Ari Posted September 12, 2012 Posted September 12, 2012 OOC thread for this thread. Blodeuwedd and El Heraldo deal with fairy story problems.
Ari Posted October 8, 2012 Author Posted October 8, 2012 Hunting time! The Afanc's Stealth roll to get the drop on Heraldo: 7. Suitable. Heraldo's Notice roll: 18! So Heraldo is not Flat-Footed when combat begins! Now for initiative: Heraldo: 9. Afanc: 17. First action of the creature will be, as makes sense, attacking Heraldo with its tail: 18. Hits. DC23 TOU save: 13. Fantastic. Rerolling(3HP): With the reroll, 27. Grapple attempt: 16. Misses. Rerolling(This makes for great television, I'm sure, 2HP): 25 with +10 bonus. Hits. Grapple roll: 39. The Afanc's attempt to escape: 26. Failed by 13. Bound and Helpless!
Ari Posted October 8, 2012 Author Posted October 8, 2012 Feel free to make a Notice check while wearing the Chessboard! STR check to drag the Afanc back to shore: 29! Opposed roll: 20! He proceeds back towards the shore when Bad Things occur(3HP).
Tiffany Korta Posted October 10, 2012 Posted October 10, 2012 Using Skill mastery on Notice for a total of 22.
Ari Posted October 10, 2012 Author Posted October 10, 2012 Success! She sees that the forest around the lake is filled with the figures of the Twylyth Teg, who are using their glamours to conceal themselves from sight, the Chessboard showing them as blobs of roiling magic. The hazy outline of a giant's skull lies over the lake.
Ari Posted November 1, 2012 Author Posted November 1, 2012 GM Fiating that the gold and lead chains keep El Heraldo from calling upon the Blue Dame, HP for El Heraldo(6HP).
Ari Posted February 5, 2013 Author Posted February 5, 2013 Suddenly, something HAPPENS! By all permissible, I promise you Tiff no thread I GM for you afterwards will ever be as bad as this one. I'm deeply sorry it dragged on for so pointlessly long. Should've just gone with my first idea where the chased and fought some kind of Headless Horseman. Anyway, combat time. Subito doesn't have his powers back yet, so Blodeuwedd can take a Standard Action to cut off the bracelets that won't let him transform. They're made of Fairy metal, so Dyrnwyn just whacks right through them. Initiatives for the Faerie Queen: 7. her four guards 8. and Subito 19. Roll Initiative for Blodeuwedd please.
Tiffany Korta Posted February 5, 2013 Posted February 5, 2013 Your kidding right? I've really enjoyed the chance to show another part of Blod character. Blod's Initiative 1d20+9=10
Ari Posted February 6, 2013 Author Posted February 6, 2013 Round 1 Subito: Unharmed, Shackled, 2HP Blodeuwedd: Unharmed, 2HP Faerie Guard(x4): Unharmed-GM Faerie Queen: Unharmed-GM Subito jumps at the Queen(who has roughly PL10 caps) and tries to punche her in what I believe those in the medical profession refer to as the 'gob', Accurate Attacking (+3 Attack -3 Damage): 21. Hits! DC23(EDIT: No it isn't it's DC17) TOU save: 27. Denied! Blodeuwedd is up.
Tiffany Korta Posted February 6, 2013 Posted February 6, 2013 Move Action: Demoralize the Fae, with here skill mastery and as a move action it's add up to 19. Standard Action: Attack the Queen with Dyrnwyn, 1d20+10=29. That's a critical for a DC 30 Toughness save.
Ari Posted February 6, 2013 Author Posted February 6, 2013 DC19 Demoralize rolls: Two fail it(the Queen and one Guard) DC30 Toughness save: 13. Failed by 17, and knocked unconscious. The guard makes their disarm attacks: 20, 9, 22, 23 With the Demoralize that is two hits. The Strength DC is 23. Round 2. Subito Power Attacks(+2 Damage -2 Attack) one of the Guard: 13. reroll(1HP left): 19. Hits. DC19 Tou save: 14. The Guard are one-hit minions, so down he goes. Blodeuwedd is up.
Tiffany Korta Posted February 12, 2013 Posted February 12, 2013 Against the Disarms 1d20+4=8, 1d20+4=20, well the second roll is pointless but neither would succeed anyhow. Standard Action : Melee Attack 1d20+10=22 if that hit's then a DC 19 Toughness save. Move Action : Recover Dyrnwyn if I can.
Ari Posted February 13, 2013 Author Posted February 13, 2013 That totally hits! DC19 TOU save: 11. He's down! Dyrnwyn is retrieved. One guard Accurate Attacks(+-2) Subito, the other Accurate Attacks Blodeuwedd. rolls: 14. Miss! Round 3 Subito attempts to Grapple one of the guards and throw them off the boat: 15. Reroll(2HP): 24. Hits, Grapple roll: 23. opposing roll: 21. He is thrown off the boat! The Afanc makes sure he causes no further trouble. Out of rounds.
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