Ari Posted December 18, 2012 Author Posted December 18, 2012 Exactly. Show Kat how Sam learned all through her life there, and it will all come together.
Curious Key Posted December 18, 2012 Posted December 18, 2012 Well yeah, and Kat just hasn't had to do subtle, at all! She is very frustrated that she can't just go up and punch this lady to solve the problem.
Blue Rose Posted December 18, 2012 Posted December 18, 2012 Meanwhile, Kit is entirely capable of doing just that, but is smart enough not to. More Stealth, more take 10, more 27. Same illusion doing different things. Take 10 on Bluff for 23. DC16 Will. Expanding on the illusion (it's a 100' AoE, which should more than engulf the room); the rafters are in the AoE for my illusion, so I make my anthropomorphic smokey interpretively dancing smoke thing.
Ari Posted December 19, 2012 Author Posted December 19, 2012 Sense Motive roll, DC23: 27. Huh. DC16 Will save to realize its illusive nature: 13. Reroll(+1HP to both Warp and Kit) : 23. she realizes that it is, in fact, an illusory image. Moving down to the central aisle, and making an image of herself on the stage in front of the illusion of Kat, saying hateful things. Round 5 Warp: Unharmed, 2HP Kit: Unharmed, 3HP Silver Scream: Unharmed-GM Warp's up!
Blue Rose Posted December 19, 2012 Posted December 19, 2012 And here I was about to use the illusion to say hurtful things to the ghost.
Ari Posted December 19, 2012 Author Posted December 19, 2012 I'm sure Lauren will appreciate an intelligent conversationalist.
Blue Rose Posted December 19, 2012 Posted December 19, 2012 Perhaps, but it undercuts the route those harmful things were gonna say. Including much taunting of her apparent inability to affect the mortal world, in order to get her to tip her hand.
Blue Rose Posted December 20, 2012 Posted December 20, 2012 I have a horrible, horrible idea for stalling the ghost for a long, long time. Problem is, it doesn't really involve Warp. And Kat would actually be more useful for it. Since Kit's ability to cast illusions is more than enough to fill the entire room, I'm thinking she just puts on a production of A Midsummer Night's Dream after a little more back and forth and/or her learning Scream's already figured out the illusion, going with the angle of, 'Even if it's all an illusion, do you really care? It's all about the dream in the end. All hail Queen Titania!' Which could lead to a putting-the-spirit-to-rest route (rather than the stall-'til-dawn), perhaps with Warp going back to Kat and stepping into a role to either get close to the real Scream or bring life to the production with actual acting.
Ari Posted December 20, 2012 Author Posted December 20, 2012 After talking it over with Freely Seek, they suggested that Kit alert Warp to what she's about to try and pull, possibly via the friendly cartoon fox-person? Personally, I am in favor of that plan. It uses illusions in an interesting way and gives a good platform for either a good talking-down or sneak-attack.
Curious Key Posted December 20, 2012 Posted December 20, 2012 I'll be delaying Kat's action until after Kit's, since right now she's waiting for this ghost-fox. Because it's a ghost fox and there's a fake Kat sitting down on the stage and she is confused.
Blue Rose Posted December 20, 2012 Posted December 20, 2012 Cool. And I talked with FS about how Kat will get in on the act, a little differently. But the plan kicks in after Kit realizes her illusion's cover is blown. Right right now, she's still in digging-for-information mode. Bluff 23 to trick her into affecting something real, if she can.
Ari Posted December 20, 2012 Author Posted December 20, 2012 DC23 Bluff check: 15. Heh. Anyway, she falls for it. Attempt to Counter Kit's Illusion: 27.
Blue Rose Posted December 20, 2012 Posted December 20, 2012 Can't beat that. 1d20+6=22 And a shame, too. Pretty good roll to let go to waste.
Ari Posted December 21, 2012 Author Posted December 21, 2012 Round six. Warp: Unharmed, 2HP Kit: Unharmed, 3HP Silver Scream: Unharmed-GM You're up Freely!
Curious Key Posted December 22, 2012 Posted December 22, 2012 Now that Arich has suggested it, I now realize that THIS would be the best place to announce that I was delaying, instead of trying to catch everyone in chat. Feeling dumb now.
Blue Rose Posted December 22, 2012 Posted December 22, 2012 1d20=10 I have no idea what I'm rolling for this one, but there's a d20 for it. ^^U Same illusion power, making a bunch of new illusions. Same save. If it's bluff, 23. If it's charisma, 15. If it's diplomacy, 21. Something else is... something else. Stealth is still 27.
Ari Posted December 22, 2012 Author Posted December 22, 2012 You're tying to talk her down with an image of glory, so that would be a Charisma roll. DC15 Sense Motive save: 20. Notice roll: 13. Failed. Silver Scream sustains her Illusion, and adds onto it a maze around the exits. Move action up onto the stage above her Illusion. Round seven, Unchanged. Warp: Unharmed, 2HP Kit: Unharmed, 3HP Silver Scream: Unharmed-GM Warp's up, want to take any action Freely?
Curious Key Posted December 24, 2012 Posted December 24, 2012 Can Kat make like a disembodied voice from above? Throw her voice with one roll so that it's harder for SS to pinpoint the source and do a perform roll to add to the atmosphere, for instance?
Ari Posted December 24, 2012 Author Posted December 24, 2012 If memory serves you do that with a Bluff roll. A Perform roll might help there too.
Blue Rose Posted December 24, 2012 Posted December 24, 2012 Though really, Titania might not have been the best of choices. The queen of fairies, sure; but most of the scenes Kat remembered from Midsummer Night's Dream were of her making a fool of herself after getting drugged by Oberon. Not why Sam chose her, but definitely why I chose her. :P
Curious Key Posted December 24, 2012 Posted December 24, 2012 I guess it's a good thing that worked then, since I meant to save that post to drafts and wait till I heard back, not just up and post it. Erk. Sorry. Yeah, this is gonna be her only action this turn; let's roll ourselves some bluff. Bluff Roll: 13 You know what? That's not okay. I'm going to spend a hero point to do that again as an improved roll. Bluff Roll: 15 (Scales up to 25 cause improved roll) We can do better. Burning my last hero point. Bluff Roll: 27 The end result is 27.
Blue Rose Posted December 25, 2012 Posted December 25, 2012 Oh dear, no need to use that second hero point! Especially since Sam is going to use her illusions to help you out with that. Take 1 to auto-succeed on Aid Another, using illusions to up the echo factor and make it hard to pin.
Ari Posted December 25, 2012 Author Posted December 25, 2012 Teamwork! More importantly, Freely Seek, you actually CAN'T use a Hero Point twice for the same effect.
Ari Posted December 25, 2012 Author Posted December 25, 2012 Anyway, that's a DC32 Sense Motive check for Silver Scream. She cannot make that, but let's see if she gets a natural 20: 19. Nope! Notice roll: 3. Nay! Silver Scream will now try and use Bluff to try and Trick Kat into showing herself: 13. Reroll(+1HP for both): 29.
Curious Key Posted December 25, 2012 Posted December 25, 2012 Kat's gonna try being savvy enough at being tricksy to sense SS being tricksy. Bluff Roll: 30 It works!
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