TheAbsurdist Posted November 6, 2012 Posted November 6, 2012 OOC thread for here. Starring Errant and Heraldo.
TheAbsurdist Posted November 19, 2012 Author Posted November 19, 2012 A New Challenger has arrived! Also he said he doesn't like you. Also, Elias is surprised and cannot take action. Subito able to act this round. And then Initiative is rolled.
Ari Posted November 20, 2012 Posted November 20, 2012 Alright, transforming time! Free Action Using Quick Change to get into costume, and another to say something suitable to the occasion. Move Action Moving up to the new challenger who hates cars. Standard Action Try for a Grapple: 20. If that hits somehow, opposing Grapple check DC is 30. EDIT: Yrch. Initiative roll: 13. Oh no, the horror.
TheAbsurdist Posted November 21, 2012 Author Posted November 21, 2012 Errant: 1d20+10=17 NPC: 1d20+7=22 So order starting next round is the order of operations. NPC Elias Heraldo And the NPC's Def is 20, so... nope.
TheAbsurdist Posted November 22, 2012 Author Posted November 22, 2012 Start of rounds. NPC: 1d20+10=16 Misses Heraldo
TheAbsurdist Posted November 24, 2012 Author Posted November 24, 2012 Elias dives for cover and makes a stealth Check. 1d20+6=21 So DC21 Notice or Search check to look for him.
Ari Posted November 24, 2012 Posted November 24, 2012 Free Action Retort. Standard Action Using Super-Breath to try and knock our fine friend down: 15. Eh. DC15 Strength or Dexterity roll, whichever is lower. Move Action Swoop up 50ft. into the air. Reaction Interpose the next attack made by the NPC against any civilians in range(if permissible. Closest if not).
TheAbsurdist Posted November 27, 2012 Author Posted November 27, 2012 Paralyze on the guy. oh look he fails. 1d20+5=13
Ari Posted December 1, 2012 Posted December 1, 2012 In which case, Power Attacking(+-4): 22! If that hits, DC30 Toughness save for him.
TheAbsurdist Posted December 2, 2012 Author Posted December 2, 2012 TOU and resist paralyze (1d20+10=16, 1d20+6=24) So he gets knocked out with that punch. So that renders his success against the Paralyze as moot.
TheAbsurdist Posted December 2, 2012 Author Posted December 2, 2012 1d20+5=9 Metal man does not resist the mind probe.
Ari Posted December 9, 2012 Posted December 9, 2012 Darnit El! Okay Moving to intercept him, and trying for a Grapple. To hit roll: 12. I dunno, you want me to keep that for hilarious drowning shenanigans, or should I re-roll/do a different thing?
TheAbsurdist Posted December 9, 2012 Author Posted December 9, 2012 Since they are right above the water, just go with it.
TheAbsurdist Posted December 9, 2012 Author Posted December 9, 2012 Ari, go ahead and do a Notice check. DC... Mmm 20. Elias' swim check. 1d20=7
TheAbsurdist Posted December 10, 2012 Author Posted December 10, 2012 Okay, Elias makes a Concentration check: 1d20+10=28 Unshakeable! There is some telepathic Widgie Stunting. So Heraldo can either resist and make Will save, or let Elias in. This is like a trust fall. Only potentially squickier.
Ari Posted December 10, 2012 Posted December 10, 2012 Well there's only one telepath around sooooo...Heraldo is receptive! Failing the Will save.
TheAbsurdist Posted December 10, 2012 Author Posted December 10, 2012 Elias is going to use the connection to make a Notice Check through Heraldo's senses, and show him where he is. Which, near as I can see is same DC. So DC20 1d20+10=23 And somewhere down the line a connection is made. Elias show Heraldo where he is. You can make a roll, at this point it is a DC10 attack check.
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