Supercape Posted October 26, 2012 Author Share Posted October 26, 2012 Round 1 19 - Silver Scream - Unharmed 17 - Etain - Unharmed - 2 HP 11 - Nocturne - Unharmed - 1 HP And we shall start of with some horrible effects and illusions caused by Silver Scream. She will also use this oppurtunity to try an intimidate on Nocturne as a move action: 1d20+9=25 so thats a DC 25 save (Will / Sense Motive / Intimidate, whatever is higher). Failure means shaken for one round (-2 to attack rolls, saving throws, checks). Finally, she turns invisible! Ill give Nocturne a +2 Bonus to that roll, as Sombra-La is pretty relaxed about these horrors relative to a normal human. Link to comment
Supercape Posted October 26, 2012 Author Share Posted October 26, 2012 With Scrying, you can determine he has gone to the projection room. Link to comment
Aoiroo Posted October 26, 2012 Share Posted October 26, 2012 Right, can Etain teleport there, and like stab him? Link to comment
Supercape Posted October 26, 2012 Author Share Posted October 26, 2012 She can teleport as a full action (its extended range, which means full action and flat footed for one round). Link to comment
Aoiroo Posted October 26, 2012 Share Posted October 26, 2012 Alright, she'll teleport in but be invisible when she does (concealment is a free action), and that's her turn. Link to comment
Supercape Posted October 26, 2012 Author Share Posted October 26, 2012 Cool, post away Link to comment
Supercape Posted October 26, 2012 Author Share Posted October 26, 2012 And Nocturne is up! Link to comment
PurpleProse Posted October 27, 2012 Share Posted October 27, 2012 Will Save 1d20+11=28 Looks like Nocturne handles it well! Also, is Silver Scream's Intangibility innate? Because if not I'm going to go for a power stunt. Link to comment
Aoiroo Posted October 27, 2012 Share Posted October 27, 2012 Her instubsticial 4 is permanent, you can't remove it, if you need to you can stunt a power that has Affects Insubstancial 2 which effects Silver Scream normally, or you something that's based on will or charisma saves as opposed to direct combat. Link to comment
Supercape Posted October 27, 2012 Author Share Posted October 27, 2012 It is possibly to drain or nullify a permanent effect, unless it has the innate feat to go with it (thats what the innate feat is for!). Link to comment
PurpleProse Posted October 27, 2012 Share Posted October 27, 2012 Alright, time to go to work! I'm going to use Extra Effort to Power Stunt a new alternate power; which represents Sombra-La shunting a new spell into Danni's head. Spiritual Shackles of Sombra-La: Nullify (All Spirit Descriptor Powers) 10, Extras: Nullifying Field, Duration +1, Distracting. The AoE should cover the entire theater floor. DC 20 Will Save for Silver Scream. Link to comment
Supercape Posted October 27, 2012 Author Share Posted October 27, 2012 Good stunt - however AoE effects cannot exceed PL of character. Also, bear in mind that Nullify as above is instant duration - i.e. can be reactivated at will. You may wish to increase duration if you want them to stay off. Link to comment
Supercape Posted October 27, 2012 Author Share Posted October 27, 2012 Which she fails! 1d20+10=16 EDIT - Actually I'n not sure she does, although its pretty likely. Nullify is an opposed power check, not a will save. So its matching that against her a 1d20+10 roll on your part. Link to comment
PurpleProse Posted October 27, 2012 Share Posted October 27, 2012 2 HP. I haven't spent a HP yet, and I have a rank in Luck Link to comment
PurpleProse Posted October 27, 2012 Share Posted October 27, 2012 Power Check 1d20+10=22 Yeah, I think she failed. "I looked at the trap, Ray." Link to comment
Supercape Posted October 27, 2012 Author Share Posted October 27, 2012 It deactivates! Apologies for the rank of luck, I missed that! Round 2 19 - Silver Scream - Powers deactivated - Unharmed 17 - Etain - Unharmed - 2 HP 11 - Nocturne - Unharmed - 2 HP - Fatigued For her round, the Silver Scream will try to reactivate her ghostly form, by using extra effort! 1d20+10=11 failing dismally, so you cant even fail to beat that opposed score. Etain is up! Link to comment
Aoiroo Posted October 27, 2012 Share Posted October 27, 2012 Can I make an arcane lore roll for Etain recognizing the name Sombra La. Link to comment
Supercape Posted October 27, 2012 Author Share Posted October 27, 2012 You can, although I think exactly what you know of her and the DC of that is best left to PurpleProse, so i will let her arbitrate that. (I dont think she has done a Reputation table yet!) Purple if you could let Aoiroo know what DC would allow what knowledge. I presume that Sombra-La achieved great fame within her own dimension, and that the demon in question (who is a powerful dimension hopper) would at least have heard of the name. However its your character so let me know if this is not the case. And give 'Roo a DC and info for that! (or no DC at all, and say its off limits). Your call on that one. Link to comment
PurpleProse Posted October 28, 2012 Share Posted October 28, 2012 DC 20/25/30 for Knowledge: Cosmology about Sombra-La. Also, I'd like to make an Arcane Lore check to tell what's happening to Silver Scream. Link to comment
Aoiroo Posted October 28, 2012 Share Posted October 28, 2012 Cosmology? Etain doesn't have that, though she should, huh, that knowledge wasn't house ruled when I built her. Guess Etain doesn't know her for the moment, just gonna use paralyze, it's an area attack (Selective), so DC 24 reflex, if that fails, DC 24 Will Save (if it doesn't, DC 17). Link to comment
Supercape Posted October 28, 2012 Author Share Posted October 28, 2012 Also, I'd like to make an Arcane Lore check to tell what's happening to Silver Scream. Feel free to do so! DC 20 As you have taken away her immunity to fortitude effects, and she has no CON, I am handwaiving this as she is dying and her essence floating back into the film (that is still playing) As for Etain: 1d20+5=17 without much surprise, fails reflex roll. 1d20+9=21 will is a bit stronger, so its just slowed Post away Roo. Link to comment
PurpleProse Posted October 28, 2012 Share Posted October 28, 2012 Arcane Lore: 1d20+16=36 For my action, I'd like to try some Diplomacy. I'm going to try to convince her to leave peacefully. Link to comment
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