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Gallia Renaître (OOC)


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Posted

Le horde's action, leave forth with.

So we're back again to the top.

23 King of Suits, unharmed, 3 HP

11 Gallia, unharmed, GM

11 Rene, unharmed, 3 HP

11 Deadbeat, unharmed

KoS to go.

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Posted

Okay! Time for some attacking. Switching to the Dazzle power on the array, and Attacking Gallia with it: 31! Anti-concealment roll: 1. Missed! Reroll: 5. reroll makes that a 15, which should connect!

Move action away from Dead Beat and René in the fog, towards the door le horde came from.

Posted

Rene's Magic Array is ties up with summon, so lets leave that! However, his paintbrush is now free!

So, cancel that obscure, and lets summon up an illusion!

Conjuring up a double of Dead Beat, King of Suits, and Rene!

Deadbeat will try a half-assed intimidate as a move action: 1d20+4=8

And, as a standard action, a mind blast! as thats sense dependent its DC 17 Reflex to avoid, and then a DC 17 Will damage effect.

Posted

Well as she's blinded right now It make's little difference, but at least KoS can see now.

Gallia against the Intimidate 1d20+11=13, so no banana.

Her Reflex save 1d20+8=11, and her Will Save 1d20+9=12.

So just a Bruise.

23 King of Suits, unharmed, 3 HP

11 Gallia, Bruised, GM

11 Rene, unharmed, 3 HP

11 Deadbeat, unharmed

And we're back round to KoS

Posted

Rene is going to delay action, as his magic array is tied up, as too is his paintbrush array.

Deadbeat will go and send her sleep with a Fatigue 7 effect. A DC 17 Reflex and DC 17 Will Save to avoid the zzzz (either will do!)

Posted

Don't forget about the Dazzle, Tiff! A Fortitude save each round against the same Difficulty Class as the attack's, with a +1 bonus each round the attempt to get rid of it is made.

Layering onto the current Snare with another, bringing its Toughness bonus up to +9, I believe.

Moving closer to Gallia, continuing their spirited and engaging conversation.

Posted

Well since that's obviously Beatrice having seized control for the time being, King of Suits will explain the situation to the unfortunate young woman, trying to find out how this possession dealy started. Free Action to talk. Move Action to try and persuade her not to conceal anything(Diplomacy roll, just imagine him dancing interpretively as he talks: 11. Curse your unfunky bones, Marceau), and Standard Action to layer on some more of the Snare(once again up to +9).

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