Blue Rose Posted December 25, 2012 Share Posted December 25, 2012 No need to wait for my post. That aid is something of a non-action. Link to comment
Curious Key Posted December 26, 2012 Share Posted December 26, 2012 Have any ideas about actions Kit might take this round BR? Cause right now I think Kat's on the verge of blowing a raspberry at SS, but before she does she might wait to see if whoever is doing this illusion has something up their sleeve before succumbing to nature and heckling SS horribly again. Link to comment
Blue Rose Posted December 26, 2012 Share Posted December 26, 2012 Well, SS wants the real Kat, and Kit doesn't even actually know that's the real Kat up there; far as she knows, the real Kat's already gone. So, of course, she's gonna send out a fake real Kat to say flowery things. :P Link to comment
Ari Posted December 26, 2012 Author Share Posted December 26, 2012 Heh. Anyway, round eight: Warp: Unharmed, 2HP Kit: Unharmed, 4HP Silver Scream: Unharmed-GM You're up Freely! Link to comment
Blue Rose Posted December 26, 2012 Share Posted December 26, 2012 So, you gonna stall or raspberry, FS? Link to comment
Curious Key Posted December 26, 2012 Share Posted December 26, 2012 Kat's just gonna sit back and cross her fingers. Link to comment
Blue Rose Posted December 26, 2012 Share Posted December 26, 2012 More illusion, as before. Bluff, take 10, result of 23. At this rate, Kat's going to go up to seeing herself naked once and dead twice. Link to comment
Curious Key Posted December 27, 2012 Share Posted December 27, 2012 Freedom. The weirdest city this side of Las Vegas. Link to comment
Blue Rose Posted December 27, 2012 Share Posted December 27, 2012 You mean you usually don't repeatedly see yourself naked and/or dead when you go to plays? You're getting gypped. Link to comment
Ari Posted December 27, 2012 Author Share Posted December 27, 2012 DC23 Bluff roll: 22. That is hilarious. So using Mental Blast on the Illusion. 19. Hits, it doeth nothing! Canceling Lauren Illusion on the stage, and floating through the air into the rafters. Notice roll: 11. The horror. Round nine: Warp: Unharmed, 2HP Kit: Unharmed, 4HP Silver Scream: Unharmed-GM Link to comment
Blue Rose Posted December 27, 2012 Share Posted December 27, 2012 I liked it better when she was rolling Sense Motive. :P Link to comment
Blue Rose Posted December 27, 2012 Share Posted December 27, 2012 Say, have we made much in the way of progress towards dawn? Link to comment
Curious Key Posted December 27, 2012 Share Posted December 27, 2012 Generally speaking, it takes ten rounds for one minute to pass. So really, I don't think dawn is even close. Link to comment
Curious Key Posted December 27, 2012 Share Posted December 27, 2012 Kat's gonna make a bluff roll to try to make SS expose herself from her hiding place. Bluff Roll: 13 No! No. I refuse to let Kat take a one on one of her best skills and autofail! Burning a hero point, improved roll, you know how it goes. Bluff Roll: 28 There. That's better. I now have one hero point left, if my memory's working right. Link to comment
Blue Rose Posted December 27, 2012 Share Posted December 27, 2012 Normally, yes, but these actions are for the most part sequential and those aren't six-second soliloquies and dramatic pauses for reflection we've been tossing around. Link to comment
Ari Posted December 27, 2012 Author Share Posted December 27, 2012 DC28 Bluff check: Don Siebert saith 18. She reveals herself to the withering scorn of all T-Babies, skilled thieves, and whatever your two characters are supposed to be. I'm guessing circus eagles? Anyway, Kit's turn. Link to comment
Blue Rose Posted December 27, 2012 Share Posted December 27, 2012 My question still stands. Have we made much progress towards dawn? Presumably, Sam has a watch. Link to comment
Ari Posted December 27, 2012 Author Share Posted December 27, 2012 About 3 and a half minutes. Link to comment
Blue Rose Posted December 27, 2012 Share Posted December 27, 2012 Sounds way short to me, but whatever. Negotiations have broken down. Throwing not-fire. Base Power: Blast 2 (Power Feats: Accurate 4, Affects Insubstantial 2, Homing 1, Improved Range 3, Indirect 1) [15/15PP] (Fox Fire, Infernal) +2/-2 power attack. DC19 Toughness, with one homing attempt and a range of enough. To hit: 1d20+10=22 Stealth: 1d20+17=36 -20 for stealth while attacking, for a total of 16. Link to comment
Ari Posted December 27, 2012 Author Share Posted December 27, 2012 As an aside, how does Kit know where to shoot? Silver's still Invisible. DC19 Toughness save: 18. Bruise. Link to comment
Blue Rose Posted December 27, 2012 Share Posted December 27, 2012 I thought SS failed against the Bluff to get her to reveal herself. Hard. Link to comment
Ari Posted December 27, 2012 Author Share Posted December 27, 2012 Ah. What a surprise. Editing. Link to comment
Blue Rose Posted December 28, 2012 Share Posted December 28, 2012 And she actually can make a Notice roll this time. At DC16. Link to comment
Ari Posted December 28, 2012 Author Share Posted December 28, 2012 Long odds! 19. Huh. Alright, Going Invisible, then adding onto her current Illusion an apparition of herself right beside Kit, then Moving to the other side of her. EDIT: Actually, better idea. I actually end this in a reasonable amount of time and hopefully cease being moronic. Silver Scream makes an apparition of herself before Kit, while giving the Illusion that her actual body is being consumed in Fox Fire. She stays visible. Round eleven. Warp: Unharmed, 1HP Kit: Unharmed, 4HP Silver Scream: Bruise(x1)-GM Warp is up once more. Link to comment
Blue Rose Posted December 28, 2012 Share Posted December 28, 2012 Aw. I was hoping to get that one. But Kit has her options. Link to comment
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