SpicyWaffle Posted December 5, 2012 Share Posted December 5, 2012 All-Out (+5 Attack/-5 Defense) Power Attack (+5 Damage/-5 Attack) Strike against that Mysterious Omegadrone: 1d20+10 → [8,10] = (18); If Hit, DC30 TOU Save. Link to comment
Avenger Assembled Posted December 5, 2012 Author Share Posted December 5, 2012 Swing and a miss! Link to comment
Raveled Posted December 7, 2012 Share Posted December 7, 2012 Hm, what would Blue Jay know about a heavy attack Omegadrone? Likely able to shrug off little blows, and she can't do a big one, so web it down! Blue Jay Free Action: Switch Bow Arrow Array to Glue Arrow. Standard Action: Attack! +5 Power Attack. Blue Jay's ranged attack check, vs Harrier's Def. DC 20 Ref (1d20+10=30) Now that's the way to start off a combat. Instead of extra DC I'l go for the free stunt; I should have 15 PP to work with, so I'll go with a Visual Dazzle. It gets all over his eyes! Move Action: Run to the nearest cover. Link to comment
Avenger Assembled Posted December 7, 2012 Author Share Posted December 7, 2012 That hits, sure enough. 15 Harrier failed by five, so he's bound and helpless (though his finger was described as being on the trigger of his weapon earlier; we'll see how that plays out if things go further!) 17 He fails the Dazzle save too, so for the moment he is bound, helpless, and blind. I'll wait to see if we go further before I start initiativing and stuff. :D Link to comment
SpicyWaffle Posted December 7, 2012 Share Posted December 7, 2012 Bee-Keeper's just gonna take Blue Jay's advice on this one and make for cover away from the street; specifically, he's following after her, flying towards the building as fast as he can. Link to comment
Raveled Posted December 7, 2012 Share Posted December 7, 2012 Couple of questions. If Wander's just using a standard commlink, could Jay or BK pick up on the signal? Second, just a question of geography -- Harrier came down right in front of the League's headquarters, right? Which would mean that Jay and BK are very close to there. Link to comment
Avenger Assembled Posted December 8, 2012 Author Share Posted December 8, 2012 1. I'll say yes, just to speed things along at this stage. 2. Correct. Link to comment
Raveled Posted December 8, 2012 Share Posted December 8, 2012 I don't know if I need a Bluff check her or if we'll just roll with Blue Jay's lie, but here it is if Wander or anyone wants to roll against it. Blue Jay's Bluff check. (1d20=6) Link to comment
Avenger Assembled Posted December 9, 2012 Author Share Posted December 9, 2012 That'll be enough for Wander and Jill to see through that, yeah. If BJ has a Rep table, feel free to roll on it where you can. Link to comment
Avenger Assembled Posted December 9, 2012 Author Share Posted December 9, 2012 Hey Rav and SW: Are they currently where they can see Harrier? Link to comment
Raveled Posted December 9, 2012 Share Posted December 9, 2012 I intended for Blue Jay to lead them through the row of buildings, to the opposite side of the street. So not ATM, no. Link to comment
Avenger Assembled Posted December 9, 2012 Author Share Posted December 9, 2012 Seems legit! Link to comment
Gizmo Posted December 13, 2012 Share Posted December 13, 2012 What does an Auto-28 in Medicine tell Jill about the new girl's condition? Link to comment
Avenger Assembled Posted December 13, 2012 Author Share Posted December 13, 2012 She's hungry, cold, and tired, on the edge of suffering geniuine food and exposure-related problems. Standard Claremont survival training only takes you so far, especially in a city like this. She's not actually starving or suffering from frostbite, but if conditions get any worse she will be. She definitely seems to be a normal girl. Link to comment
Raveled Posted December 13, 2012 Share Posted December 13, 2012 FYI, I'm holding off on a post from Blue Jay until Bee-Keeper has a talk with his new radio pal. Link to comment
Gizmo Posted December 26, 2012 Share Posted December 26, 2012 This may be something of a stretch, but I'll throw it out there: can Ellie make some combination of Bluff and/or Notice against the deception of their surroundings? There's sort of an ambient Bluff check going on there, after all! Link to comment
Avenger Assembled Posted December 27, 2012 Author Share Posted December 27, 2012 Sure, why not, AA said portentously: Ellie already knew this wasn't the real Brownstone. Everything's too messed-up for that. But this seems like it's specifically someone _else's_ Brownstone. Not just a copy that's slightly off, but a copy of another Brownstone. Outside of the Bluff aspect, it seems as though this Brownstone was 'stopped' somewhere in the middle of a major battle. Link to comment
Avenger Assembled Posted December 29, 2012 Author Share Posted December 29, 2012 Gimmie some initiative, you crazy Freedom Hall kids. Link to comment
SpicyWaffle Posted December 29, 2012 Share Posted December 29, 2012 This can't possibly end well >_> Bee-Keeper's Initiative +6: 1d20+6 → [10,6] = (16) Link to comment
Raveled Posted December 29, 2012 Share Posted December 29, 2012 Blue Jay's Ini (1d20+15=21) I don't know, we could be testing just who gets cake first. Don't jinx it, bee-man! Link to comment
Avenger Assembled Posted December 29, 2012 Author Share Posted December 29, 2012 Init for Stratos: 6 D'oh! Blue Jay is up first. Blue Jay: 21 Bee-Keeper: 16 Stratos: 6 Link to comment
Raveled Posted December 29, 2012 Share Posted December 29, 2012 Blue Jay Full Action: Jay will go Total Defense this round. Def rises to +15. Link to comment
Avenger Assembled Posted December 29, 2012 Author Share Posted December 29, 2012 BEE-Keeper is up! Link to comment
SpicyWaffle Posted December 30, 2012 Share Posted December 30, 2012 ERMERGERSH, Stratos! Why must you continue to muck everything up?! RAAAAGE! Move Action: Get right up in Stratos' face. Yes, I'm totally serious. Standard Action: Ready an All-Out (+5 Attack/-5 Defense) Power Attack (+5 Damage/-5 Attack) Strike 10 against Stratos in-case he makes a move to start a fracas. In addition, the Bee-Keeper III will spend a Hero Point to activate Beginner's Luck, picking up +5 to Intimidate (for a total of +9: 5 + 4 Charisma), and go for the Intimidate Check to diffuse the situation before it escalates any further. Here's a roll for the Strike if necessary: 1d20+10 → [5,10] = (15) Intimidate +9 Check vs. Doctor Stratos: 1d20+9 → [5,9] = (14) Bah! No way. Gonna spend another Hero Point for that to improve the roll. C'mon, Dice Gods! What'd I ever do to you? :| Intimidate +9 Check vs. Doctor Stratos (Minimum 10): 1d20+9 → [14,9] = (23); I can live with this. Bee-Keeper III has 2 Hero Points left. Link to comment
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