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Speaking in Tongues(OOC)


Ari

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Posted

Round 5!

Rubber Burner: Unharmed-GM

Wave-Eye: Bruise(x1), 1HP

Gabriel: Unharmed, 2HP

Trasher: Bruise(x1), Injured(x1)-GM

Combine: Bruise(x1)-GM

Blackout: Bruise(x3), Dazed, Staggered-GM

Rubber Burner will shoot fireballs at Gabriel: 19, miss. Moving next to Gabriel.

Wave-Eye will punch at Combine: 26. Hits. DC23 Toughness save: 22. Bruised again.

Gabriel's up.

Posted

Let's see how this goes.

DC28 Toughness save: 20, he's out!

Trasher knows nought of your legitimate business malarkey, and will try and Grapple Gabriel, Accurate-Attacking (+-2) 31, a Critical hit, opposed Grapple check DC is increased by 5, Grapple roll: 27. +5 is 32.

Combine waxes wordy and punches at Wave-Eye: 23. That hits, DC25 Toughness save for him: 11. Rerolling(0HP): 23. Another Bruise.

Round 6.

Rubber Burner: Unharmed-GM

Wave-Eye: Bruise(x2), 0HP

Gabriel: Unharmed, 2HP

Trasher: Bruise(x1), Injured(x1)-GM

Combine: Bruise(x1)-GM

Rubber Burner will attack Gabriel after the Grapple check is finished. Attack roll: 24, hits. DC23+Autofire 1, 10 greater than his Grapple-lowered Defence, makes that a DC28 Toughness save.

Wave-Eye will make an Attack attempt on Combine with the Conch. Attack roll 27. Hits, DC27 Toughness for him: 18, Staggered and Dazed. Wave-Eye sets a Reaction to Interpose the next attack aimed at Gabriel.

Posted

Delay was almost my middle name.

As Gabriel is Dazed, Trasher will maintain the Pin, and Combine will make a Snare attempt on Wave-Eye: 14, miss.

Round 7.

Rubber Burner: Unharmed-GM

Wave-Eye: Bruise(x2), 0HP

Gabriel: Bruise(x1), Dazed, Pinned, 2HP

Trasher: Bruise(x1), Injured(x1)-GM

Combine: Bruise(x1)-GM

Rubber Burner will make for the attacking again: 22. +4 bonus from target being pinned makes it 26. DC23+Autofire makes it DC28. Wave-Eye interposes, his save: 16. Staggered and Dazed.

Trasher maintains the Pin.

Combine will attack Wave-Eye: 14. Miss.

Posted

Round 8.

Rubber Burner: Unharmed-GM

Wave-Eye: Bruise(x2), Dazed, Staggered, 0HP

Gabriel: Bruise(x1), Pinned, 2HP

Trasher: Bruise(x1), Injured(x1)-GM

Combine: Bruise(x1)-GM

Rubber Burner attacks Gabriel again: 15. With the +4 bonus from the target being Pinned, 19. 5 more than the target's current Defence, so DC25 Toughness save.

And then Gabriel's up.

Posted

Right, DC 25, 1 Bruise...

16. Uh, no. Hero Point Reroll.

21, but because of the HP that becomes 31. So he at least doesn't take any more damage.

Now. Time to break free. Seems like the best way is to just break the robot.

Standard Action: Use Blast against Thrasher.

32. DC 27 Toughness, +5 for Crit becomes DC 32, plus however much Autofire comes into play.

Posted

Going with Ecalsneerg's suggestion to put a -4 pentalty to the Attack roll, though that's still a critical hit regardless. 28 is 5 greater than 23, so that's a DC34 Toughness save for Mr. Trasher: 22. Failed by 12, so Staggered, Disabled and Dazed.

Combine attacks Gabriel: 13, miss.

Going to wait until we're up to date on the IC thread before continuing.

Posted

Alright, Round 9.

Rubber Burner: Unharmed-GM

Wave-Eye: Bruise(x2), Staggered, 0HP

Gabriel: Bruise(x1), 2HP

Trasher: Bruise(x1), Dazed, Disabled, Injured(x1), Staggered-GM

Combine: Bruise(x1)-GM

Rubber Burner Power Attacks(+-2) Gabriel: 23. Hits. DC25 Toughness save.

Wave-Eye moves closer to the speedster, setting a Reaction to Interpose for the next attack that goes for Gabriel.

Posted

Unfortunate.

Trasher has no moves this round, thankfully. Combine goes again with the Power Attacking(+-3): 26. Incredible. That's a DC28 Toughness save, which Wave-Eye Interposes into. His save(he can't make it all, but he can try): 11. Failed. He is OUT!

Round 10.

Rubber Burner: Unharmed-GM

Gabriel: Bruise(x2), 2HP

Trasher: Bruise(x1), Disabled, Injured(x1), Staggered-GM

Combine: Bruise(x1)-GM

Rubber Burner tries to make an Intimidation check against Gabriel to try and Demoralize him: 24.

Gabriel is up!

Posted

Auto-30 Counter-Intimidate, Gabriel's not impressed.

This situation calls for extreme measures.

Free Action: Extraordinary Effort, for one Stunt and one Surge

Stunt: Off of Sonic Control. It will be Damage 12 (Extras: Area [Targeted, Burst, 60 ft Sphere], Selective)

Surge: Will be an extra Standard Action

Move Action: Position Gabriel mostly over Wave-Eye's unconscious form.

Standard Action: Attack all the fools.

21 for the first one, a DC 27 Toughness Save.

Standard Action (Surge): Attack all the fools. Again.

24 for the second attack. DC 27 Toughness.

Free Action: Technically next round, but. Spend a Hero Point to put him at only Fatigued. Leaves 1 Hero Point.

IC will wait for you to post.

EDIT: To be clear, using the wonders of Selective, Gabriel is hitting any bad guys who are still even slightly conscious.

Posted

Rubber Burner's DC27 Toughness save: 22! Bruised and Dazed.

Combine's DC27 Toughness save: 20! Bruised again and Dazed.

Round 11

Rubber Burner: Bruise(x1), Dazed-GM

Gabriel: Bruise(x2), 1HP

Trasher: Bruise(x1), Disabled, Injured(x1), Staggered-GM

Combine: Bruise(x2), Dazed-GM

Gabriel is up again!

Posted

Again, he's Fatigued. -2 to Str and Dex. -1 Attack and Defense.

But! I'm keeping the Stunt going.

Standard Action: AOE Attack with -1 Penalty.

12. Nope. Spending that last one....Hero Point Reroll.

31. That's a Natural 20. So. Add +5 to Save DC. DC is now 32 Toughness.

Posted

Sorry for not specifying, but going to have Trasher simply get deactivated by all the punishment. We're out of rounds.

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