horngeek Posted November 9, 2012 Share Posted November 9, 2012 Vector spends an HP, then jumps up and tries to hit it in the udder! With a to hit result of 24! Link to comment
Avenger Assembled Posted November 10, 2012 Author Share Posted November 10, 2012 That hits! Bruised and dazed! I'll take it. The giant cow is now Bruised x2 and Dazed. Fleur is up. Link to comment
Electra Posted November 11, 2012 Share Posted November 11, 2012 Fleur will try to lasso the cow! First snare roll is hoooorrible! Spending an HP! Second roll is a 26! DC 28 reflex save to avoid the vines Link to comment
Avenger Assembled Posted November 11, 2012 Author Share Posted November 11, 2012 8 Ouch! OK, at least until it tries to break the Snare, the cow is bound and helpless. Link to comment
Avenger Assembled Posted November 12, 2012 Author Share Posted November 12, 2012 The Divine Cow is up: Fleur's Snare is really tough, and the cow can't do much while restrained. So it tries to bust its way out. The Snare is rank 18, so it has a Tou of 28. 47 Ouch, a nat-20! OK, the Divine Cow is out, but it can't do anything else this round. Vector is up. Link to comment
horngeek Posted November 12, 2012 Share Posted November 12, 2012 Vector's punching the cow again! Again, she's trying for the udder but she'll jump and punch anywhere she can. 1d20+8=19 Link to comment
Avenger Assembled Posted November 12, 2012 Author Share Posted November 12, 2012 bruised and dazed again! OK, it's at Bruised x3 now. Tiamat is up. Link to comment
Fox Posted November 13, 2012 Share Posted November 13, 2012 Melee Attack Roll vs. Aurochs (tooth and claw!) (1d20 + 7=21) DC30 Tou. Tiamat grabbing onto the cow is raw descriptor - she's not going for a grapple, and in no way is trying to restrict its movement. Presumably it could shake her off without much effort. Link to comment
Avenger Assembled Posted November 13, 2012 Author Share Posted November 13, 2012 bruised again Bruised x4 Link to comment
Fox Posted November 13, 2012 Share Posted November 13, 2012 Ranged Attack Roll vs. Aurochs (snare) (1d20 + 12=15) :| I believe GK's at 4HP (base 3, +1 from the fiat'd daze), so I'll go ahead and reroll that. Ranged Attack REROLL vs. Aurochs (snare) (1d20 + 12=22) +10 is 32, but it's not a crit and it would have hit anyway, so. DC22 reflex on the snare. GK'll try to obscure vision, if he gets the full bound+helpless. Link to comment
Avenger Assembled Posted November 13, 2012 Author Share Posted November 13, 2012 bound helpless and blind Link to comment
Avenger Assembled Posted November 13, 2012 Author Share Posted November 13, 2012 Vector is up Link to comment
horngeek Posted November 13, 2012 Share Posted November 13, 2012 Vector's third punch! 1d20+8=13 Link to comment
Avenger Assembled Posted November 13, 2012 Author Share Posted November 13, 2012 That hits, since the thing is bound and helpless and blind. 34 Aw boo a nat-20! It rolls to escape the snare... 28 And completely botches! OK, GK's snare is straining, but still holding. Fleur is up. Link to comment
Electra Posted November 14, 2012 Share Posted November 14, 2012 Fleur pockets the Interrupting Co(moo!)w with a roll of 13. Link to comment
Avenger Assembled Posted November 14, 2012 Author Share Posted November 14, 2012 as it is currently bound and helpless, the cow is restrained in Fleur's dimensional pocket...for now! Link to comment
Avenger Assembled Posted November 14, 2012 Author Share Posted November 14, 2012 Combat is over! Link to comment
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