Barnum Posted March 12, 2008 Posted March 12, 2008 Ready when you are. Head to the ocean. That'll work just fine. Also, are you ready for me to lock down the old thread?
Barnum Posted March 12, 2008 Posted March 12, 2008 Ready when you are. Head to the ocean. That'll work just fine. Also, are you ready for me to lock down the old thread?
Lilac Posted March 18, 2008 Author Posted March 18, 2008 I'm assuming I can do all that in this post. If not, I'll edit.
Lilac Posted March 18, 2008 Author Posted March 18, 2008 I'm assuming I can do all that in this post. If not, I'll edit.
Barnum Posted March 19, 2008 Posted March 19, 2008 I'm assuming I can do all that in this post. If not, I'll edit. Nope that's fine. I am going to update this tonight, but I probably won't be posting much Thursday through Saturday . . . out of town and then Game Day stuff.
Barnum Posted March 19, 2008 Posted March 19, 2008 I'm assuming I can do all that in this post. If not, I'll edit. Nope that's fine. I am going to update this tonight, but I probably won't be posting much Thursday through Saturday . . . out of town and then Game Day stuff.
Barnum Posted March 20, 2008 Posted March 20, 2008 No need to roll for initiative here. Just post in any order, but from here on out, keep your actions to combat rounds stuff.
Barnum Posted March 20, 2008 Posted March 20, 2008 No need to roll for initiative here. Just post in any order, but from here on out, keep your actions to combat rounds stuff.
Lilac Posted March 21, 2008 Author Posted March 21, 2008 I'm putting all of my Dyn PPs into Flight. I should be able to cover several miles as a move action. I'm going to 1. move toward the swimmers (move action) 2. grab them (standard or move action?) 3. fly them over to the nearest ship (more of my move action, thanks to the move-by feat) 4. and drop them on the ship (free action) If I can move after the free action ( I probably still have plenty of move left), I'll dive back into the ocean down toward the sinking boat.
Lilac Posted March 21, 2008 Author Posted March 21, 2008 I'm putting all of my Dyn PPs into Flight. I should be able to cover several miles as a move action. I'm going to 1. move toward the swimmers (move action) 2. grab them (standard or move action?) 3. fly them over to the nearest ship (more of my move action, thanks to the move-by feat) 4. and drop them on the ship (free action) If I can move after the free action ( I probably still have plenty of move left), I'll dive back into the ocean down toward the sinking boat.
MarkK Posted March 21, 2008 Posted March 21, 2008 Making with the punchy http://invisiblecastle.com/roller/view/1534084/ 17 total. toughness save of 27 if it hits.
MarkK Posted March 21, 2008 Posted March 21, 2008 Making with the punchy http://invisiblecastle.com/roller/view/1534084/ 17 total. toughness save of 27 if it hits.
Barnum Posted March 23, 2008 Posted March 23, 2008 MarkK, I just got a text from Lilac that basically said she was going to be unable to return to the site for some time and asked that I archive her characters. It is up to you guys how you want to handle writing Celestia out of the story. I don't mind NPCing her enough to get through this scenario, if that's what you want.
MarkK Posted March 23, 2008 Posted March 23, 2008 ... argh. That sucks to unbelievable levels. I really enjoyed rping with her. We can always just say that the two people she rescued were injured and had to fly them to a hospital for medical attention while I face undersea monster thing, I guess, if you want to finish out this thread. I wouldn't want her characters played when she herself wants em archived, would feel wrong.
Barnum Posted March 24, 2008 Posted March 24, 2008 ... argh. That sucks to unbelievable levels. I really enjoyed rping with her. We can always just say that the two people she rescued were injured and had to fly them to a hospital for medical attention while I face undersea monster thing, I guess, if you want to finish out this thread. I wouldn't want her characters played when she herself wants em archived, would feel wrong. Yeah, it does. :| I'll NPC her minimally to get her out of the scene and then we can press on with the fight. I'll update tomorrow.
Barnum Posted March 25, 2008 Posted March 25, 2008 Go ahead an post another action, MarkK. I'm going to wait one more day for Lilac. *is an optimist* BTW, the sea monster is really big, like time-to-fight-Godzilla big. :D
MarkK Posted March 25, 2008 Posted March 25, 2008 Does there seem to be anyone else in the yacht now that I can take a look at it?
Barnum Posted March 25, 2008 Posted March 25, 2008 Does there seem to be anyone else in the yacht now that I can take a look at it? Not that you can easily see (as a reaction). If you want to spend a move action to check it out further, make a Notice roll. If you want Celestia to fight the beast while you do some more rescuing or vice versa, let me know. We can do whatever.
MarkK Posted March 25, 2008 Posted March 25, 2008 Nah, I'm cool with waiting and hoping on her player. I will take an action to search the yacht though and hope I have some time for doing so as monstro the gigantic begins to surface. http://invisiblecastle.com/roller/view/1537947/ Eeesh. 32 on the check. Oh, as far as combat goes, completely maxing out defensive stance *cough*
MarkK Posted March 27, 2008 Posted March 27, 2008 Okay, I'm going to grab for them and take advantage of move by to then get them the heck out of there.. http://invisiblecastle.com/roller/view/1541139/ Um. I don't suppose as average joes who are at that flailing around they have a really low defense that a, let's see, 12 would work? My confirm grapple roll by the way is.. also really bad. http://invisiblecastle.com/roller/view/1541148/ edit: I have been told the rolling was unneeded anyway, so, uh, nevermind! move along! nothing to see here!
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