Aoiroo Posted November 29, 2012 Posted November 29, 2012 Animal Empanthy roll for Philos to try and calm down the Gazelles, 24
Ari Posted November 29, 2012 Author Posted November 29, 2012 They will have a Will save to oppose being mellowed out, though as I'm using the Herd Animal build in the Core Rules(which has a bonus of +1), they might need a little help from Archetype: 21! They are calmed right down. EDIT: To explain, in this case as they're being controlled, the Will save represents Archetype's control over the herd, which if it had succeeded would have prevented it from having its normal effect.
Ari Posted November 30, 2012 Author Posted November 30, 2012 King of Suits will use Skill Mastery with Stealth for an automatic result of 25. Sneaking into the alleyway behind the pair of villainous types and preparing for an attack, waiting a bit to see what their deal is.
Ari Posted November 30, 2012 Author Posted November 30, 2012 The villain's Notice checks: 17, 23. Neither succeed.
Aoiroo Posted November 30, 2012 Posted November 30, 2012 Okie dokie, so what do the villains do now, and the animals too.
Aoiroo Posted December 1, 2012 Posted December 1, 2012 Philos is gonna try a Diplomacy roll against the villains, 27
Ari Posted December 1, 2012 Author Posted December 1, 2012 Archetype is currently Unfriendly, not Hostile because she doesn't see Philos as much of a threat to what she and Wreak are up to. That puts her over into Friendly, and persuades her handily.
Ari Posted December 7, 2012 Author Posted December 7, 2012 Wreak is Hostile, King of Suits is going to try for an Intimidate roll opposed by Wreak's to keep him from attacking: 22. Wreak: 10. Success.
Ari Posted December 10, 2012 Author Posted December 10, 2012 Alright, the antelopes do not bolt and are successfully teleported back to Africa. A Sense Motive roll would not go amiss, by the way.
Ari Posted December 10, 2012 Author Posted December 10, 2012 Excellent. Philos realizes that Archetype is trying to hide just how many animals they brought along.
Ari Posted December 13, 2012 Author Posted December 13, 2012 King of Suits Diplomacy roll: 16. Wreak's: 9.
Ari Posted December 14, 2012 Author Posted December 14, 2012 Intimidate roll: 27! DC27 Will save: 22! Failed.
Ari Posted December 15, 2012 Author Posted December 15, 2012 The chimps and one of the buffaloes is calmed!
Ari Posted December 15, 2012 Author Posted December 15, 2012 They are still a little mad, due to being abducted and confined out of nowhere.
Aoiroo Posted January 6, 2013 Posted January 6, 2013 Can I roll a sense motive for Philos to determine whether or not he can reason with the parents?
Ari Posted January 7, 2013 Author Posted January 7, 2013 It will take some doing, but they could be convinced, especially if the two can get their kids to speak up on their behalf.
Ari Posted January 7, 2013 Author Posted January 7, 2013 KoS will Aid that roll: 13. 23 is numerically superior to 22, I suppose. Using a HP(2HP left) reroll: 18. Making that a 26. They go from Hostile to Unfriendly, though that bumps up the DC of further attempts to change their stance by +10.
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