Ari Posted December 3, 2012 Share Posted December 3, 2012 OOC thread for this thread. Warp and Kit do battle with someone argent and shrill. No, that's not a real play. Link to comment
Ari Posted December 12, 2012 Author Share Posted December 12, 2012 Okay, so now for doings to transpire. Silver Scream's Initiative roll: 16. Link to comment
Ari Posted December 13, 2012 Author Share Posted December 13, 2012 Kit has the better modifier, so she goes before Silver Scream. Round 1! Warp: Unharmed, 1HP Kit: Unharmed, 1HP Silver Scream: Unharmed-GM Warp is up! Link to comment
Curious Key Posted December 13, 2012 Share Posted December 13, 2012 Okay, first, Kat's going to roll to know who this floaty ghosty is. Looking for a ten on pop culture roll: 5 . . . Well. Warp is going to do something probably stupid, and do a Bluff check to try to keep Silver Scream's attention off Joel. Bluff Roll: 32 . . . Goddamn. Link to comment
Ari Posted December 13, 2012 Author Share Posted December 13, 2012 DC32 Bluff check! Sense Motive roll: 25. Astounding. She turns her attention from Jessica to Kat. Link to comment
Ari Posted December 13, 2012 Author Share Posted December 13, 2012 And it's Kit's turn! Link to comment
Blue Rose Posted December 14, 2012 Share Posted December 14, 2012 Rank 7 Subtle Emotion Control, and it's a mental effect. DC17 Will versus despair. Also, Stealth to be not noticed, which should probably get some big situational bonuses at the moment. ... And Invisible Castle is being a jerk right now and refusing to load, so screw it. Skill Mastery; take 10+17=27. Link to comment
Ari Posted December 14, 2012 Author Share Posted December 14, 2012 DC17 Will Save: 14. Fiating a reroll(sorry Blue Rose!) Kit: 2HP. Reroll: 24. DC27 Notice check which she actually can't even match: 3. Nope! So now Silver Scream will make with the Mental Blasting, targeting Warp: 20. Huh. Hits, not a critical. DC21 Will save. Moving higher up into the air. Link to comment
Curious Key Posted December 14, 2012 Share Posted December 14, 2012 Rolling to avoid brain damage: 25 Success! Link to comment
Ari Posted December 14, 2012 Author Share Posted December 14, 2012 Round two! Warp: Unharmed, 1HP Kit: Unharmed, 2HP Silver Scream: Unharmed-GM You're up, Freely Seek. Link to comment
Curious Key Posted December 14, 2012 Share Posted December 14, 2012 Warp is going to use her standard action to go Total Defense and boost her defense up by four. Then she's going to use her move action to try to demoralize SS with a Taunt. That's a bluff roll for her, at a -5. Taunt: 10 Link to comment
Ari Posted December 15, 2012 Author Share Posted December 15, 2012 Sorry for the delay. DC10 Bluff/Sense Motive/Will save for Silver Scream, Bluff is highest, and at a +12 bonus, she cannot actually lose that, so she takes 1 for a 'result' of 13. Link to comment
Blue Rose Posted December 15, 2012 Share Posted December 15, 2012 Second verse, same as the first. DC17 Will versus Emotion Control, this time fear. Take 10 on Stealth for a 27. Link to comment
Ari Posted December 15, 2012 Author Share Posted December 15, 2012 DC17 Will save: 24. DC27 Notice check to spot the source of her mental woes: 19. Making an Illusion directed at Warp as a Standard Action, making it appear that she's approaching her. Free action to turn Invisible and Moving to the middle of the theatre. Round three! Warp: Unharmed, 1HP Kit: Unharmed, 2HP Silver Scream: Unharmed-GM You're up Freely! Link to comment
Blue Rose Posted December 15, 2012 Share Posted December 15, 2012 To notice the switch: 1d20+6=15 Link to comment
Ari Posted December 15, 2012 Author Share Posted December 15, 2012 Stealth roll: 9. Fail! Link to comment
Curious Key Posted December 15, 2012 Share Posted December 15, 2012 First, Kat runs behind the curtains with her move action, then uses her standard action to teleport back into the dressing room, on the other end of the theater. Link to comment
Blue Rose Posted December 17, 2012 Share Posted December 17, 2012 More Stealth. Take 10 again, still 27. That illusion's probably a Bluff check, unless ghostly supersenses auto-trump it. Skill Mastery; take 10, Attractive doesn't apply, for 23. The illusion's auditory and visual only. DC16 Will. Link to comment
Ari Posted December 17, 2012 Author Share Posted December 17, 2012 Silver Scream has no such Super-Senses, and thus perceives the illusion as reality. She attacks it with the full force of her Mental Blast! 19. Let us say that it hits the immobile illusion. She is still maintaining her Invisibility, and moves yet further from the stage, 20ft. up into the rafters while still watching the supposed Katherine. Round 4: Warp: Unharmed, 1HP Kit: Unharmed, 2HP Silver Scream: Unharmed-GM Link to comment
Curious Key Posted December 18, 2012 Share Posted December 18, 2012 Kat swaps into something more comfortable and warps up to the rafters, and tries not to be seen. Stealth: 8 Link to comment
Blue Rose Posted December 18, 2012 Share Posted December 18, 2012 I get the feeling Kat isn't nearly so good at this gig as Kit is. ^^U Link to comment
Ari Posted December 18, 2012 Author Share Posted December 18, 2012 Then perhaps Kit can arrange a vacation to Dis, and procure a time-machine. Silver Scream's Notice roll: 2. Spot check failed. Link to comment
Blue Rose Posted December 18, 2012 Share Posted December 18, 2012 Or, y'know, tutoring. And wow, that ghost is blind. And Kit takes 1 to notice Warp. Link to comment
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