Ari Posted February 1, 2013 Posted February 1, 2013 Time to do what he does best, make waves! Using Create Object to make a big old water sphere 120ft. wide, deep and tall around the Deep Ones.
trollthumper Posted February 2, 2013 Author Posted February 2, 2013 And the Deep Ones are fenced in. Temperance then uses her Area Shapeable Move Object on the sphere of water to unleash bursts of water on all the Deep Ones. That's DC18 Reflex to halve, DC23 Toughness to soak. The first one makes it where the others don't, and... hmm. Two are left Dazed and Staggered, and the other two are knocked the hell out. All right, two Hero Points for everyone, as the last two only take Bruised x1 and are Dazed. Deep One 1: 22, Unharmed, Dazed (Temperance's Action), Staggered, 0 HP Wave-Eye: 18, Unharmed, 2 HP Temperance: 17, Unharmed, 4 HP Deep One 2: 17, Unharmed, Dazed (Temperance's Action), Staggered, 0 HP Deep One 3: 14, Bruised x1, Dazed (Temperance's Action), 0 HP Deep One 4: 11, Bruisex 1, Dazed (Temperance's Action), 0 HP Silver Spider: 10, Unharmed, 2 HP Silver Spider is up next.
Azuth65 Posted February 5, 2013 Posted February 5, 2013 SS'll take a shot at #1, 1d20+8=23, that's a DC 18 Ref vs snare.
trollthumper Posted February 8, 2013 Author Posted February 8, 2013 He's Entangled. Deep One 1: 22, Unharmed, Dazed (Temperance's Action), Entangled, Staggered, 0 HP Wave-Eye: 18, Unharmed, 2 HP Temperance: 17, Unharmed, 4 HP Deep One 2: 17, Unharmed, Dazed (Temperance's Action), Staggered, 0 HP Deep One 3: 14, Bruised x1, Dazed (Temperance's Action), 0 HP Deep One 4: 11, Bruisex 1, Dazed (Temperance's Action), 0 HP Silver Spider: 10, Unharmed, 2 HP Round one is over. Four rounds until the Leviathan arrives. Deep One 1 isn't doing much, so Wave-Eye is up next.
Ari Posted February 9, 2013 Posted February 9, 2013 Using the Damage from the array to attack all of the Deep Ones in the sphere. Attack rolls: 24, 16, 16, 21. All those that hits, DC27 TOU save. Full-Round, so no other actions.
trollthumper Posted February 17, 2013 Author Posted February 17, 2013 That should hit 1 and 4. Deep One 1 takes a Bruise, and Deep One 4 takes another Bruise and has his Daze refreshed. Deep One 1: 22, Bruised x1, Dazed (Temperance's Action), Entangled, Staggered, 0 HP Wave-Eye: 18, Unharmed, 2 HP Temperance: 17, Unharmed, 4 HP Deep One 2: 17, Unharmed, Dazed (Temperance's Action), Staggered, 0 HP Deep One 3: 14, Bruised x1, Dazed (Temperance's Action), 0 HP Deep One 4: 11, Bruised x2, Dazed (Wave-Eye's Action), 0 HP Silver Spider: 10, Unharmed, 2 HP Temperance decides to unleash another torrent, because when you have Move Object and a huge amount of water, why the hell not. DC18 Reflex save to halve a DC23 Toughness save. All but 3 save it down; Deep Ones 1 and 2 manage to save, Deep One 3 is Dazed and Staggered, and Deep One 3 takes another Bruise and is Dazed. Deep One 1: 22, Bruised x1, Entangled, Staggered, 0 HP Wave-Eye: 18, Unharmed, 2 HP Temperance: 17, Unharmed, 4 HP Deep One 2: 17, Unharmed, Staggered, 0 HP Deep One 3: 14, Bruised x1, Dazed (Temperance's Action), Staggered, 0 HP Deep One 4: 11, Bruised x3, Dazed (Temperance's Action), 0 HP Silver Spider: 10, Unharmed, 2 HP Deep One 2 can only shoot a burst of radiation at Temperance. Ouch. DC27 Toughness save for her. Oh, that's not good. Hero Point! She takes a Bruise. Deep One 1: 22, Bruised x1, Entangled, Staggered, 0 HP Wave-Eye: 18, Unharmed, 2 HP Temperance: 17, Bruised x1, 3 HP Deep One 2: 17, Unharmed, Staggered, 0 HP Deep One 3: 14, Bruised x1, Dazed (Temperance's Action), Staggered, 0 HP Deep One 4: 11, Bruised x3, Dazed (Temperance's Action), 0 HP Silver Spider: 10, Unharmed, 2 HP Silver Spider is up next.
Azuth65 Posted March 14, 2013 Posted March 14, 2013 (edited) Many apologies for holding this up. SS is going to power-attack -2 unarmed, +2 damage. 1d20+9=10, my first roll back is a 1... Karma, and spending an HP. 1d20+9=24 should hit, prompting a DC 22 toughness save. Edited March 14, 2013 by Azuth65
trollthumper Posted March 15, 2013 Author Posted March 15, 2013 We'll assume that goes towards Deep One 1. And he's down. Wave-Eye: 18, Unharmed, 2 HPTemperance: 17, Bruised x1, 3 HPDeep One 2: 17, Unharmed, Staggered, 0 HPDeep One 3: 14, Bruised x1, Dazed (Temperance's Action), Staggered, 0 HPDeep One 4: 11, Bruised x3, Dazed (Temperance's Action), 0 HPSilver Spider: 10, Unharmed, 1 HP Round two is over. Three rounds until the Leviathan arrives. Wave-Eye is up next.
Ari Posted March 17, 2013 Posted March 17, 2013 Don't fix what isn't too badly broken. Wave-Eye will use the Damage power again, Attacking the Deep Ones still swimming in the water sphere: 28! That should hit them, so DC27 TOU saves for them.
trollthumper Posted March 19, 2013 Author Posted March 19, 2013 That will decidedly hit. Deep One 2 takes a Bruise and is Dazed, Deep One 3 goes down, and Deep One 4 takes a Bruise and is Dazed. Wave-Eye: 18, Unharmed, 2 HPTemperance: 17, Bruised x1, 3 HPDeep One 2: 17, Bruised x1, Dazed (Wave-Eye's Action), 0 HPDeep One 4: 11, Bruised x4, Dazed (Wave-Eye's Action), 0 HPSilver Spider: 10, Unharmed, 1 HP Temperance decides to also not fix what is broken and unleash a gigantic burst of water. That's a DC18 Reflex save to halve, DC23 Toughness save to soak. Neither of them make it. Deep One 2 takes a Bruise and is Dazed, while Deep One 4 goes down. Wave-Eye: 18, Unharmed, 2 HP Temperance: 17, Bruised x1, 3 HPDeep One 2: 17, Bruised x1, Dazed (Wave-Eye's Action), 0 HPSilver Spider: 10, Unharmed, 1 HP Silver Spider is up next.
Azuth65 Posted March 29, 2013 Posted March 29, 2013 With only one Deep One left, Silver's going to try a web-slinging clothesline... 1d20+9=27 And with her move-by, she's now standing on a wall a bit out of any retaliatory punchings.
trollthumper Posted March 30, 2013 Author Posted March 30, 2013 All right, then. DC20 Toughness save for the Deep One... who takes another Bruise and has his Dazed refresh. Wave-Eye: 18, Unharmed, 2 HP Temperance: 17, Bruised x1, 3 HP Deep One 2: 17, Bruised x2, Dazed (Silver Spider's Action), 0 HP Silver Spider: 10, Unharmed, 1 HP Round three is over. Two left until the Leviathan arrives. Wave-Eye is up next.
Ari Posted March 30, 2013 Posted March 30, 2013 (edited) Wave-Eye Charges at Deep One 2! Using Speed to race into the warehouse and hurl himself into the water sphere! Attack roll: 28. If that hits, DC23 TOU save as per usual. At +7 Defense until his next action. Edited March 30, 2013 by Arichamus
trollthumper Posted March 31, 2013 Author Posted March 31, 2013 The Deep One takes a Bruise. Wave-Eye: 18, Unharmed, 2 HP Temperance: 17, Bruised x1, 3 HP Deep One 2: 17, Bruised x3, Dazed (Silver Spider's Action), 0 HP Silver Spider: 10, Unharmed, 1 HP Temperance unleashes another Move Object burst, aiming for the Deep One but not Wave-Eye. DC18 REF to halve, DC23 TOU to soak. It does not halve, and is Dazed and Staggered. Wave-Eye: 18, Unharmed, 2 HP Temperance: 17, Bruised x1, 3 HP Deep One 2: 17, Bruised x3, Dazed (Temperance's Action), Staggered, 0 HP Silver Spider: 10, Unharmed, 1 HP Silver Spider is up next.
Azuth65 Posted April 8, 2013 Posted April 8, 2013 1d20+11=21 I believe that hits so DO2 needs to make a DC22 toughness save.
trollthumper Posted April 9, 2013 Author Posted April 9, 2013 And he's down. We are out of rounds, as the Leviathan slinks back to the depths.
trollthumper Posted April 20, 2013 Author Posted April 20, 2013 Ari - Wave-Eye should automatically know that if a Deep One is referring to anywhere as a "Golden City," it's gotta be Atlantis.
Ari Posted April 20, 2013 Posted April 20, 2013 What a time to be several centuries out of the loop! Old Noche needs to go and get reacquainted with some pals, maybe pay a few debts that need paying in the big city...
Azuth65 Posted May 2, 2013 Posted May 2, 2013 Invention (Will edit later for proper formatting): Enhanced Feat: Environmental Adaptation (Underwater) 1pp Immunity 3: Cold, Pressure, Drowning 3pp Super-Senses 1 (Darkvision) 2pp Swimming 2 2pp Total of 8 And since taking the normal way of inventing would take too long (looking like at least 20+ hours if I'm doing it right), Jen's going to jury rig the modual to her costume. DC of 24 1d20+9=27
trollthumper Posted May 3, 2013 Author Posted May 3, 2013 That'll do. Temperance, likewise, stunts Swimming 2 off of her Super-Senses, and will spend an HP once they get to Atlantis in order to off-set Fatigued.
Ari Posted May 18, 2013 Posted May 18, 2013 If I may, going to use Wave-Eye's "This looks like a job for..." Complication, speaking first and rashly.
trollthumper Posted July 31, 2013 Author Posted July 31, 2013 And we have a mole! The darkness swirling outside the dome breaks through in the form of both at PL8 - ATT +4 (+8 Tenebrous Depths), DEF +8/+2, TOU +8, FORT +5, REF +5, WILL +6, and DMG around +8. We've got another PL8 Deep One in the form of the rogue watersinger, who is now tearing ass through Atlantis in an effort to bring things crashing down. The Depthshades go on 6 and 3. The Deep One goes on 8. Temperance goes on 13.
Azuth65 Posted August 1, 2013 Posted August 1, 2013 1d20+9=22 Silver's gonna tear ass after the Watersinger tearing ass ahead of her. If she can get in range, she's also gonna try and web-ify the jerk (1d20+10=29). Let's pop an HP to add for improved crit: web array for a round. DC 23 reflex save please.
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