TheAbsurdist Posted December 10, 2012 Author Posted December 10, 2012 He has a leg. Please do not wishbone split the Telepath.
TheAbsurdist Posted December 11, 2012 Author Posted December 11, 2012 1d20+8=11 So he shouldn't be up. But we're going to Fiat this. And he is coming too now! Initiative roll, will post ICly prior to the GM post. And then rounds.
TheAbsurdist Posted December 11, 2012 Author Posted December 11, 2012 NPC 1d20+7=21 Errant 1d20+10=17
TheAbsurdist Posted December 11, 2012 Author Posted December 11, 2012 So gonna give an additional fiat, to remove the guys bruises, bring the total up to +2 over base. NanoMan Restored. Errant 4hp Heraldo 6hp
TheAbsurdist Posted December 11, 2012 Author Posted December 11, 2012 NamoMan: Running Jump, and Flip Car.
TheAbsurdist Posted December 11, 2012 Author Posted December 11, 2012 NanoMan fails his will save. Resist Despair (1d20+5=10) –2 on attack rolls, defense, and checks.
Ari Posted December 11, 2012 Posted December 11, 2012 Moving up next to the falling guy and making a Power Attack(-2 Attack, +2 Damage). Attack roll: 9. Rerolling: 10. With the Reroll bonus, that's a 20. I don't think that hits. if it does that is a DC28 Toughness save for Nanoman.
TheAbsurdist Posted December 11, 2012 Author Posted December 11, 2012 It hits 1d20+8=22 And he takes a Bruise and is Stunned.
TheAbsurdist Posted December 11, 2012 Author Posted December 11, 2012 So just gonna skip the GM post for him, and wrap to Elias' turn. Mental Grapple: Elias 1d20+7=19 NanoMan 1d20+3=17
Ari Posted December 12, 2012 Posted December 12, 2012 All-Out(+2 Attack, -2 Defense) Power Attacking(-3 Attack, +3 Damage): 24. Excellent. So that's a DC29 Toughness save for Nanoman.
TheAbsurdist Posted December 12, 2012 Author Posted December 12, 2012 NanoMan resisting mental grapple!1d20+5=18 Elias struggles back1d20+7=9 Reroll: 1d20+7=14 With the +10 Elias not gets 24. Which sustains the grapple.
Ari Posted December 14, 2012 Posted December 14, 2012 Blargh! Sorry TheAbsurdist, I totally forgot it was my turn. Anyway, Heraldo will try for a physical Grapple to complement Errant's mental one. All-Out(+2 Attack, -2 Defense): 31! A natural 20, so +5 to the DC of the Grapple check: 26! With the critical, the opposed Grapple DC is 31.
TheAbsurdist Posted December 14, 2012 Author Posted December 14, 2012 I am not even gonna both. Because of other grapple he just can't bring any real resistance.
TheAbsurdist Posted December 18, 2012 Author Posted December 18, 2012 So maintaining Grapple as free action, and then do an attack with Mindblast. 1d20+5=17
TheAbsurdist Posted December 19, 2012 Author Posted December 19, 2012 So Metal man is stunned, and Elias drops mental grapple.
TheAbsurdist Posted December 26, 2012 Author Posted December 26, 2012 Elias' mind powahs! 1d20+7=14 NPC Resists! 1d20+5=13 Elias delves into mind.
TheAbsurdist Posted December 30, 2012 Author Posted December 30, 2012 Guy is gonna attempt to break Elias' grapple. Heraldo can maintain, Attack, alternatively, I will allow you to make a grapple check to move with him away from others and against a building or something.
Ari Posted December 30, 2012 Posted December 30, 2012 Alright then. Maintaining the Grapple on Nano Man.
TheAbsurdist Posted January 3, 2013 Author Posted January 3, 2013 So no resist on that grapple. He resists the mental grapple: 1d20+5=16 Elias attempts to retain hold: 1d20+7=15
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