Brown Dynamite Posted September 24, 2012 Share Posted September 24, 2012 Can't help but wonder how sturdy these briefcases that Omen's about to be using as makeshift head beaters are. Link to comment
Ari Posted September 25, 2012 Author Share Posted September 25, 2012 TOU bonus of +8 VERY sturdy briefcases, made of treated steel. Link to comment
TheAbsurdist Posted September 25, 2012 Share Posted September 25, 2012 Asad will stop, and then start trash talking them. Holding his action until after they shoot things at him. Link to comment
Brown Dynamite Posted September 26, 2012 Share Posted September 26, 2012 Let's see before the taunting and flipping gonna just go on a head on assault then and charging for the chargers with a move action and then swinging a briefcase as a standard action with a Briefcase smack (30- Nat. Crit ) Well they're about to be dropping like flies with some liberal use of Takedown Attack if one drops in the opening. Link to comment
Ari Posted September 26, 2012 Author Share Posted September 26, 2012 Can't make that, so they all fall down. Go ahead and narrate their defeat! Link to comment
Ari Posted September 28, 2012 Author Share Posted September 28, 2012 Seeing as KD's on a brief hiatus, moving on to the Guards! Moving on to the seven guards outside the Federal Building. All attack Asad. Their attack rolls: 14, 20, 19, 10, 15, 8, 8. So 4 hit, 3 snipers and one rocket launcher. The first 4 are the snipers, the latter 3 are the rocket-launcher-bearers. EDIT: Failed to take into account Asad's IMPV TOU, so only the rocket launcher does anything. As he's using Ultimate TOU, that anything becomes nothing as well. Three at them. Then ten. The other 8 guards make their moves. 4 more into the halls, leaving 3 to guard the city government employees. Link to comment
TheAbsurdist Posted September 28, 2012 Share Posted September 28, 2012 So, I invoke Impervious 10. So I have to save, and you know what? I invoke Dramatic effect, and use Ultimate TOU, and Asad goes bwahaha! Link to comment
Raveled Posted September 28, 2012 Share Posted September 28, 2012 Actually unless some of those attacks have Penetrating, I don't think Asad has to save against any of them. Impervious negates any attack that is equal to or below its rank. Link to comment
TheAbsurdist Posted September 28, 2012 Share Posted September 28, 2012 I thought it was just below the rank for Impervious. Woopsie Anyway, so my post since I held? And using his Area Damage. Say hello guys! Link to comment
Ari Posted October 3, 2012 Author Share Posted October 3, 2012 DC20 Reflex saves: one of the snipers and two of the rocket-launchers make it. Toughness saves: None of them make it. Link to comment
Azuth65 Posted October 8, 2012 Share Posted October 8, 2012 Well, while making her way towards the hostages, Silver's going to take 10 on the first minion, after shifting -2 atk, +2 dmg for a DC 22 toughness (assuming a 19 hits). Link to comment
Ari Posted October 8, 2012 Author Share Posted October 8, 2012 That hits! DC22 TOU save: 15! They're down. Link to comment
Tiffany Korta Posted October 9, 2012 Share Posted October 9, 2012 k, I need to spend a HP to bring a Silver Spider along with my Teleport, as I've not yet been rated for passengers . My action this round will be to teleport out, an exciting round i know! Link to comment
Ari Posted October 9, 2012 Author Share Posted October 9, 2012 The edge of my seat is now a charred pile. Round 2: Asad: Unharmed, 3HP Gabriel: Unharmed, 6HP Guards(x4): Unharmed-GM Starlight: Unharmed, 4HP Silver Spider: Unharmed, 2HP Young Britannia: Unharmed, 2HP Go for it Asad. EDIT: Nothing was changed. I made no mistakes. Ignore the ones there that aren't there. Link to comment
Raveled Posted October 9, 2012 Share Posted October 9, 2012 Starlight isn't in there, somewhere? Link to comment
Ari Posted October 9, 2012 Author Share Posted October 9, 2012 Edited to remove that idiotic error. Link to comment
TheAbsurdist Posted October 9, 2012 Share Posted October 9, 2012 essentially move action and open the back door, while yelling insults. Link to comment
Ari Posted October 18, 2012 Author Share Posted October 18, 2012 That gets a lot of people's attention, but triggers no new dangers. Guard #1 spots Starlight and fires, luckily the terrorist's gun is fitted with a sound suppressor. Attack roll:6. Misses by at least a league. The others in the halls don't mark the noise and move onwards. One passes into the area Silver Spider is in.Their Notice: 14. Can the Silver Spider beat that?! #3 does not move into any areas holding any heroes, and #4 stays put with the hostages, pointing his gun at them as hard as he can. Editing GM post. Starlight is up. Link to comment
Azuth65 Posted October 19, 2012 Share Posted October 19, 2012 Untrained stealth roll, 1d20+5=25. Link to comment
KnightDisciple Posted October 20, 2012 Share Posted October 20, 2012 I'm back, let me know where and when to slot back in. Link to comment
Raveled Posted October 24, 2012 Share Posted October 24, 2012 Starlight Free Action: Per discussion in chat, spending a HP to add Subtle to Blast. Standard Action: Blast! +5 Power Attack, but since these are minions she can Take 10 for an attack of 15 and hit automatically. DC 30 Toughness save for the poor sap. Link to comment
Ari Posted October 24, 2012 Author Share Posted October 24, 2012 Cannot possibly make that save, and as these are minions she goes down like a ninepin. Feel free to Move along. Silver Spider is up. Link to comment
Azuth65 Posted October 27, 2012 Share Posted October 27, 2012 Since she's got surprise on her side again, Silver's going to power-attack -2/+2 and force a DC 22 toughness save from the mook that just overlooked her. Link to comment
Ari Posted October 27, 2012 Author Share Posted October 27, 2012 DC22 Toughness save: 18! Failed, they're down. Young Britannia is up! Link to comment
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