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Overthrow in City Hall!(OOC)


Ari

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Alright, moving inside the two don't meet much observable resistance, although the doors do slam shut behind them and resist all attempts to open them.

A DC24 Notice check and another Notice check at DC18 for Young Britannia and Asad, please.

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  • 2 weeks later...

Alright, their Reflex saves: Halb-in-Shadow: (19:50:01) System: Arichamus rolls 1d20 and gets (11)+8=19. Charfoot: (19:51:52) System: Arichamus rolls 1d20 and gets (9)+10=19.

Their Fortitude saves have the same bonus: H-i-S: (19:53:51) System: Arichamus rolls 1d20 and gets (20)+5=25., Charfoot: (19:54:28) System: Arichamus rolls 1d20 and gets (18)+5=23.

Both make it.

Their Initiative rolls. 21., 21. Second has the higher bonus, goes before them.

Round 3

Asad: Unharmed, 3HP

Gabriel: Unharmed, 6HP

Charfoot: Unharmed-GM

Halb-in-Shadow: Unharmed-GM

Guard: Unharmed-GM

Starlight: Unharmed, 4HP

Silver Spider: Unharmed, 2HP

Young Britannia, Unharmed, 2HP

Asad is up.

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DC30 Will or Intimidate save. They can't make it, but anyway! Will is higher so going with that: 6. Well, they halt alright

Charfoot's up, and will Slam Young Britannia: 16. Misses.

Halb-in-Shadow: uses his power to try and Grapple with Asad: Attack roll 11. Also miss.

The guard moves over to the door of the room where the hostages are, wondering where the others are.

Starlight is up.

EDIT: DAMNIT. Forgot that THeAbsurdist did a +-5 All-Out Attack. Okay then Grapple roll: 22.

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That does hit. DC23 Toughness save: 10. Failed by 18, so he's down.

Round four.

Asad: Unharmed, 3HP

Gabriel: Unharmed, 6HP

Halb-in-Shadow: Bruise(x1)-GM

Starlight: Unharmed, 4HP

Silver Spider: Unharmed, 2HP

Young Britannia: Unharmed, 2HP

Asad is up. Just need to settle if he beats the opposed Grapple check of DC27 and we're off.

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