Aoiroo Posted November 29, 2012 Share Posted November 29, 2012 Animal Empanthy roll for Philos to try and calm down the Gazelles, 24 Link to comment
Ari Posted November 29, 2012 Author Share Posted November 29, 2012 They will have a Will save to oppose being mellowed out, though as I'm using the Herd Animal build in the Core Rules(which has a bonus of +1), they might need a little help from Archetype: 21! They are calmed right down. EDIT: To explain, in this case as they're being controlled, the Will save represents Archetype's control over the herd, which if it had succeeded would have prevented it from having its normal effect. Link to comment
Ari Posted November 30, 2012 Author Share Posted November 30, 2012 King of Suits will use Skill Mastery with Stealth for an automatic result of 25. Sneaking into the alleyway behind the pair of villainous types and preparing for an attack, waiting a bit to see what their deal is. Link to comment
Ari Posted November 30, 2012 Author Share Posted November 30, 2012 The villain's Notice checks: 17, 23. Neither succeed. Link to comment
Aoiroo Posted November 30, 2012 Share Posted November 30, 2012 Okie dokie, so what do the villains do now, and the animals too. Link to comment
Aoiroo Posted December 1, 2012 Share Posted December 1, 2012 Philos is gonna try a Diplomacy roll against the villains, 27 Link to comment
Ari Posted December 1, 2012 Author Share Posted December 1, 2012 Archetype is currently Unfriendly, not Hostile because she doesn't see Philos as much of a threat to what she and Wreak are up to. That puts her over into Friendly, and persuades her handily. Link to comment
Ari Posted December 7, 2012 Author Share Posted December 7, 2012 Wreak is Hostile, King of Suits is going to try for an Intimidate roll opposed by Wreak's to keep him from attacking: 22. Wreak: 10. Success. Link to comment
Aoiroo Posted December 10, 2012 Share Posted December 10, 2012 26 Handle Animal, so he makes it. Link to comment
Ari Posted December 10, 2012 Author Share Posted December 10, 2012 Alright, the antelopes do not bolt and are successfully teleported back to Africa. A Sense Motive roll would not go amiss, by the way. Link to comment
Ari Posted December 10, 2012 Author Share Posted December 10, 2012 Excellent. Philos realizes that Archetype is trying to hide just how many animals they brought along. Link to comment
Ari Posted December 13, 2012 Author Share Posted December 13, 2012 King of Suits Diplomacy roll: 16. Wreak's: 9. Link to comment
Ari Posted December 14, 2012 Author Share Posted December 14, 2012 Intimidate roll: 27! DC27 Will save: 22! Failed. Link to comment
Aoiroo Posted December 14, 2012 Share Posted December 14, 2012 30, for diplomacy on Animal Empathy. Link to comment
Ari Posted December 15, 2012 Author Share Posted December 15, 2012 The chimps and one of the buffaloes is calmed! Link to comment
Aoiroo Posted December 15, 2012 Share Posted December 15, 2012 What about the other buffaloes? Link to comment
Ari Posted December 15, 2012 Author Share Posted December 15, 2012 They are still a little mad, due to being abducted and confined out of nowhere. Link to comment
Aoiroo Posted January 6, 2013 Share Posted January 6, 2013 Can I roll a sense motive for Philos to determine whether or not he can reason with the parents? Link to comment
Ari Posted January 6, 2013 Author Share Posted January 6, 2013 Sure. Difficulty Class is 15. Link to comment
Aoiroo Posted January 7, 2013 Share Posted January 7, 2013 15 exactly, what's the skinny. Link to comment
Ari Posted January 7, 2013 Author Share Posted January 7, 2013 It will take some doing, but they could be convinced, especially if the two can get their kids to speak up on their behalf. Link to comment
Ari Posted January 7, 2013 Author Share Posted January 7, 2013 KoS will Aid that roll: 13. 23 is numerically superior to 22, I suppose. Using a HP(2HP left) reroll: 18. Making that a 26. They go from Hostile to Unfriendly, though that bumps up the DC of further attempts to change their stance by +10. Link to comment
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