Raveled Posted November 13, 2012 Share Posted November 13, 2012 The OOC for thread which is totally in Port Royale because of my mistake, not because the story will end up there. No sir, no how. Link to comment
GranspearZX Posted November 13, 2012 Share Posted November 13, 2012 Tagged! For reasons! Link to comment
Raveled Posted January 12, 2013 Author Share Posted January 12, 2013 Combat! Blue Jay's Ini (1d20+15=29) Using Ecal's Improved Powerhouse with no Con, Fort Immunity, and no Impervious Toughness. ZombieHouse's Ini (1d20=13) Man, if only this was Shadowrun. Initiative 29 Blue Jay -- Uninjured -- HPx2 13 ZombieHouse -- Uninjured -- GM Blue Jay Standard Action: Arrow Flurry. Blue Jay's attack vs. ZombieHouse. DC 20 Tou + Autofire (1d20+15=31) That's way over the maximum, so DC 25 Tou. ZombieHouse's Toughness save, vs DC 25. (1d20+14=29) Le sigh. That is why we Toughness shift! Move Action: Getting the hell out of the way. ZombieHouse Move Action: Leap through the wall! Standard Action: Charge! ZombieHouse's melee attack + charge. DC 30 Tou (1d20+5=23) Well, hell. Blue Jay's Toughness save, vs DC 30. (1d20+9=17) :thud: Rerolling. Blue Jay's Toughness save, vs DC 30. Reroll (1d20+9=17) That is a 27. Bruise x1. Link to comment
Raveled Posted January 13, 2013 Author Share Posted January 13, 2013 Initiative 29 Blue Jay -- Bruisex1 -- HPx1 13 ZombieHouse -- Uninjured -- GM Blue Jay Move Action: Acrobatic Bluff. Skill Mastery gets DC 25. ZombieHouse's Sense Motive check, vs DC 25. (1d20+7=24) This thing is rolling far, far too well for a fight this early in the thread. Standard Action: Melee attack with full Power Attack. Blue Jay's melee attack, vs ZombieHouse's flat-footed Def. DC 25 Tou (1d20+10=13) That actually hits because it's flat-footed. ZombieHouse's Toughness save, vs DC 25. (1d20+14=20) Injury + Daze. Yessssss. Link to comment
Raveled Posted January 26, 2013 Author Share Posted January 26, 2013 ZombieHouse is Dazed, Jay's up next. Blue Jay Standard Action: Attack with Defensive Attack, +5/-5. Blue Jay's ranged attack check, vs ZombieHouse's Def. DC 20 + Autofire (1d20+10=29) Improved Critical is a beautiful thing. DC 25 + Autofire comes out to DC 30. ZombieHouse's Toughness save, vs DC 30. (1d20+13=26) Injuryx2 ZombieHouse Move Action: Move to Blue Jay. Standard Action: ZombieHouse SMASH! ZombieHouse's melee attack check, vs Jay's Def + 5. DC 30 Tou (1d20+5=15) lol no Initiative 29 Blue Jay -- Bruisex1 -- HPx1 13 ZombieHouse -- Injured x2 -- GM Link to comment
Recommended Posts