TheAbsurdist Posted October 11, 2012 Author Posted October 11, 2012 Incoming. Combatant 1 Combatant 2
TheAbsurdist Posted October 14, 2012 Author Posted October 14, 2012 Asad surprised, LW not. Roll initiative. Fire User: 1d20+4=6 Armor: 1d20+3=10 Asad will just go last on next round.
Darksider42 Posted October 14, 2012 Posted October 14, 2012 Rollin' for Ice Blast on Pyro! Result is...8 :/ Hero point away! New result is...24! DC 30 Toughness check
TheAbsurdist Posted October 14, 2012 Author Posted October 14, 2012 1d20+10=26 Missile to LW. DC25 Tou. And resist trip check, with your Dex mod.
Darksider42 Posted October 14, 2012 Posted October 14, 2012 Makin' Rolls Spending another Hero Point to make an Instant Counter. Counter is treated as a reaction. Power Roll: 17 :/ Make a power roll Armored lady!
TheAbsurdist Posted October 14, 2012 Author Posted October 14, 2012 1d20+10=23 So hit. DC25 Tou save, DC20 Dex check to now get thrown flat on her ground
Darksider42 Posted October 14, 2012 Posted October 14, 2012 Rolling Toughness: 17 Lady Winter is hit. Bruised and Stunned. Rolling Reflex: 17 again! Lady Winter does not make it.
TheAbsurdist Posted October 15, 2012 Author Posted October 15, 2012 So Bruise and Stunned and knocked her down, and Asad has no action... And back to Powersuit. Nefarious. Go ahead an do an IC post in reaction.
TheAbsurdist Posted October 15, 2012 Author Posted October 15, 2012 Battlesuit hits Asad with a snare. 1d20+10=26
TheAbsurdist Posted October 15, 2012 Author Posted October 15, 2012 1d20+5=8 Asad fails his reflex. And is bound and helpess and now getting dragged by the opponent. Asad is going to employ his Drain on this. NPC resists Asad's drain. 1d20+10=20 So I am gonna rule, Asad is still bound, he just knocks out the power supply for the Snare power and hence removes the tether.
Darksider42 Posted October 16, 2012 Posted October 16, 2012 Lady Winter is up next! She will rush up to that Battlesuit and get some revenge Via ICE HAMMER! Using All out attack for this. Shifting attack/defense by +2/-2 Rolling: 16 Not a hit. *Sacrifices a Hero point to the Dice gods* Re-rolling: 24 DC 28 toughness check. Also have +5 knockback on the attack as well. Just in case the battlesuit can't take the hit.
TheAbsurdist Posted October 16, 2012 Author Posted October 16, 2012 1d20+10=1717] So Bruised and Stunned for 1 round So Battlesuit loses a round, Asad now wishes to get out. So Spends a standard action to do so.
Darksider42 Posted October 16, 2012 Posted October 16, 2012 Lady Winter attacks again with Ice hammers! All out attack again. Shift is now +3/-3 For attack/Defense Rolling: 22 DC 28 toughness. -1 to the roll for the bruise
TheAbsurdist Posted October 16, 2012 Author Posted October 16, 2012 1d20+11=23 And Battlesuit is stunned again. And another bruise Asad swings! And hits cause Battlesuit is stunned! All-Out Attack (1d20+10=14) Battlesuit needs another Tou Save, versus DC30 1d20+10=18
Darksider42 Posted October 16, 2012 Posted October 16, 2012 Lady Winter is gonna trap that Battlesuit in some Ice bonds! All out attack again, same shift as she had before. Rolling: 16 DC 30 Reflexive save to escape!
TheAbsurdist Posted October 16, 2012 Author Posted October 16, 2012 1d20+6=25 And Battle suit is totally trapped. And Asad is gonna use a full round action to get there. And spend a Hero point to then stunt Drain Energy into a Nullify on the battlesuit. We can skip to being out of rounds, if you want.
Darksider42 Posted October 16, 2012 Posted October 16, 2012 Can't do much without power, so there be no need for combat now.
Darksider42 Posted October 16, 2012 Posted October 16, 2012 Making a FEAR WINTER! Intimidate check. Rollin': 23
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