TheAbsurdist Posted January 6, 2013 Author Share Posted January 6, 2013 Elias response. Going to Spend a Hero point to stunt a Drain Will Save on the guy. And then use extra effort on that. His save is: Save versus Drain: Will Save (1d20+5=12) So versus a DC19 save, that's a 7 point difference, his Will Save drops by 7 and is now a -2 Link to comment
Ari Posted January 7, 2013 Share Posted January 7, 2013 Maintaining the grapple. Anything else that would help? Link to comment
TheAbsurdist Posted January 7, 2013 Author Share Posted January 7, 2013 http://www.fighthubtv.com/wp-content/up ... suplex.jpg Link to comment
Ari Posted January 7, 2013 Share Posted January 7, 2013 ...Elias needs to teach Subito wrestling moves. Preferably with something smooth and jazzy coming out of the speakers. Alright, attacking by smacking him into the ground(so Unarmed damage attack): 20. If that hits, DC26 Toughness save. Link to comment
TheAbsurdist Posted January 7, 2013 Author Share Posted January 7, 2013 1d20+8=25 So another Bruise. Link to comment
TheAbsurdist Posted January 8, 2013 Author Share Posted January 8, 2013 Grapple break attempt 1d20+24=27 Link to comment
Ari Posted January 8, 2013 Share Posted January 8, 2013 DC27 Grapple roll: 25. Oh come on! Using a Hero Point to reroll(2HP): 34. Sustained! Link to comment
TheAbsurdist Posted January 9, 2013 Author Share Posted January 9, 2013 1d20 - 2=13 Attempt resist of Mind Blast. Now at -4 Tou, 6 overall. Link to comment
Ari Posted January 10, 2013 Share Posted January 10, 2013 Attacking him. Power Attack(+3 Damage -3 Attack): 11. Darn. Link to comment
TheAbsurdist Posted January 10, 2013 Author Share Posted January 10, 2013 Attempting to escape grapple1d20+24=35 Link to comment
Ari Posted January 10, 2013 Share Posted January 10, 2013 Opposing roll: 26. Rats. Reroll(1HP): 33. Well then. Link to comment
TheAbsurdist Posted January 10, 2013 Author Share Posted January 10, 2013 Don't you get a plus 10 on the roll if it is below 10? Link to comment
Ari Posted January 11, 2013 Share Posted January 11, 2013 Not quite applicable, got an 11 on the roll. Link to comment
TheAbsurdist Posted January 12, 2013 Author Share Posted January 12, 2013 Will Resist versus Mind Blast (1d20-1=3) Ow. Link to comment
Ari Posted January 12, 2013 Share Posted January 12, 2013 Stunting Healing 5 off of Heraldo's Impervious Toughness. Using it on Errant. Link to comment
TheAbsurdist Posted January 14, 2013 Author Share Posted January 14, 2013 Do I need to roll a check? Link to comment
Ari Posted January 14, 2013 Share Posted January 14, 2013 Yeah, sorry. Using it for the immediate recovery check option. Link to comment
TheAbsurdist Posted January 14, 2013 Author Share Posted January 14, 2013 1d20+3=6 So newp. I do have 1 HP left, so I will burn that. 1d20+3=11 +10 for the reroll. So 21. And heal a level. And hands look not kinds of messed up. Link to comment
Ari Posted January 14, 2013 Share Posted January 14, 2013 Thank Heaven, that would have been hilariously silly otherwise. Link to comment
TheAbsurdist Posted January 18, 2013 Author Share Posted January 18, 2013 1d20+6=7 So Elias attempts to sneak away as Heraldo talks to the cops, with disastrous results. Link to comment
Ari Posted January 19, 2013 Share Posted January 19, 2013 Diplomacy roll to try and convince Mr. Officer that all is well: 11. Ahahahahaha! Reroll(0HP: 28. Link to comment
TheAbsurdist Posted January 19, 2013 Author Share Posted January 19, 2013 Pause that, Elias was trying to sneak away from Heraldo. So... you can suspend that particular roll. Link to comment
TheAbsurdist Posted January 19, 2013 Author Share Posted January 19, 2013 Unless you wish to have comedy with that particular explanation. In which case... make with the funny. I'd give you a -5 hit for the outfit, and a HP bonus for it. Because these cops have never met Heraldo before, and Elias' get up isn't precisely inspiring of awe either. Link to comment
Ari Posted January 19, 2013 Share Posted January 19, 2013 Funny is out of my reach or grasp. Link to comment
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