Supercape Posted December 6, 2012 Posted December 6, 2012 OOC for this thread. Bee Keeper and Solar Sentinel give some pan-galactic aid!
SpicyWaffle Posted December 7, 2012 Posted December 7, 2012 Beeeeees iiiiiiin spaaaaaaaace!~~ But no, seriously, present and accounted for!
Supercape Posted December 7, 2012 Author Posted December 7, 2012 Knowledge [Tech] Roll from Solar Sentinel please! this can be untrained, DC 15. If failed... Bzzt! Crackle! Electric shock as you touch her...a DC 23 Electrical Damage attack!
Thunder King Posted December 7, 2012 Posted December 7, 2012 2! Solar Sentinel is aware that electricity exists. But at least it didn't hurt him, 30
Supercape Posted December 8, 2012 Author Posted December 8, 2012 3 rounds till Lunar impact. The Robot is using slightly modified Core Rules Medium Robot. Added: Super Strength 2 (+10 Effective Strength), Blast 5 (Plasma thrower), and Flight 5 Key stats: Att +5, Defence +0, Toughness +10, Fort -, Reflex +0, Will -, Grapple +12 Round 1! SS has initiative.
Thunder King Posted December 8, 2012 Posted December 8, 2012 Got an 18 on the attack roll Damage shifting by five, going all out in the first round, DC 28 TOU save
Supercape Posted December 8, 2012 Author Posted December 8, 2012 An impressive start! 1d20+10=15, meaning Disabled, Injured, Dazed! Post away!
Supercape Posted December 8, 2012 Author Posted December 8, 2012 2 Rounds till Impact! Silver Sentinel up again!
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