Max Posted September 13, 2012 Posted September 13, 2012 Player Name: Maxine Walters Character Name: Halxofyq'ta'maswx Power Level: 12 Trade-Offs: None In Brief: Your memories are betraying you. Aren't you proud of yourself? Alternate Identity: Cindy Han (former possessor of the body), Lord of Twisted Memories, Lord of Forgetfulness, Lord of Mental Slip-Ups Identity: Secret (no one knows Cindy is a burnout shell and that a demon lord is possessing her) Birthplace: Hell Occupation: Demon Lord Affiliations: Hell Family: Too long to list Description: Age: Ancient Apparent Age: early twenties (at the moment) Gender: Female (at the moment) Ethnicity: Half-Japanese Half Caucasian (at the moment) Height: 5 foot (at the moment) Weight: 100 pounds (at the moment) Eyes: Green (at the moment) Hair: Blonde (at the moment) The body Halxofyq'ta'maswx inhabits is one Cindy Hane. Cindy was a short girl with an hourglass figure that was mostly paid for and very well put together. She had a pixie style haircut. Her eyes were very vibrant. Her wardrobe consisted what was ever popular at the time. When Halxofyq'ta'maswx took her body she remained the same, but it removed Cindy from her former life. The once striking image now looks disheveled and chaotic. She/It has some followers but no one thinks Cindy is Cindy whenever she appears. Power Descriptions: Subtle manipulations of the min. That's all. Or is it? No one's actually "felt" what Halxofyq'ta'maswx's power feels like. They are overloaded with bad and or changed memories. History: This is a tale of two people. One a selfish girl who got everything she wanted. The other of a demon lord who worked for everything it got. Cindy Hane was born rich. That wasn't the problem at all. The problem was that Cindy was never told "No". Cindy got what she wanted. She was a spoiled rotten child and a hellion on top of it. You could basically buy her attention if you had something she wanted. If her manipulative ways didn't work then she'd most likely have a fit in some manner. She was not a very nice person to be around when she had her fits. Everyone paid for it. Unfortunately, Cindy's last fit would be the "end" of her. She was interested in occult lore at the time and wanted a personal pet demon. She couldn't find anyone who wanted to participate in her ritual. So she did it herself. Not knowing what half the things she was supposed to be doing she went through the motions angry. What was supposed to be an obedient demon servant turned out to be Halxofyq'ta'maswx. The demon lord looked into her soul and saw a perfect host body for this trip to the mortal realm. Halxofyq'ta'maswx eliminated every bit of Cindy metaphysically. The only thing that was left were Cindy's body... and her memories. Halxofyq'ta'maswx was in total control of her now. Halxofyq'ta'maswx's story is a bit simpler. It started out as a lowly servant demon, through power plays and manipulative subterfuge it wracked up title after title, leaving a bloody swath across the hellish landscape. And then it was summoned to the mortal realm. Personality & Motivation: Halxofyq'ta'maswx's motivation is to make people miserable. It's in it's job description. It also has a love for power in it's own realm. It usurped the former lord of twisted memories qute handily and fights tooth and nail to keep every title it has. Powers & Tactics: Halxofyq'ta'maswx is not a type of foe you fight bare knuckle in the middle of the street. It is a sneaky manipulator, preferring to stalk it's prey a while before it slips in unnoticed to start tormenting. While Halxofyq'ta'maswx will mostly focus on one person at a time it's been known to take on a group of weaker-willed people. If it comes down to a straight out fight, Halxofyq'ta'maswx will latch on to the the foe's soul and regress it to heap of pity and self-loathing. Halxofyq'ta'maswx will not kill mortals, keeping them alive means their something to play with later on. Only when Halxofyq'ta'maswx knows it's fighting a fatal battle will it return the favor. An eye for an eye, as they say. Complications: Abilities: 0 + 0 + 0 + 14 + 14 + 14 = 42PP Strength 10 (+0) Dexterity 10 (+0) Constitution 10 (+0) Intelligence 24 (+7) Wisdom 24 (+7) Charisma 24 (+7) Combat: 8 + 24 = 32PP Initiative +8 Attack +4 Melee, +4 Ranged Grapple +4 (+24 mental grapple) Defense +12 (+12 Base, +0 Dodge Focus), +6 Flat-Footed Knockback -12, -6 vs holy and magic Saving Throws: 5 + 8 + 10 = 23PP Toughness +12 (+0 Con, +12 Protection [impervious (not vs holy and magic)]) Fortitude +5 (+0 Con, +5) Reflex +8 (+0 Dex, +8) Will +17 (+0 Wis, +10) Skills: 130R = 33PP Bluff 13 (+20) Concentration 13 (+20) Diplomacy 13 (+20) Gather Information 13 (+20) Intimidate 13 (+20) Knowledge (arcane lore) 13 (+20) Knowledge (theology and philosophy) 13 (+20) Notice 13 (+20) Search 13 (+20) Sense Motive 13 (+20) Feats: 15PP Attractive Benefit (Demon Lord) Challenge (Powerful Taunt 3 [-5]) Distract (Bluff) Fascinate (Bluff) Fearless Grappling Finesse Improved Initiative 2 Ritualist Taunt Ultimate Save (Will) Ultimate Skill (Bluff) Powers: 9 + 6 + 10 + 12 + 48 + 12 + 10 + 43 = 150PP Communication 9 (mental; Extras: Linked [Mind Reading]) [9PP] Comprehend 3 (understood by all, understands all languages) [6PP] Base Power: Flight 5 (250 MPH; Drawbacks: Power Loss [Wings]) {9/9} Alternate Power: Super Movement 1 (Dimensional [Hell]; Extras: Accurate) and Super Movement 1 (Dimensional [Hell]; Extras: Accurate, Portal; Feats: Progression [Portal, 10]) {9/9} Immunity 12 (aging, life support, need for sleep, need for sustenance) [12PP] Mind Reading 12 (Extras: Action [Move/Standard], Duration [sustained], Linked [Communication]) [48PP] Protection 12 (Extras: Impervious; Flaws: Limited [impervious vs Holy and Magical]) [12PP] Super-Senses 10 (Detect Memories [Accurate, Acute, Analytical, Extended 3 (10000), Radius, Ranged]) [10PP] Twisted Memories 18 (36PP Array; Feats: Alternate Power 7) [43PP] Base Power: Concealment 8 (all auditory, all visual, all olfactory) and Insubstantial 4 {36/36} Alternate Power: Damage 12 (Extras: Alternate Save [Will], Range [Perception]; Flaws: Mental Grapple Required) {36/36} Alternate Power: Illusion 10 (all senses; Feats: Progression 6 [size, 1000]; Flaws: Mental Grapple Required) {36/36} Alternate Power: Mental Transform 12 (memories; Extras: Duration [Continuous], Range [Perception]; Flaws: Mental Grapple Required) {36/36} Alternate Power: Mind Control 12 (Extras: Conscious, Duration [sustained]; Flaws: Mental Grapple Required) {36/36} Alternate Power: Morph 5 (all forms; Duration [Continuous]; Feats: Covers Scent, Precise) and Create Object 5 (Extras: Duration [Continuous]; Feats: Innate, Precise, Progression [size, 10], Subtle; Flaws: Range [Touch]) {36/36} Alternate Power: Paralyze 12 (Extras: Range [Perception]; Flaws: Mental Grapple Required) {36/36} Alternate Power: Stun 12 (Extras: Alternate Save [Will], Range [Perception]; Flaws: Mental Grapple Required) {36/36} Drawbacks: (-4) + (-8) = -12PP Vulnerability (Holy Powers; common, major; -4) Weakness (Holy Ground; cumulative -1 to all powers every round, fatal; common, major; -8) DC Block Totals: Abilities (42) + Combat (32) + Saving Throws (23) + Skills (33) + Feats (15) + Powers (150) - Drawbacks (12) = 283 Power Points
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