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Gallia Renaître (OOC)


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Posted

A reflex roll from a man over 200 years old?

1d20=7 Bound! muahahaha!

As he is bound, my next action is just going to speech.

Trying to bluff her to flat foot her as a standard action, and using 1 HP to gain the set up feat for this scene!

1d20+6=20

Posted

As it's not quite a proper bound Rene will be able to act, it's just has trouble moving around. We'll play things on a case by case basis.

And we're (finally) back round to the top of the round.

23 King of Suits, unharmed, 3 HP

11 Gallia, unharmed, GM

11 Rene, bound, 3 HP

1 French Horde + Soldiers, unharmed, GM

KoS is up.

Posted

Accurate Attacking with the coil cards. +3 Attack -3 DC. 26. Anti-Concealment roll: 11. If that hits, DC16 Reflex save.

Move action a little closer to Gallia.

  • 2 weeks later...
Posted

Kos is entangled, so a -2 to Attack & defense. And we're back round to the top of the round

23 King of Suits, entangled, 3 HP

11 Gallia, unharmed, GM

11 Rene, bound, 3 HP

1 French Horde + Soldiers, unharmed, GM

Posted

Alright, time to give Gallia a taste of her own backhand!

Explosive Card Attack on Gallia: 14. reroll(2HP): 19. +10 from the reroll makes it a 29. Anti-concealment roll: 5. You win this r-oh wait, she hasn't won yet.

Free Action to suggest a strategy to Rene.

Posted

Well I think Rene is bound basically, which makes him rather ineffective!

I have a complex request, and feel free to say no (very free).

I have been meaning to work in Dead Beat into Rene's back story for some time. The idea was the during the 20th Century Rene had to dispose of some of his "soul" to the afterlife to lock away some of the spirits and undead he was fighting. He has forgotten this, although has a vague sense that part of him is missing...

(this also explains why he is not as powerful as a mage of over 200 years and his ability should be).

Deadbeat's story is that - he used this link to jump back to the world of the living after outwitting the devils of the afterlife. He acts as Protector of the Dead, and the parts of Rene's Soul he sacrificed.

Anyway, enough preamble. In this horrible situation, I am wondering if Rene could stunt summoning Dead Beat. He would, however, need some form of music to do so.

If this all sounds a bit complex then drop it (although TiffK, as you have been so great handling Rene's past, I would really welcome your help fleshing out this backstory anyway!)

Posted

I've got no problem with this at all, I ilke to keep these things rather flexible to allow for the kind of crazy stuff i'd try to pull :D .

So yeah feel free to Deadbeat in, though you're going to have to figure the music yourself. Even in Freedom City no band is going to hang around with such craziness going on.

Posted

No worries, in that case it's the hordes action is:

Standard Action : Harmonize :D

KoS is not obliged to join in with the Ari, but he obviously know something strange is going one.

(And I hope you don't mind all the fluff SC, anything you don't like I'll happily change).

23 King of Suits, entangled, 3 HP

11 Gallia, unharmed, GM

11 Rene, bound, 3 HP

1 French Horde + Soldiers, unharmed, GM (filled with the rhythm :) )

KoS is next.

Posted

Stunting for Fatigue off Magic Array

Summon 11 (Extras: Duration, Heroic, Fanatic Flaws: Feedback Feats: Mental Link) (45 PP)

In comes deadbeat!

Summoned characters are, I believe, meant to start play the round after summoned on the summoners initiative.


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