TheAbsurdist Posted December 12, 2012 Posted December 12, 2012 Asad is gonna spend a hero point, and gain Fascinate (Bluff) 1d20+14=33 'Why yes I just happened to have some ocean front property in Switzerland to sell you.'
Tiffany Korta Posted February 13, 2013 Author Posted February 13, 2013 We now enter the combat phase of our entertainment. Asad and Merge are against 24 Charibdrones, for ease I'm splitting them into two groups of 12. So there initiative are Drone Group 1 1d20+3=22 Drone Group 2 1d20+3=22 (I rolled them seperatly honest ) Merge Trois 1d20+7=15 And would the only singular character here please roll initiative.
Tiffany Korta Posted February 19, 2013 Author Posted February 19, 2013 On second thought's I'm reducing the number of drone's to 8, two groups of 4 22 Drone Group 1, GM (minions) x 4 22 Drone Group 2, GM (minions) x 4 15 Merge Trois, unharmed, GMish 8 Asad, unharmed, 3HP Drone group 1 are attacking Merge 1d20+7=11, 1d20+7=16, 1d20+7=18, 1d20+7=26, miss chances 1d20=19, 1d20=1, 1d20=12, 1d20=5. So two hit's there using Stun so two Fort saves at DC 17 1d20+9=26, 1d20+9=22. So Merge if fine Merge's Attack is a targeted Blast 1d20+10=18, so the four drones needs to make a DC 25 Toughness Save 1d20+8=24, 1d20+8=21, 1d20+8=22, 1d20+8=21. So all four are bruised. Drone Group 2 1d20+7=13, 1d20+7=11, 1d20+7=18, 1d20+7=14, so one hit on Asad a Stun so a Fort save with DC 17. So the Stun save then Asad is up.
Tiffany Korta Posted February 21, 2013 Author Posted February 21, 2013 Asad is in that case Dazed. Could you give me an IC reaction post so I'm not doing all the work myself .
Tiffany Korta Posted February 28, 2013 Author Posted February 28, 2013 Round 2 22 Drone Group 1, GM (minions) x 4 22 Drone Group 2, GM (minions) x 4 15 Merge Trois, unharmed, GMish 8 Asad, unharmed, 3HP The Drones will focus all there attention on Merge 1d20+7=26, 1d20+7=11, 1d20+7=14, 1d20+7=24, 1d20+7=16, 1d20+7=16, 1d20+7=27, 1d20+7=20, 1d20+7=14, 1d20+7=16, 1d20+7=14, 1d20+7=15, so that three hits Merge's miss chances 1d20=2, 1d20=14, 1d20=3, one attack hit's Merge's Toughness Save 1d20+9=20 Merge's Attack 1d20+10=24, so that weirdly hit's all the drones. There toughness saves 1d20+7=17, 1d20+7=21, 1d20+7=23, 1d20+7=10, 1d20+7=12, 1d20+7=10, 1d20+7=14, 1d20+7=18, 1d20+7=20, 1d20+7=26, 1d20+7=11, 1d20+7=14. Eleven drones are down. And two drone are off doing... stuff, yeah stuff. And not because I go the number of drones wrong. Asad get's another Fort save with a +1 bonus, then hopefully he'll get a pop at the final 3 drones.
TheAbsurdist Posted March 1, 2013 Posted March 1, 2013 1d20+9=28 So... no. Asad then uses his Selective Burst Damage on those buggers.
Tiffany Korta Posted March 2, 2013 Author Posted March 2, 2013 There reflex save's are 1d20+3=21, 1d20+3=21, 1d20+3=22, wow somehow they all made it. If you wanted to you could Surge for a second shot at them, that a really unlucky set of rolls. For the good guy's at least...
Tiffany Korta Posted March 4, 2013 Author Posted March 4, 2013 22 Drones, GM (minions) x 3 15 Merge Trois, unharmed, GMish 8 Asad, unharmed, 3HP All three drone will attack Merge 1d20+8=22, 1d20+8=10, 1d20+8=23, so two hits. Merge's Fort save 1d20+9=29, 1d20+9=23, yeah she's fine. Merge will try and finish off the final three 1d20+10=30, well yeah so a DC 28 Toughness save. 1d20+7=21, 1d20+7=23, 1d20+7=27. So no more drone's. We're out of combat for now, but there may be more depending on what they choose to do next.
Tiffany Korta Posted March 20, 2013 Author Posted March 20, 2013 As most of the guards are minions and there weapons can't hurt Asad could you give me some narrative combat before we move on.
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