Avenger Assembled Posted December 11, 2012 Posted December 11, 2012 Bloodstorm: 19 Steel Sentinel: 13 Pew pew!: 10 A miss OK, let me get some posts up
Avenger Assembled Posted December 12, 2012 Author Posted December 12, 2012 Round 1: Wander: 20 Bloodstorm: 19 Steel Sentinel: 13 Cobalt Templar: 8
Electra Posted December 13, 2012 Posted December 13, 2012 Let's go for the most classic attack first. Move action is acrobatic bluff, skill mastered DC 27. Standard action is charging full power attack via leaping. That's +2 and -5 to attack, and -2 to defense. Roll is a 19. Ugh, not very good, but it might work if he's flat-footed. Let me know if it misses and I'll spend HP.
Avenger Assembled Posted December 14, 2012 Author Posted December 14, 2012 He can't beat that Acrobatics check, so he is flat-footed. (It would actually have hit him anyway!) injured and dazed (since he is a construct)
Avenger Assembled Posted December 16, 2012 Author Posted December 16, 2012 Bloodstorm: Blasts Corbin again And hits! 27 Nice. Her to hit is currently 13. KD, give me a DC 29 Tou save Steel Sentinel: recovers (have an HP, Wander) He flies back a few feet and tries blasting Erin 11 And misses!
KnightDisciple Posted December 16, 2012 Posted December 16, 2012 Right, let's see. Toughness DC 29: 25. I'll eat the bruise for now.
KnightDisciple Posted December 16, 2012 Posted December 16, 2012 Time to get up close and personal. Free Action: Fires of Judgement Array set to Unlimited Blades (Strike) Move Action: Get right up in vampire lady's face. Standard Action: Melee Attack! 32. Natural 20! Critical! So add 5 to his DC, which makes it...DC 32! Hey, gotta love that kind of math! 8-)
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