Supercape Posted February 3, 2013 Author Posted February 3, 2013 The ritual will take some time, so could Heraldo shove me a Fort Save DC 11 vs the heat environment. Could you both also give me a Survival Roll DC 10. FInally, could you also give me notice rolls DC 15.
Ari Posted February 3, 2013 Posted February 3, 2013 DC11 Fort save vs. hot environment: 25. DC10 Survival roll: 16. DC15 Notice roll: 12.
Tiffany Korta Posted February 3, 2013 Posted February 3, 2013 Survival Roll 1d20+2=6, Notice Roll 1d20+9=26. Agnuses have good senses but poor survival instincts .
Supercape Posted February 4, 2013 Author Posted February 4, 2013 Giant Crocodile has sneaked up on Heraldo! Snap Snap! Surprise Attack! 1d20+4=7 Miss! Initiative Rolls please! 1d20+1=15 In the mean time, Young Brittania has attracted a poisonous leech! Fort Save 15 to avoid Sickened result!
Tiffany Korta Posted February 4, 2013 Posted February 4, 2013 Fort Save: 1d20+9=24, so no sickened for YB. Initiative: 1d20+1=12
Ari Posted February 5, 2013 Posted February 5, 2013 Initiative: 13. Go Sailor Puerto Rico! Also, Young Britannia's costume doesn't cover her back? :D
Supercape Posted February 6, 2013 Author Posted February 6, 2013 Round 1 15 Mad Croc -Unharmed 13 Heraldo - 2 HP -Unharmed 12 YB - 2 HP -Unharmed Mad Croc! Snap Snap on Heraldo!1d20+4=20 Snap ahoy! I'm giving the croc improved grab feat (a cheat!) so it sinks its teeth into you to attack and grapple. The Bite itself is a DC 23 Toughness save, and then the grapple is 1d20+18=37! Heraldo is up (after opposing that grapple!)
Ari Posted February 6, 2013 Posted February 6, 2013 Opposed Grapple roll: 42. Well then! Attack roll: 11. Miss. Move Action several feet above it. Setting Interpose for Broken Crow.
Supercape Posted February 6, 2013 Author Posted February 6, 2013 EDIT: Forget all the stuff about El Sierpe! Young Brittania is up!
Tiffany Korta Posted February 11, 2013 Posted February 11, 2013 Blast of Light on Mz. Croc 1d20+8=28, yay! that will be a DC 28 Toughness Save
Supercape Posted February 16, 2013 Author Posted February 16, 2013 1d20+7=14 which is bruised, dazed, staggered. I don't really want to drag out a minor encounter so I'll say it will slink off (unless you really are set on finishing it off - croc boots anyone?)
Tiffany Korta Posted February 16, 2013 Posted February 16, 2013 I'm pretty sure the Gator's over our temporal weight limit . I'm happy to let her go.
Supercape Posted February 16, 2013 Author Posted February 16, 2013 There are several dozen Swamp dwellers homing in on you. We have two rounds before Broken Crow shifts you back home (to the modern age I think as requested?) In the meantime, some DC 20 Notice Rolls please!
Tiffany Korta Posted February 16, 2013 Posted February 16, 2013 YB Notice 1d20+10=15, yeah she don't see nothing.
Ari Posted February 27, 2013 Posted February 27, 2013 Supercape, I'm deeply sorry. Stunting an Area Emotion Control power off of his Hope power: rank 5, Area Burst Extra, Limited to Fear. Flying over as a Move Action and using it on the cultists. DC15 Will saves for them, I think.
Supercape Posted February 27, 2013 Author Posted February 27, 2013 Sorry for what? STunt is fine! Heraldo - 2 HP - Fatigued Ill say there are twenty swampies out there for now. To keep this simple, Ill say that 15 run (a will save of +0). Post away.
Ari Posted February 28, 2013 Posted February 28, 2013 For holding this up for so long! Without even a halfways good reason.
Supercape Posted February 28, 2013 Author Posted February 28, 2013 As we are about to shift time / dimensions whatever - to clarify are EH and YB going back to present day FC? (Broken Crow will of course stay in the past). Also in terms of the future, Lorenzio Vile and Malaise are still active. DO you wish to weave them into the present again?
Tiffany Korta Posted March 1, 2013 Posted March 1, 2013 As much as the idea of the two of them being unstuck in time, Angus in the Deep South in the 60's would be interesting, it probably been a bit to long since the thread started. So yeah back to the modern day. And I'm up for further threads involving Malaise et al.
Supercape Posted March 4, 2013 Author Posted March 4, 2013 Ok wrapped and locked hope that was ok. I have a few planes for Malaise, and Vile (who is trapped in the past?). Ill stew them over a bit. Any thoughts for the future? and what happened to the chains of Lemuria?
Ari Posted March 4, 2013 Posted March 4, 2013 Awesome thread SC! I can't comment on the Chains(Tiff's prerogative there!), but I'd love to have those guys try for another totally different artifact of the Serpent Empire in the future. Perhaps with the same Spirit Duo dealing with their shenanigans!
Tiffany Korta Posted March 4, 2013 Posted March 4, 2013 More than okay to borrow Ari term Awesome. I'm with Ari it would nice for the two of them to follow up with everything bought up about Mallaise and the Serpent people. As for the chain once she find out more about what it can do she'll be looking to get the chain somewhere safe. As she has a bit of a mistrust of government's, thank's to her upbrinigng, she'd probably find a mystic she'd trust.
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