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Musique (PL7) - Max


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Posted

Player Name: Maxine Walters

Character Name: Musique

Power Level: 7 (105/105PP)

Trade-Offs: +1 Defense / -1 Toughness

Unspent Power Points: 0

Progress To Bronze Status: 0/30

In Brief: Girl with psychic powers channels them into music.

Alternate Identity: Angela Rose (real name), Angel of the Notes (web critic moniker)

Identity: Secret

Birthplace: Freedom City

Occupation: High School Student, Internet Music Critic

Affiliations: Claremont Academy

Family: "oh, we could be sitting here for a while"

Description:

Age: 16 (DoB: October 1996)

Apparent Age: late teens/early twenties

Gender: Female

Ethnicity: Multiracial (her mother's heritage is African, Indian, Middle Eastern and Spanish; her father's is heritage Chinese, Filipino, Mexican and Italian)

Height: 5'5"

Weight: 130 lbs

Eyes: Green

Hair: Black

Angela is brown. Her very mixed heritage makes her features very exotic. She's been mistaken for every ethnicity under the sun. Her figure, top and bottom, belies her age; some thinking she's old as her mid twenties. Her hair is coarse and long enough to tie into braids on her side. When not in costume, she's almost always in a crop top, a long skirt that reaches her ankles and a pair of sandals. She doesn't have a costume, if she needs one she wears the Claremont issued suit. While not consciously doing it, her voice is somewhat sing-song.

Power Descriptions: She has psychic powers that allow her music to have mental effects on everyone that can hear it. It can make them feel better or worse. It can make them remember good or bad memories. Her powers are almost subtle, but if you listen to when she's using her powers there's a slight reverb even when there's not supposed to be. Be it her voice or an instrument, it's always is there.

History: From very early on, Angela was trained in the musical arts. Her family, being musician, want to instill their love for music. Even before she could understand, she heard music. All sorts of music, day and night. Her parents prided the her "first word" was a note. As she grew older she picked up musical instruments too, particularly strings and keys instruments. This all mixed well with her ability to sing. After years and years of practice it was ingrained into her, which made the next transition in her life unbearable.

Starting in her tween years she would get heavy headaches when things were quiet. The void of music would actively hurt her. She began sleeping with the radio on and an mp3 player in her ears. Eventually even that didn't work. The only thing that really worked is when she was actively making the music herself. It came to a head when, after about a month of sleepless nights, she fell into a deep sleep. She was met with her first dream in a while.

It was her, dressed up as an angel. The dream version of herself, a manifestation of her precognitive abilities, told her that all she needed to do was unleash her power. She had no idea what the dream meant, but she noticed she wasn't hurting anymore. The dream mentioned that if she really wanted some help that she would need to go to the Albright Institute and Claremont Academy. She was confused, was she some kind of superhero now? The dream told her that when she woke up she would be rested and to not ignore her own warning.

In the morning she found that she was rested, just like the dream said. She wasn't going to make light of this. She headed to Albright and they tested her her brain power and surely enough, she manifested her powers. It was when she sang that psychic energy trace began to show. Anyone who heard the lilting tune was filled with dread. She was asked to sing a more upbeat song. When she did, everyone was happy. They poked and prodded her mind until they found everything she could do. They then sent her to Claremont Academy to study how to control her powers.

Personality & Motivation: While not totally a space cadet, it is safe to say that she's not thinking on the same level as anyone else in the room. Being a cynic is something she puts into her online character, but outside of that she's pretty much an optimist. Also her curiosity is something she keeps satisfied all the time.

Powers & Tactics: Definitely not a fighter. She relies on her voice to soothe things down.


Complications:

Camera Obsession: She always has a camera and is not afraid to use it. She's also not shy about getting snapped either.

Curious: She will never pass up a chance to do something once. She will never pass up a chance to go see something that's caught her eye.

Internet Famous: She has a weekly show where she reviews top 40 songs. She's very noticeable amongst a subset of people. Also, this is her responsibility.

Mistaken Age: She looks very mature for her age. May be mistaken for a teacher around campus or hanging out with the wrong age group on the outside.

Musical Accompaniment: She needs some kind of music for her powers to work.

Not Too Quiet: If she can't hear anything musical, she suffers from debilitating headaches.

Abilities: 0 + 4 + 4 + 4 + 4 + 4 = 20PP

Strength 10 (+0)

Dexterity 14 (+2)

Constitution 14 (+2)

Intelligence 14 (+2)

Wisdom 14 (+2)

Charisma 14 (+2)

Combat: 6 + 8 = 14PP

Initiative +2

Attack +3 Melee, +3 Ranged

Grapple +3

Defense +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed

Knockback -3, -1 flat-footed

Saving Throws: 3 + 3 + 3 = 9PP

Toughness +6 (+2 Con, +4 defensive roll)

Fortitude +5 (+2 Con, +3)

Reflex +5 (+2 Dex, +3)

Will +5 (+2 Wis, +3)

Skills: 76R = 19PP

Bluff 8 (+10, +14 Attractive, Skill Mastery)

Diplomacy 8 (+10, +14 Attractive)

Knowledge (current events) 8 (+10)

Knowledge (popular culture) 8 (+10)

Language 4 (Arabic, English [native], French, Italian, Spanish)

Perform (keyboards) 8 (+10

Perform (singing) 8 (+10, Skill Mastery)

Perform (stringed instruments) 8 (+10, Skill Mastery)

Notice 8 (+10)

Sense Motive 8 (+10)

Feats: 13PP

Attractive

Challenge 2 (Fast Distract, Fast Taunt)

Defensive Roll 2

Distract (Bluff)

Dodge Focus 4

Fascinate (Perform)

Skill Mastery (Bluff, Perform [keyboards], Perform [singing], Perform [stringed instruments])

Taunt

Powers: 31 + 0 + 0 = 31PP

Psycho Music (28PP array; Feats: Alternate Power 3) (psychic) [24PP]

Base Power: Emotion Control 7 (songs of the heart; Extras: Area [Perception (auditory)], Selective Attack; Flaws: Range [Touch]) [14/28]

Alternate Power: Mind Control 7 (Extras: Area [Perception (auditory)], Conscious, Duration [sustained], Selective Attack; Flaws: Range [Touch]) [28/28]

Alternate Power: Paralyze 7 (bad memories; Extras: Area [Perception (auditory)], Selective Attack) [28/28]

Alternate Power: Stun 7 (good memories; Extras: Alternate Save [Will], Area [Perception (auditory)], Selective Attack) [28/28]

DC Block

Unarmed                Melee               DC15 Toughness (Staged)     Damage (Physical)

Songs of the Heart     Area (auditory)     DC17 Will                   Emotion Control

Mind Control           Area (auditory)     DC17 Will

Bad Memories           Area (auditory)     DC17 Will      (Staged)     Paralyze

Good Memories          Area (auditory)     DC17 Will      (Staged)     Stun

Totals: Abilities (20) + Combat (14) + Saving Throws (9) + Skills (19) + Feats (13) + Powers (31) - Drawbacks (0) = 105/105 Power Points

Posted

Hi Max,

Nice character.

A few points, mainly suggestions and clarifications:

1. Needing music to use her powers. I like the concept, but this could be fleshed out a bit. Her own music? others? would her own singing do? etc. Personally I feel this is better as a power loss: drawback (1-3 points, depending on the answers to the above questions). Complications are great, but if they come up all the time, it can turn into a cascade of HPs... (earning HP through complications is great - although really common ones can be a little wobbly).

2. Could you put her family in? even if its just the basics such as mum, dad, 5 siblings etc..."oh, we could be sitting here for a while" is a neat statement, but the bare bones of what that means is probably a good idea too.

3. Conceptually her skills are rather phenomenal for a 16 year old with good, but not outstanding statistics. The perform skills work with being a child prodigy in music, but +5-+8 representing "professional" level of expertise in the others I find rather difficult to buy...a trained diplomat, news reporter, investigator...etc... I'm not saying no however, just that polymath level of expertise is a bit odd to me. Personally I would cut many of them down to +4 level (the hobbyist range) and free up a few spare PP - perhaps focus on one or two particular skill she is a good at (like performs, diplomacy etc) or gain some powers you hinted at in the background (like ?uncontrolled precognition, danger sense, or even extended hearing limited to music). I emphasise not a "no" just some thoughts on making her (to my mind) a little more in tune with background.

4. Attack is +3, no need to seperate melee and ranged.

5. Anotation on Psycho Music array - the Array costs 31 PP not 24 (correct at bottom of sheet, not on array).

Otherwise maths looks good and a nice character!

Maths looks good as I see it!

  • 2 weeks later...
Posted

I think this idea is alright, but not in it's current form. Maybe later on when I get a PL10 spot. Right now I don't feel she's very heroic at all.

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