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Primitive Culture (OOC)


Supercape

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Posted

With the cut, resetting Hronos to:

 

Hronos - 1 HP - Unharmed

 

COuld you throw me a notice roll, a history roll, a diplomacy roll (at -5 due to language blunder!)

Posted

1d20+2=20 for the Conq. 

 

Round 1: 

 

34 - Hronos - Unharmed - 1 HP

20 - Conquestadors [6] - Unharmed

 

Hronos is up. 

 

Due to the relatively thick nature of the Forest, I will say that you are separated by twenty feet, and there is partial cover against ranged attacks. A move action would allow you to line up against one target without partial cover. 

Posted (edited)

Toughness Saves:

 

Spending a Hero Point for an Improve Roll

 

 

full round: Hronos will use the Time Stopper area attack as a full round action.

DC20 versus Reflex to halve the DC

DC20 versus Reflex to save from Stun

 

Hronos is distracted(No dodge bonus to defense)

Edited by Vahnyu
Posted

1d20+4=21, 1d20+4=7, 1d20+4=19, 1d20+4=5, 1d20+4=8, 1d20+4=10

 

One makes the reflex save

 

1d20+6=17, 1d20+6=24, 1d20+6=19, 1d20+6=23, 1d20+6=12, 1d20+6=10

 

No 1 makes it on the basis of his reflex roll, no 2 and 4 make it on the basis of just making it. As they are minions, I will rule that they are totally time stopped and out of combat, Frozen / Unconscious. 

 

(Would not paralyse be a more appropriate effect by the way?)

 

Anyway that brings us to:

 

 

Round 3: 

 

20 - Conquestadors [3] - Unharmed

19 - Hronos - Injured - 0 HP

 

The spanish devils will continue bashing Hronos with swords!

 

1d20+5=6, 1d20+5=10, 1d20+5=10 which, even if you are distracted (flat footed) is spectacularly bad. Ill put that down to temporary time effects slowing their swords!

 

Hronos is up!

Posted

You are quite sure the Spaniards are, in fact, genuine Conquestadors. Someone could have done a pretence, but all details of armor, appearance and language are absolutely in keeping with the real article. 

 

You see some similar tripod markings and ancient scratchings on the ground!

Posted

They is the real deal, baby!

 

You have a basic grasp of the rituals and history of very primitive cultures. For this, I will give you +2 Circusmtance bonus on all diplomacy, bluff, intimidation rolls. 

Posted

Finale time. 

 

Reflex roll for Hronos, DC 15 to avoid the swinging log. If he gets hit by it, its a DC 20 Toughness Roll. 

 

Then we move to initiative. There are eight primitives. John Smith has the Masterplan feat, and can use Knowledge (Tactics) in place of INT, namely:

 

1d20+10=19

 

So a +2 Bonus to skill and attack rolls for 3 rounds, then +1 for 1 round. 

 

Initiatives:

 

1d20+8=11 for Smith

 

1d20+4=8 for Primitives. 


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