Supercape Posted October 24, 2012 Share Posted October 24, 2012 OOC for this thread. Nocturne on her first patrol, getting caught up in some horrorible horrors with Changeling. Link to comment
Supercape Posted October 24, 2012 Author Share Posted October 24, 2012 Note: CHamgeling, with her supersenses, will be able to detect Mary is a "Psychic" i:e Counters Illusion (Magic only), Counters Concealment (Magic Only), Detect Magic (Visual). Link to comment
PurpleProse Posted October 24, 2012 Share Posted October 24, 2012 Tagging in. Should I react to the attackers at the theater? Link to comment
Supercape Posted October 24, 2012 Author Share Posted October 24, 2012 Sure can Purple! Link to comment
Supercape Posted October 24, 2012 Author Share Posted October 24, 2012 Sense Motive roll DC 10 from Nocturne. Notice roll DC 20 from Nocturne. Link to comment
PurpleProse Posted October 24, 2012 Share Posted October 24, 2012 Sense Motive 1d20+12=25, Notice 1d20+12=32 Link to comment
Supercape Posted October 24, 2012 Author Share Posted October 24, 2012 Ace! The girl is acting! The two zombies are actually regular guys in (fairly good) make up! She spots a cameraman further down the alley, eagerly filming the scene. Link to comment
Supercape Posted October 25, 2012 Author Share Posted October 25, 2012 Arcene Knowledge roll from Nocturne please. Ill give info depending on result (DC 20/25/30 for progressive info). Link to comment
PurpleProse Posted October 25, 2012 Share Posted October 25, 2012 I'm going to tag my own complication right now. Sombra-La is too angry that her body and clothing is utterly soaked to offer her own mystical knowledge right now. Arcane Lore: 1d20+4=22 And yet somehow I still manage to get a good roll. Link to comment
Supercape Posted October 25, 2012 Author Share Posted October 25, 2012 In terms of HP ill award one if that roll is failed. Otherwise you can go for full bonus.The logic behind this is that a complication needs an actual tangible consequence. You can fluff this as just not knowing enough without Sombra. Nice complication however! Link to comment
PurpleProse Posted October 25, 2012 Share Posted October 25, 2012 In that case, I got a 34. I can has info, please? Link to comment
Supercape Posted October 25, 2012 Author Share Posted October 25, 2012 You can indeed! The camera is clearly arcane, and Nocturne can see that it of infernal origin. It looks like it is a soul trap (i.e. it traps souls), and a torturous, hateful one at that. Link to comment
Aoiroo Posted October 25, 2012 Share Posted October 25, 2012 Etain is going to scry for Phil around the theatre using the scrying pool at Parkhurst, that okay? Link to comment
Supercape Posted October 25, 2012 Author Share Posted October 25, 2012 It is absolutely fine! Given time is a bit flexible here and for PLOT purposes, Etain can scry Phil and Nocturne as it happens IC. Link to comment
Supercape Posted October 25, 2012 Author Share Posted October 25, 2012 Ok, so a Knowledge (Popular Culture) Rolls from both Etain and Nocturne. DC 15, you may try this untrained. The woman is the old actress Lauren Hammond, also known later as the Silver Scream (from FC Source book). She became a vengeful and prideful ghost after her career faded. Also, a pretty hard Notice Roll DC 30. The poor lighting gives an additional -2 penalty unless you have some appropriate supersense. Link to comment
PurpleProse Posted October 25, 2012 Share Posted October 25, 2012 Pop Culture 1d20+9=16 Notice 1d20+10=18 I got the Pop Culture check, but looks like I didn't notice anything suspicious yet. Also, question, how exactly are they playing the film? Are they using Phil's camera, or the theater's projector? Also, does Phil have the camera with him right now? Link to comment
Aoiroo Posted October 25, 2012 Share Posted October 25, 2012 14 for pop culture, so she just failed it, 34 for notice so she gets that. Link to comment
Supercape Posted October 26, 2012 Author Share Posted October 26, 2012 Ok so Etain sees that... The compere - the slightly greasy man who in the purple smoking jacket - is literally smoking. He is a demon or infernal creature (you don't know what) in disguise! [i.e. a morph effect] TO answer Prose: Are they using Phil's camera, or the theater's projector? The theatre projector. Not the camera. It seems anything the camera even films is dangerous - its power can be indirect. Also, does Phil have the camera with him right now? He does indeed, in his sweaty palms! Link to comment
Supercape Posted October 26, 2012 Author Share Posted October 26, 2012 So, do the crowd think Nocturne is part of the show? or she is being serious? DC 10 roll, modified by straight CHA. Link to comment
PurpleProse Posted October 26, 2012 Share Posted October 26, 2012 Charisma 1d20+2=9 Looks like she's part of the show... for now. Let's see how much longer that'll stay true. Link to comment
Aoiroo Posted October 26, 2012 Share Posted October 26, 2012 Okay, Etain's gonna teleport in, and then, can I go ahead and stun everyone except for like Nocturne and the badguys, or would that kill the drama? Link to comment
Supercape Posted October 26, 2012 Author Share Posted October 26, 2012 Thats fine, allthough it will take a round to teleport (arguably more for the few seconds to reach the HQ teleporter, but well keep it at speed of PLOT). Link to comment
Supercape Posted October 26, 2012 Author Share Posted October 26, 2012 And its initiative time! this applies to Etain too, who can teleport in as and when she feels like it. Note that she will be flat footed for one round with an extended teleport. 1d20+0=19 for the Silver Scream. However, there is more to this story than the Silver Scream! The Camera Inferna! At this point can Nocturne and Etain also make a Will Save DC 20 to avoid a shaken emotion control effect. This is a sustained duration emotion control 10, limited to shaken. It is due to the horrible effect of the film itself, a separate beast to Silver Scream. Aoiroo - if you wish the high density magic here (from the film) can activate your blinded complication. This is up to you. For reference, Silver Scream is p218 of FC Book (don't look if you want to avoid metagaming! Key stats: Initiative +0, Toughness +0, Fortitude immune, Reflex +3, Will +10, Attack +0, Defence +4 Bluff +12, Intimidate +14 Feats: Taunt, Fascinate (bluff), Fearsome presence, Fearless POwers: Insubstantial 4 (Permanent), Darkvision, Illusion 10 (Free action to maintain, Phantasms, all senses, selective), Invisibility 2 (all visual), Mental Blast 6 (limited to subjects affected by illusion) NB: The Camera Inferna will cause other PLOT effects as well! Link to comment
PurpleProse Posted October 26, 2012 Share Posted October 26, 2012 Initative 1d20+6=11 Will Save 1d20+9=27 Link to comment
Aoiroo Posted October 26, 2012 Share Posted October 26, 2012 Right, 24 Will save, and 17 iniative, Link to comment
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