Tiffany Korta Posted February 3, 2013 Author Posted February 3, 2013 Le horde's action, leave forth with. So we're back again to the top. 23 King of Suits, unharmed, 3 HP 11 Gallia, unharmed, GM 11 Rene, unharmed, 3 HP 11 Deadbeat, unharmed KoS to go.
Ari Posted February 3, 2013 Posted February 3, 2013 Okay! Time for some attacking. Switching to the Dazzle power on the array, and Attacking Gallia with it: 31! Anti-concealment roll: 1. Missed! Reroll: 5. reroll makes that a 15, which should connect! Move action away from Dead Beat and René in the fog, towards the door le horde came from.
Tiffany Korta Posted February 4, 2013 Author Posted February 4, 2013 Gallia's Reflex Save; 1d20+8=18. So she's blinded, which ironically leaves her in the same situation with the concealment. She'll fire back at KoS. 1d20+8=17, you've obviously put her off her game.
Supercape Posted February 6, 2013 Posted February 6, 2013 Rene's Magic Array is ties up with summon, so lets leave that! However, his paintbrush is now free! So, cancel that obscure, and lets summon up an illusion! Conjuring up a double of Dead Beat, King of Suits, and Rene! Deadbeat will try a half-assed intimidate as a move action: 1d20+4=8 And, as a standard action, a mind blast! as thats sense dependent its DC 17 Reflex to avoid, and then a DC 17 Will damage effect.
Tiffany Korta Posted February 6, 2013 Author Posted February 6, 2013 Well as she's blinded right now It make's little difference, but at least KoS can see now. Gallia against the Intimidate 1d20+11=13, so no banana. Her Reflex save 1d20+8=11, and her Will Save 1d20+9=12. So just a Bruise. 23 King of Suits, unharmed, 3 HP 11 Gallia, Bruised, GM 11 Rene, unharmed, 3 HP 11 Deadbeat, unharmed And we're back round to KoS
Ari Posted February 6, 2013 Posted February 6, 2013 Attacking with a Coil Card, Power Attacking (+-2): 18. Reroll(2HP, and I'm getting deja vu): 19. 29 with the +10. DC21 Reflex save.
Tiffany Korta Posted February 6, 2013 Author Posted February 6, 2013 Okay maybe I forgot about those spent HP, let's keep at 2 for your honesty. Here Reflex save is 1d20+8=11, so bound. For Now :twisted: Give me an IC post Ari.
Tiffany Korta Posted February 11, 2013 Author Posted February 11, 2013 Gallia will attempt to break her bonds, 1d20+14=20. There weakened but not broken. Rene is up next.
Supercape Posted February 12, 2013 Posted February 12, 2013 Rene is going to delay action, as his magic array is tied up, as too is his paintbrush array. Deadbeat will go and send her sleep with a Fatigue 7 effect. A DC 17 Reflex and DC 17 Will Save to avoid the zzzz (either will do!)
Tiffany Korta Posted February 12, 2013 Author Posted February 12, 2013 Her Will save is 1d20+9=21, so nap time for Gallia
Tiffany Korta Posted February 13, 2013 Author Posted February 13, 2013 So we're back around to KoS 23 King of Suits, unharmed, 2 HP 11 Gallia, Bruised, Bound, GM 11 Rene, unharmed, 3 HP 11 Deadbeat, unharmed
Ari Posted February 13, 2013 Posted February 13, 2013 Don't forget about the Dazzle, Tiff! A Fortitude save each round against the same Difficulty Class as the attack's, with a +1 bonus each round the attempt to get rid of it is made. Layering onto the current Snare with another, bringing its Toughness bonus up to +9, I believe. Moving closer to Gallia, continuing their spirited and engaging conversation.
Tiffany Korta Posted February 15, 2013 Author Posted February 15, 2013 AGainst the coils 1d20+13=21, so much the same. Against the blinding 1d20+8+1=18, she can see again! Could you all do a Sense Motive against a DC of 25, if you make it you will find the following Gallia is faking it she and not Beatrice is still in control
Tiffany Korta Posted February 15, 2013 Author Posted February 15, 2013 Gallia's just gone so Deadbeat/Rene's next.
Ari Posted February 15, 2013 Posted February 15, 2013 DC25 Sense Motive roll: 20. Marceau is taken in to the full!
Supercape Posted February 15, 2013 Posted February 15, 2013 Deadbeat will continue with his lullaby. DC 17 Reflex and DC 17 Will Save
Tiffany Korta Posted February 16, 2013 Author Posted February 16, 2013 Her save is 1d20+8=15, so this time nap time for Gallia, I mean Beatrice . Give a IC post SC, then we're out of rounds.
Supercape Posted February 16, 2013 Posted February 16, 2013 That should, technically, only make her fatigued. Although your call on this!
Tiffany Korta Posted February 16, 2013 Author Posted February 16, 2013 You absolutely right, as always. Okay let's stay in combat for now, which means KoS is up next.
Ari Posted February 16, 2013 Posted February 16, 2013 Well since that's obviously Beatrice having seized control for the time being, King of Suits will explain the situation to the unfortunate young woman, trying to find out how this possession dealy started. Free Action to talk. Move Action to try and persuade her not to conceal anything(Diplomacy roll, just imagine him dancing interpretively as he talks: 11. Curse your unfunky bones, Marceau), and Standard Action to layer on some more of the Snare(once again up to +9).
Tiffany Korta Posted February 28, 2013 Author Posted February 28, 2013 Whilst she speak's she's still testing her bonds 1d20+9=29. And she's still held tight. And as she talking thing out for now we might as well drop out of round for now.
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