GranspearZX Posted December 3, 2012 Posted December 3, 2012 A thread for GMing! Ask if you want in; relatively open occupancy. Claremonters, specifically, as this is a tutoring/study session with the promise of later violence! Currently featuring: Arcturus Warp
GranspearZX Posted December 16, 2012 Author Posted December 16, 2012 Marcus takes 10 on a Knowledge [arcane lore] roll, since he can smell the magic in the air (and since Skill Mastery). Discovers that they're dealing with a lightning elemental. And now, initiatives! The elemental's initiative: Initiative: (1d10+7=16) Arcturus's initiative: Initiative: (1d10+5=11)
GranspearZX Posted December 17, 2012 Author Posted December 17, 2012 Alright! so here's what we're looking at: == Round 1 == 16 :: Lightning Elemental -- Unharmed 12 :: Warp [1HP] -- Unharmed 11 :: Arcturus [2HP] -- Unharmed And the elemental turns and fires a lightning bolt at Warp! (Blast 10): Ranged Attack (Blast 10, lightning): (1d20+10=15) The lightning bolt misses, making it Warp's turn!
Curious Key Posted December 18, 2012 Posted December 18, 2012 Kat is going to try to hit the elemental with a disintegrate. That's a full action for her, so nothing more this turn. Attack: 1d20+13=20
GranspearZX Posted December 18, 2012 Author Posted December 18, 2012 Fortitude Roll [DC17]: (1d20+6=9) And it fails, dropping its toughness in the process. Ow. TOU check: (1d20+2=19) -7 for the TOU drain, and we're looking at 12, making the elemental Bruised. Arcturus can't physically harm it and he knows it... so he uses a Hero Point to stunt a spell off of his Enhanced Strength: Will Check [DC19]: (1d20+12=16) He fails his Will check and his spell fizzles. Ouch.
GranspearZX Posted December 18, 2012 Author Posted December 18, 2012 == Round 2 == 16 :: Lightning Elemental -- Drain TOU [-7]; Bruised x1 12 :: Warp [1HP] -- Unharmed 11 :: Arcturus [1HP] -- Unharmed The lightning elemental, attracted by the attempt at magic, attacks Arcturus: Ranged Attack (Blast 10): (1d20+10=19) Which narrowly misses. Warp's turn!
Curious Key Posted December 19, 2012 Posted December 19, 2012 Second verse, same as the first. Attack: 1d20+13=31 I'm assuming that's a hit. For the record, living things cannot have their toughness reduced more than five below zero. So at most, the drain would be taking -5 from elemental. Unless this is considered an object, I guess, which would make it -10.
GranspearZX Posted December 20, 2012 Author Posted December 20, 2012 It does, in fact, hit. And elementals ARE living creatures, so... That said, Fort and TOU saves are in order: Fortitude Check [DC17]: (1d20+6=17) TOU Check [DC17]: (1d20+2=22) (Forgot the -1 from the Bruise. But still...) It actually resists the drain AND the damage. Hoo. ^^ Marcus concentrates, and attempts to use his magic one more time (since he still has the power active from last round): Will Check [DC19]: (1d20+12=25) Success! Ranged Attack roll (Blast 9, Accurate): (1d20+11=21) And a toughness check for the elemental: TOU check [DC19]: (1d20+2=15) And again, I forgot the -1 from the bruise. FFFFFFFFFFFFF... But, having failed the check by 5, the elemental is stunned and takes another bruise. IC post forthcoming!
Curious Key Posted December 23, 2012 Posted December 23, 2012 Eventually I'm going to run out of ways to describe an entropic bolt. Attack: 24
GranspearZX Posted December 23, 2012 Author Posted December 23, 2012 Fort Save: FORT check [DC17]: (1d10+7=16) And TOU save (which I believe is now bottomed out at -5 from 2 -7 drains and a -2 Bruised penalty): TOU check [DC17]: (1d20-5=11) So it's now Bruised (x3) and Stunned again. Arc's up next.
GranspearZX Posted December 31, 2012 Author Posted December 31, 2012 Ah! Before I forget, I need a Notice roll [DC15]!
GranspearZX Posted January 1, 2013 Author Posted January 1, 2013 Arc doesn't see it, but Warp does: as the figure was running, he dropped a small yellow cube, about 2 inches on either side.
Curious Key Posted January 2, 2013 Posted January 2, 2013 So should I post or should we keep order . . . ?
Recommended Posts