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Speaking in Tongues(OOC)


Ari

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(10:22:56) Arichamus: KD, could I get an Intimidate roll? +2 circumstance bonus for the speech.(10:23:02) KnightDisciple: Well, Intimidate can be a debuff, sooooo(10:23:29) KnightDisciple: Skill Mastery, 32, Ari

Let's see what he makes of that: 4+15=19. The Rig(for such he is called) is scared off.

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He's some kind of aquatic super, possibly a deformed Atlantean. He uses a conch shell to manipulate and create water that he uses in battle, and has been noticed to seem like he's speaking several different languages at once. He has been spotted in the northern Atlantic several times in the past helping ships get to shore and rescuing sailors.

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  • 2 weeks later...

Skill Mastery 30 on Gather Info for Well-Informed to know who she's talking about, hero and villain wise. Basic info is fine. :)

Anyways!

Switching Array to: Alternate Power: Communication 6 (Auditory, 20 miles ["Anywhere In Freedom City"], Extras: Area, Linked [Comprehend, Super-Senses], Feats: Selective, Subtle) [14PP] + Comprehend 3 (Languages 3 [speak Any, All At Once, Understand All], Extras: Linked [Communication, Super-Senses]) [6PP] + Super-Senses 3 (Extended Hearing 4 [100,000ft / 20-mile Notice Increments], Extras: Linked [Communication, Comprehend], Flaws: Limited [speech], Feats: Selective) [4PP] (Far-Hearing, The Tongues of Men & Angels, Ventriliquism) [14 + 6 + 4 = 24PP]

Gabe will --whisper-- to Wave-Eye (like that). No one else should be able to intercept it.

He will then use Extended hearing to try to listen to the area around the office, particularly the wall she keeps glancing toward.

Notice 26 for listening for Voices, if it matters with his power structure. He'll filter it down to people who aren't workers in the building.

Then when he --whispers-- to Mrs. Scallop, he'll use 1 HP and Ultimate Diplomacy to get 40 on that check with her.

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Gabriel's going to walk right over to the wall and set off his Dazzle. It's a Burst (60ft radius), but Selective; only the 4 people on the other side of the wall will need to make saves.

DC22 Reflex, then DC22 (or 16 if they save for half) Fort Save.

EDIT:

Oh, and Extra Effort to do it again. Hero Point will be spent to negate fatigue.

Initiative: 12

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  • 4 weeks later...

Right then.

Move Action: Move to in front of Mrs. Scallop.

Free Action: Switch to Blast

Standard Action: Ranged Attack!

32, that's a critical hit!

I'll take the +5 to Damage. That boosts the Toughness Save DC to at least 32; with his Autofire (rank 1), for ever 2 he's above the Robot's Defense, that's another +1, up to +5, so likely it's 33 to 37.

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He has +13 Defense, so that makes it..a DC36 TOU save. He cannot possibly make that, let's see how well he does: 27. Amazing. Alright, failed by 9, so Dazed, Bruised and injured.

The others make their Initiative rolls, and will get up next round if they make their saves: Rubber-Burner: 21. Blackout: 7. Combine: 10.

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Going with the two heroes the next round picking up members of the Wreckers.

They attempt to make their saves again. Rubber Burner: 10, nope., Blackout: 32, succeeds., Combine: 19, succeeds.

Combine and Blackout wake up, we're still in rounds so they fire away. Combine attacks Wave-Eye with his metal fist. He's being carried(not grappled) so it can't miss. DC25 TOU save: 22, a Bruise. Blackout shoots a lighting bolt at Gabriel: 21, miss.

Round 3. Tiebreaker for Combine and Trasher: Trasher goes before Combine.

Rubber Burner: Unharmed, Dazzled-GM

Wave-Eye: Bruise(x1), 1HP

Gabriel: Unharmed, 4HP

Trasher: Bruise(x1), Injured(x1)-GM

Combine: Unharmed-GM

Blackout: Unharmed=GM

Burner tries again: 16. Nope.

Wave-Eye drops the two he's carrying and punches Combine back: 11. Miss.

Gabriel is up.

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The IC thread is behind because...it's hiding, for the opportune moment. >.>

Yeah that hits by 8. So it's a DC31 Toughness save for Blackout. Can't make that! Let's see how well he does: 24! Failed by 7, so Dazed and Bruised. Trasher will get up and punch at Wave-Eye: 19. Hits, DC26 Toughness save: 24, Bruised again.

Combine hurls himself at Gabriel: 29. Hits. DC25 Toughness save for him.

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Round 4:

Rubber Burner: Unharmed, Dazzled-GM

Wave-Eye: Bruise(x1), 1HP

Gabriel: Unharmed, 3HP

Trasher: Bruise(x1), Injured(x1)-GM

Combine: Unharmed-GM

Blackout: Bruise(x1), Dazed-GM

Rubber Burner makes another try for getting rid of his Dazzle: 27. Succeeded, he'll come into play next round, if there is one.

Wave-Eye uses the Conch's Damage to blast Combine: 24, that hits. DC27 Toughness save for him: 24. A Bruise.

Gabriel is up.

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I'll blast Blackout again (Defense 22, if my math is right).

Standard Action: 29. Only 1 less than last time, but with Autofire that means it's effectively a DC 30 Toughness Save.

Hm.

Move Action: Make sure the civvie is kept behind him.

Extra Effort for another attack. Tick off 1 Hero Point. Blasting Blackout again, unless he biffed that previous save so badly he's out of commission. If that's the case, I'll blast Rubber Burner.

Standard Action: Ranged Attack: 31. So a DC 31 Toughness Save (if it's against Blackou'ts Defense 22). Base is 27, plus 4 from Autofire, if that exceeds by 8 or 9.

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