania - OHP! Chains gone - back to the future! ('arf arf) How you want me to cut scene? pressing on and throwing stuff at you or do you have a plan? Link to comment
Tiffany Korta Posted October 24, 2012 Share Posted October 24, 2012 But I thought that was our plan! Seeing we allowing Serpent boy to lead us I'm guessing we're more likely to get random stuff. So random stuff my vote . Link to comment
Ari Posted October 24, 2012 Share Posted October 24, 2012 Press on is my vote as well. We can't very well go and fight Madame Malaise without some idea where she is or what exactly she does and why. Link to comment
Ari Posted November 2, 2012 Share Posted November 2, 2012 Can El Heraldo Aid any Diplomacy or Intimidate rolls Young Britannia might make? Link to comment
Supercape Posted November 2, 2012 Author Share Posted November 2, 2012 Indeed, as per the rules! Link to comment
Supercape Posted January 2, 2013 Author Share Posted January 2, 2013 Probably time for a diplomacy roll from YB! Attractive feat will work - not that SQ finds you le sexy, its just she appreciates good stock! (EH can aid if you wish!) SQ is currently Unfriendly... Link to comment
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